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  #91  
Old March 6th, 2001, 06:08 PM

jowe01 jowe01 is offline
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Default Re: Compiled Questions/Bug List/Wish List

First big, big thing on my wishlist still is AI strategic behaviour: please alter the hardcoded AI routines in a way that


1. makes the AI follow through on attacks
2. hinders the AI to send single ships/small fleets into areas where they face certain doom. I know, this was supposed to be improved with 1.27, but it still does not work correctly. In my current game the AI still tries to send unguarded colonizers into space guarded by my fleets (it lost about 10 at a single location). Also, it still attacks fleets of 10+ ships with only one or two of its own vessels. The fact that these are regularly destroyed does not change its behaviour.


These two issues are hardcoded and cannot be "modded away". They seriously reduce the fun of the game (at least as far as I am concerned).

[This message has been edited by jowe01 (edited 06 March 2001).]
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  #92  
Old March 6th, 2001, 07:31 PM

SunDevil SunDevil is offline
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Default Re: Compiled Questions/Bug List/Wish List

jowe01,

If you look at either the default_ai_settings file or any specific race's ai_settings file you will find two important lines that can help you.

1.Turns to Wait until next attack := 5

This line governs how many turns the ai waits to attack again. Set this number to one for aggressive and warmonger races and for peaceful races set it to 4.

2.Maximum Systems to Defend at a Time := 3

This line governs how many systems will have warships/fleets in them at any time. This number has been played around with some people you can check past Posts for more details. For aggressive/warmonger races set this to five. For peaceful races set it to 3.

With these two lines you can have the ai defend more systems and attack more often. Not a complete hard coded fix, but it will help you in your games for now.
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  #93  
Old March 7th, 2001, 11:46 AM

jowe01 jowe01 is offline
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Default Re: Compiled Questions/Bug List/Wish List

Thank you , Sun Devil, but I have already extensively played around with these items. By and large, they do not help much. If you reduce the numbers of turns to wait until next attack and increase the number of systems to defend, the AI's attacks often only get more fragmented and have less success chances. What I would like the AI to do is to emulate human behaviour: build up a decent fleet, than attack a system. Follow up on your attack until you (may) face significant resistance. Withdraw behind Last warpoint/to next large & armed planet and dig in. Repeat as necessary/possible.

That kind of behaviour has to be hardcoded.
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  #94  
Old April 11th, 2001, 06:07 PM
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Tampa_Gamer Tampa_Gamer is offline
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Default Re: Compiled Questions/Bug List/Wish List

bump - since I saw the other wish-list compilation thread, I did not want some good ideas on this thread lost too!
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