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May 8th, 2009, 08:05 PM
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Major General
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Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
Thanks: 67
Thanked 49 Times in 31 Posts
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Re: Wild Red - MA game (in progress)
The e-mail records should show that I sent my turn in 2-3 minutes before the host. Or /at the very least/ I didn't get my "new" stale turn until after I had sent in last turn's orders.
Nobody has to do anything, really, Llamabeast just uses everyone's old turns, sticks in the one that I submitted earlier, and rehosts. It's quite painless.
Jazzepi
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May 8th, 2009, 08:15 PM
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Lieutenant General
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Join Date: Feb 2004
Posts: 2,687
Thanks: 20
Thanked 54 Times in 39 Posts
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Re: Wild Red - MA game (in progress)
well, i haven't looked at what is most likely an uninteresting turn, so it's no skin off my back.
do i email llama about the issue, or can it be done through the admin panel?
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May 8th, 2009, 08:17 PM
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Colonel
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Join Date: Oct 2007
Location: in a sleepy daze
Posts: 1,678
Thanks: 116
Thanked 57 Times in 33 Posts
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Re: Wild Red - MA game (in progress)
I don't like rehosting. Its not a matter of players not having to do anything but the problem is battles can turn out differently or good events that don't happen or become bad events in the re-host. I had both a battle that went well and a good event last turn. Who knows what happens in the re-host?
Sending in a turn 2-3 minute before is rolling the dice IMHO. If I staled in that case I wouldn't ask for a re-host. I'll defer to the group though.
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May 8th, 2009, 08:54 PM
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Major General
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Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
Thanks: 67
Thanked 49 Times in 31 Posts
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Re: Wild Red - MA game (in progress)
Basically, yeah.
I'm a convention chair, and our convention is being hosted next weekend. I JUST got done putting in the order for the convention book. Ugh.
Jazzepi
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May 8th, 2009, 09:20 PM
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Colonel
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Join Date: Oct 2007
Location: in a sleepy daze
Posts: 1,678
Thanks: 116
Thanked 57 Times in 33 Posts
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Re: Wild Red - MA game (in progress)
Well, I won't object if nobody else has a problem. But i'd say if there are 2 or more players who will be hurt by the re-host, we should just power through it.
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May 8th, 2009, 09:31 PM
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Sergeant
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Join Date: Jun 2007
Location: Atlanta, GA
Posts: 339
Thanks: 125
Thanked 24 Times in 15 Posts
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Re: Wild Red - MA game (in progress)
I don't mind.
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May 8th, 2009, 10:04 PM
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Lieutenant General
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Join Date: Feb 2004
Posts: 2,687
Thanks: 20
Thanked 54 Times in 39 Posts
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Re: Wild Red - MA game (in progress)
I think we'll probably re-host then, unless someone else speaks up. All in all, given the situation, it's ok.
however, if no one tells me exactly what I am supposed to do, I won't bother
i'll wait to give others time to object.
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May 8th, 2009, 10:06 PM
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Major General
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Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
Thanks: 67
Thanked 49 Times in 31 Posts
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Re: Wild Red - MA game (in progress)
Just contact Llamabeast and tell him to rehost the last turn, using all the old save files, and to stick in the one I sent in late in. He'll know what to do.
Jazzepi
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May 8th, 2009, 11:25 PM
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First Lieutenant
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Join Date: May 2008
Location: Perth, Western Australia
Posts: 731
Thanks: 17
Thanked 36 Times in 17 Posts
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Re: Wild Red - MA game (in progress)
i don't mind
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May 9th, 2009, 04:52 AM
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Sergeant
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Join Date: Oct 2007
Location: Magdeburg, Germany
Posts: 235
Thanks: 13
Thanked 3 Times in 3 Posts
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Re: Wild Red - MA game (in progress)
I don't like it. Shall we rehost every time someone staled? Everyone has a good reason for it.
Archaeolept is very flexible and gives extentions everytime someone needs it, after all.
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