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May 15th, 2009, 06:02 AM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: New game - The Art of War, Closed
We will be using "Glory of the Gods Multiplayer v317" that is on llamaserver?
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May 15th, 2009, 09:05 AM
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Major General
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Join Date: Mar 2008
Location: Serbia
Posts: 2,245
Thanks: 48
Thanked 84 Times in 46 Posts
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Re: New game - The Art of War, Closed
Yes we will be using the modded v317 GotG.
It doesn't have fixed starting positions doe.
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May 15th, 2009, 09:17 AM
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Private
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Join Date: Apr 2009
Location: Ontario, Canada
Posts: 45
Thanks: 3
Thanked 0 Times in 0 Posts
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Re: New game - The Art of War, Closed
Could I request a (slightly) late start? It's a holiday weekend in Canada, and I may not be back at the computer until Monday evening.
This is great concept for a game. Prepare for war!
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May 15th, 2009, 09:33 AM
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BANNED USER
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Join Date: Nov 2007
Location: San Francisco, nr Wales
Posts: 1,539
Thanks: 226
Thanked 296 Times in 136 Posts
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Re: New game - The Art of War, Closed
Think it's pretty sensible to allow the weekend for everyone to work out a Pretender build. Since with random nations there's a good chance some players have ended up with nations they have no experience with, and it's only Baalz who can always come up with a new strategy for a nation inside of 20 minutes 
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May 15th, 2009, 09:37 AM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: New game - The Art of War, Closed
I had my pretender ready after 8 minutes!
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May 15th, 2009, 10:01 AM
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BANNED USER
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Join Date: Nov 2007
Location: San Francisco, nr Wales
Posts: 1,539
Thanks: 226
Thanked 296 Times in 136 Posts
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Re: New game - The Art of War, Closed
 Some nations do offer up some no brainers. Pangaea and a Gorgon is one prime candidate.
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May 15th, 2009, 01:38 PM
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Major General
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Join Date: Mar 2008
Location: Serbia
Posts: 2,245
Thanks: 48
Thanked 84 Times in 46 Posts
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Re: New game - The Art of War, Closed
Quote:
Originally Posted by Calahan
 Some nations do offer up some no brainers. Pangaea and a Gorgon is one prime candidate.
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Nah, I don't like the Gorgon... Oracle was always my favorite.
I was testing out the nation in MA to remind myself a bit what out there so I had a pretender ready when I got my nation actually. 
Sure, we can delay the start, it takes a lot of time to make a proper pretender especially since you have to think even more in advance because of no diplomacy.
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May 16th, 2009, 12:05 AM
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Major General
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Join Date: Feb 2004
Location: Houston, Texas
Posts: 2,435
Thanks: 57
Thanked 662 Times in 142 Posts
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Re: New game - The Art of War, Closed
Heh, sure makes magic diversity more important with no trading at all. 
__________________
My guides to Mictlan, MA Atlantis, Eriu, Sauromatia, Marverni, HINNOM, LA Atlantis, Bandar, MA Ulm, Machaka, Helheim, Niefleheim, EA Caelum, MA Oceana, EA Ulm, EA Arco, MA Argatha, LA Pangaea, MA T'ien Ch'i, MA Abysia, EA Atlantis, EA Pangaea, Shinuyama, Communions, Vampires, and Thugs
Baalz good player pledge
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May 16th, 2009, 12:13 AM
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First Lieutenant
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Join Date: Jul 2008
Location: Russia, GMT +3
Posts: 623
Thanks: 117
Thanked 57 Times in 45 Posts
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Re: New game - The Art of War, Closed
Well, thanks everybody for all the kind words I got in PMs, my pleasure.
I'll start assigning starting locations then, but I still need info about VP's. Do we need them? Are they in the capitals? I only ask becouse capital VP's mean 'target locked' for bless or pretender rushes without scouting.
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May 16th, 2009, 03:25 AM
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BANNED USER
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Join Date: Nov 2007
Location: San Francisco, nr Wales
Posts: 1,539
Thanks: 226
Thanked 296 Times in 136 Posts
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Re: New game - The Art of War, Closed
Quote:
Originally Posted by WingedDog
Well, thanks everybody for all the kind words I got in PMs, my pleasure.
I'll start assigning starting locations then, but I still need info about VP's. Do we need them? Are they in the capitals? I only ask becouse capital VP's mean 'target locked' for bless or pretender rushes without scouting.
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I'm strongly against having capitals marked with VP's for the exact reason you state. I don't see what's wrong with having victory conditions as half capitals (or half+1 to force two superpowers to fight) with all claims going to the non-playing admin.
The graphs are on (AFAIK) so the chances of a sneak victory are very slim. And besides, if you see one nation streaking away on the province front, but then do nothing about stopping them, then you can't complain afterwards with statements like....
"I didn't know XXX was so close to victory. I didn't know they had so many capitals. If I did I would have tried to stop them."
Scouts and good old common sense are your friends here I feel.
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