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  #81  
Old May 15th, 2009, 06:02 AM

Zeldor Zeldor is offline
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Default Re: New game - The Art of War, Closed

We will be using "Glory of the Gods Multiplayer v317" that is on llamaserver?
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  #82  
Old May 15th, 2009, 09:05 AM

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Default Re: New game - The Art of War, Closed

Yes we will be using the modded v317 GotG.
It doesn't have fixed starting positions doe.
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  #83  
Old May 15th, 2009, 09:17 AM

Sambo Sambo is offline
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Default Re: New game - The Art of War, Closed

Could I request a (slightly) late start? It's a holiday weekend in Canada, and I may not be back at the computer until Monday evening.

This is great concept for a game. Prepare for war!
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  #84  
Old May 15th, 2009, 09:33 AM

Calahan Calahan is offline
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Default Re: New game - The Art of War, Closed

Think it's pretty sensible to allow the weekend for everyone to work out a Pretender build. Since with random nations there's a good chance some players have ended up with nations they have no experience with, and it's only Baalz who can always come up with a new strategy for a nation inside of 20 minutes
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  #85  
Old May 15th, 2009, 09:37 AM

Zeldor Zeldor is offline
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Default Re: New game - The Art of War, Closed

I had my pretender ready after 8 minutes!
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  #86  
Old May 15th, 2009, 10:01 AM

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Default Re: New game - The Art of War, Closed

Some nations do offer up some no brainers. Pangaea and a Gorgon is one prime candidate.
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  #87  
Old May 15th, 2009, 01:38 PM

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Default Re: New game - The Art of War, Closed

Quote:
Originally Posted by Calahan View Post
Some nations do offer up some no brainers. Pangaea and a Gorgon is one prime candidate.
Nah, I don't like the Gorgon... Oracle was always my favorite.
I was testing out the nation in MA to remind myself a bit what out there so I had a pretender ready when I got my nation actually.
Sure, we can delay the start, it takes a lot of time to make a proper pretender especially since you have to think even more in advance because of no diplomacy.
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  #88  
Old May 16th, 2009, 12:05 AM
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Default Re: New game - The Art of War, Closed

Heh, sure makes magic diversity more important with no trading at all.
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  #89  
Old May 16th, 2009, 12:13 AM
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Default Re: New game - The Art of War, Closed

Well, thanks everybody for all the kind words I got in PMs, my pleasure.
I'll start assigning starting locations then, but I still need info about VP's. Do we need them? Are they in the capitals? I only ask becouse capital VP's mean 'target locked' for bless or pretender rushes without scouting.
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  #90  
Old May 16th, 2009, 03:25 AM

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Default Re: New game - The Art of War, Closed

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Originally Posted by WingedDog View Post
Well, thanks everybody for all the kind words I got in PMs, my pleasure.
I'll start assigning starting locations then, but I still need info about VP's. Do we need them? Are they in the capitals? I only ask becouse capital VP's mean 'target locked' for bless or pretender rushes without scouting.
I'm strongly against having capitals marked with VP's for the exact reason you state. I don't see what's wrong with having victory conditions as half capitals (or half+1 to force two superpowers to fight) with all claims going to the non-playing admin.

The graphs are on (AFAIK) so the chances of a sneak victory are very slim. And besides, if you see one nation streaking away on the province front, but then do nothing about stopping them, then you can't complain afterwards with statements like....

"I didn't know XXX was so close to victory. I didn't know they had so many capitals. If I did I would have tried to stop them."

Scouts and good old common sense are your friends here I feel.
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