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May 27th, 2009, 08:56 AM
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Major General
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Join Date: Feb 2004
Location: Houston, Texas
Posts: 2,435
Thanks: 57
Thanked 662 Times in 142 Posts
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Re: LA Atlantis - frozen death from all directions
Well, depends. Arssartuts are very, very tough with a nice blessing. So tough that they'll often force your opponent to bring artillery counters to them (they'll tear up most SCs and troops). Twist fate helps a whole lot against many of the first choices for dealing with ultra-heavy infantry - gifts from heaven, banefire, leech, thunderstrike, etc. You can certainly make do without twist fate, but it pulls its weight through the whole game.
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My guides to Mictlan, MA Atlantis, Eriu, Sauromatia, Marverni, HINNOM, LA Atlantis, Bandar, MA Ulm, Machaka, Helheim, Niefleheim, EA Caelum, MA Oceana, EA Ulm, EA Arco, MA Argatha, LA Pangaea, MA T'ien Ch'i, MA Abysia, EA Atlantis, EA Pangaea, Shinuyama, Communions, Vampires, and Thugs
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May 27th, 2009, 05:26 PM
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First Lieutenant
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Join Date: Aug 2007
Location: UK
Posts: 792
Thanks: 28
Thanked 45 Times in 31 Posts
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Re: LA Atlantis - frozen death from all directions
Atlantis has an issue with small armies. They both have fairly weak scales and extremely expensive (both gold and resources) troops. It's so hard to build up your best troops that you really don't want to lose them, especially because Assartuts and to a lesser extent Ice Guard can readily end up with 3-4 XP stars, which makes them terrifyingly powerful.
However, if you're saving up all those design points, you could readily get better scales. I checked out E4N4S9, and even without the +4 prot, Assartuts are very hard to kill, of which the Twist Fate is a big part. The lower reinvigoration still leaves them capable of fighting for a long, long time.
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May 28th, 2009, 11:11 AM
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Major General
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Join Date: Feb 2004
Location: Houston, Texas
Posts: 2,435
Thanks: 57
Thanked 662 Times in 142 Posts
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Re: LA Atlantis - frozen death from all directions
That's a reasonable choice, though for me part of the justification for the E9 blessing is thug potential. The extra reinvig and armor go a long way towards making it more economical to thug out not only Angakoks but even Tungaliks. Still, I'll be the first to agree that there's a good deal of opportunity cost choices when playing LA Atlantis.
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My guides to Mictlan, MA Atlantis, Eriu, Sauromatia, Marverni, HINNOM, LA Atlantis, Bandar, MA Ulm, Machaka, Helheim, Niefleheim, EA Caelum, MA Oceana, EA Ulm, EA Arco, MA Argatha, LA Pangaea, MA T'ien Ch'i, MA Abysia, EA Atlantis, EA Pangaea, Shinuyama, Communions, Vampires, and Thugs
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December 24th, 2009, 05:13 PM
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Sergeant
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Join Date: Feb 2009
Posts: 282
Thanks: 8
Thanked 3 Times in 3 Posts
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Re: LA Atlantis - frozen death from all directions
Raising the thread from the dead...
I have a question about pretender chassis choices for this. Specifically, are there other options besides the Monolith? In CBM 1.6, the Great Enchantress starts with E and S. Would that be a reasonable way to go? (She'd be a bit more useful once she appears). Are there any other options?
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December 28th, 2009, 09:49 AM
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Second Lieutenant
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Join Date: Mar 2008
Location: Treviso; Italy
Posts: 420
Thanks: 22
Thanked 19 Times in 13 Posts
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Re: LA Atlantis - frozen death from all directions
I'm just playing with La atlantis right now and noticed that your kivigtok hero is outstanding, so i suggest you to not take negative luck scale, as you'll miss him
pros
-good base attack and defense 14/14
-good health 20
- good magic resistance 15
-no melee encumberance penalty from armor
-self blessable
-very cool sprite
plus 50 darkvision and cold resistance as all atlantians
con
-no feet
-can't use tower shield
-only poor amphibian
-no sailing
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