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June 7th, 2009, 11:30 AM
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Sergeant
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Join Date: Oct 2007
Location: Magdeburg, Germany
Posts: 235
Thanks: 13
Thanked 3 Times in 3 Posts
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Re: Sentient Machines - Closed. [Creating Pretenders]
I like that Small_001, but will be happy with Shahrivar too. With or without preplaced sites.
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June 7th, 2009, 12:50 PM
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Second Lieutenant
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Join Date: Jun 2008
Location: Ontario, Canada
Posts: 477
Thanks: 3
Thanked 7 Times in 7 Posts
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Re: Sentient Machines - Closed. [Creating Pretenders]
I'm going with Shah, sorry but I like pretty maps even if they're unbalanced.
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June 7th, 2009, 01:33 PM
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Colonel
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Join Date: Jun 2007
Location: Finland
Posts: 1,617
Thanks: 179
Thanked 304 Times in 123 Posts
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Re: Sentient Machines - Closed. [Creating Pretenders]
Quote:
Originally Posted by Fakeymcfake
I'm going with Shah, sorry but I like pretty maps even if they're unbalanced.
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Well, like I said, I'd remove the powerful sites. Most of them would then just give 1-2gems, useful for diversification, since they're prediscovered.
But anyways, here is the current vote total
Wraith Bunny: 2 (Ferrosol, Alpine Joe)
Shahrivar: 3 (Burnsaber, atul?, Fakeymcfake)
Small_001: 1 (Falkor)
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June 7th, 2009, 07:23 PM
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BANNED USER
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Join Date: Nov 2007
Location: San Francisco, nr Wales
Posts: 1,539
Thanks: 226
Thanked 296 Times in 136 Posts
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Re: Sentient Machines - Closed. [Creating Pretenders]
Hey folks, Burnsaber has sent me the mod and my instructions (thanks for the walkthrough Burnsaber ), been too busy today though to even take a glance at it all unfortunately, but hope to have some time within the next 48hrs to get everything sorted.
Be in touch with you all soon with your Pretender choices, and I'll have a think about how mean I feel like being with regards a re-roll for any particularly nasty pairs that crop up
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June 7th, 2009, 07:47 PM
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First Lieutenant
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Join Date: Oct 2008
Location: In Ulm und um Ulm herum
Posts: 787
Thanks: 133
Thanked 78 Times in 46 Posts
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Re: Sentient Machines - Closed. [Creating Pretenders]
Sorry, I have to drop out.
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June 8th, 2009, 03:11 AM
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Colonel
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Join Date: Jun 2007
Location: Finland
Posts: 1,617
Thanks: 179
Thanked 304 Times in 123 Posts
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Re: Sentient Machines - Closed. [Creating Pretenders]
Quote:
Originally Posted by Illuminated One
Sorry, I have to drop out.
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Don't sweat over it. 10 players is still more than enough. And hey, who knows, this AI pretender thing might catch on.
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June 8th, 2009, 04:15 AM
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Colonel
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Join Date: Jun 2007
Location: Finland
Posts: 1,617
Thanks: 179
Thanked 304 Times in 123 Posts
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Re: Sentient Machines - Closed. [Creating Pretenders]
But now that we have 10 players the map thing just became a lot more complicated. Wasn't Fomoria a coast nation?
As much as I love Shahrivar, 16,8 land provinces per player is too much, considering that no-one will likely have exceptional expansion rates. My main idea is to allow dormant pretenders to break free before there are enemies at the gate. We could take smaller map (12-13 provs per player) and ramp up the independent strenght to 6 or 7.
But now, I'm quite intriqued by the Random map: Corruption.
14,8 land provinces per player and the lakes are kinda all over the place, creating chokepoints. It also somewhat diminishes Fomoria's "only amphibian narion"-vantage.
Or should we go with shahrivar anyway? Perhaps with lowered indy str?
Let's try to decide on a map before the pretender selection comes, since that can understandably affect our voting. I'm hearing you players out because I want to be fair. If there isn't a conculsion by wednesday, I'll probably move from democracy to dictatorship and decide on something.
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June 8th, 2009, 09:40 AM
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Captain
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Join Date: Oct 2003
Location: Finland
Posts: 883
Thanks: 14
Thanked 11 Times in 9 Posts
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Re: Sentient Machines - Closed. [Creating Pretenders]
And lakes all over the place give a nice boost to two sailing nations. You'll never get it "just right"... ;p
Nothing bad in Corruption either, though if it's done with random map generator I'd assume there are only those Border Mountains around. Well, everything looks good as long as it isn't Eyesore and I'm not weeping for one terrain. I'd rather switch maps than play around with indy strength.
Just remember democracy, while it has its advantages, is by no means efficient way to decide things.
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June 8th, 2009, 09:57 AM
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First Lieutenant
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Join Date: May 2008
Location: Perth, Western Australia
Posts: 731
Thanks: 17
Thanked 36 Times in 17 Posts
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Re: Sentient Machines - Closed. [Creating Pretenders]
I played an MP game with Corruption a while back, was ok. And agreed, thread starter can just decide if we all have different viewpoints
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June 8th, 2009, 10:30 AM
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Sergeant
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Join Date: Oct 2007
Location: Magdeburg, Germany
Posts: 235
Thanks: 13
Thanked 3 Times in 3 Posts
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Re: Sentient Machines - Closed. [Creating Pretenders]
Corruption map looks very nice. I like it.
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