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June 12th, 2009, 04:50 PM
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Colonel
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Join Date: Oct 2007
Location: in a sleepy daze
Posts: 1,678
Thanks: 116
Thanked 57 Times in 33 Posts
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Re: Wild Red - MA game (in progress)
Can i get a 4 hour extension? thx
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June 12th, 2009, 07:21 PM
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Lieutenant General
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Join Date: Feb 2004
Posts: 2,687
Thanks: 20
Thanked 54 Times in 39 Posts
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Re: Wild Red - MA game (in progress)
have extended for 12 hrs.
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June 13th, 2009, 01:09 PM
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Lieutenant General
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Join Date: Feb 2004
Posts: 2,687
Thanks: 20
Thanked 54 Times in 39 Posts
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Re: Wild Red - MA game (in progress)
sorry, woke up really late, added a couple hours so i can drink a coffee and get in my turn
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June 16th, 2009, 12:35 PM
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Lieutenant General
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Join Date: Feb 2004
Posts: 2,687
Thanks: 20
Thanked 54 Times in 39 Posts
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Re: Wild Red - MA game (in progress)
"traditional" 12 hr delay
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June 19th, 2009, 05:25 PM
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Lieutenant General
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Join Date: Feb 2004
Posts: 2,687
Thanks: 20
Thanked 54 Times in 39 Posts
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Re: Wild Red - MA game (in progress)
fungal has requested a few hours delay, but i'll just bump it up to a full day so everyone can chillax
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June 24th, 2009, 12:51 AM
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Lieutenant General
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Join Date: Feb 2004
Posts: 2,687
Thanks: 20
Thanked 54 Times in 39 Posts
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Re: Wild Red - MA game (in progress)
request by jazzepi for 24 hr extension.
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June 25th, 2009, 01:59 AM
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Major General
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Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
Thanks: 67
Thanked 49 Times in 31 Posts
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Re: Wild Red - MA game (in progress)
Posted looking for someone to take over my position. I simply don't have the time between school and my responsibilities elsewhere.
I'd like an indefinite extension until I find someone.
Jazzepi
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June 25th, 2009, 03:00 AM
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Lieutenant General
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Join Date: Feb 2004
Posts: 2,687
Thanks: 20
Thanked 54 Times in 39 Posts
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Re: Wild Red - MA game (in progress)
that's too bad, as you are certainly one of the leading players in this.
but clearly you have been pressed for time.
also, it's not my most exciting game either
With an extended turn length would you be able to play while looking?
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June 28th, 2009, 02:40 PM
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Colonel
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Join Date: Oct 2007
Location: in a sleepy daze
Posts: 1,678
Thanks: 116
Thanked 57 Times in 33 Posts
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Re: Wild Red - MA game (in progress)
Sorry, but I have lost most of my interest in this game. I can barely remember what I am doing turn to turn given the generally 96 hour intervals. If Man goes AI, I would propose declaring Eriu or someone else who thinks they have a shot (not TC) the winner or just abandoning this one. I will continue to play if everyone else is still interested - it might get fun again. But just looking at the game thread where the only posts are to extend hosting every turn my sense is this game is more work than fun.
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June 28th, 2009, 04:08 PM
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Sergeant
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Join Date: Oct 2007
Location: Minnesota, USA
Posts: 271
Thanks: 2
Thanked 2 Times in 2 Posts
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Re: Wild Red - MA game (in progress)
Quote:
Originally Posted by DonCorazon
Sorry, but I have lost most of my interest in this game. I can barely remember what I am doing turn to turn given the generally 96 hour intervals. If Man goes AI, I would propose declaring Eriu or someone else who thinks they have a shot (not TC) the winner or just abandoning this one. I will continue to play if everyone else is still interested - it might get fun again. But just looking at the game thread where the only posts are to extend hosting every turn my sense is this game is more work than fun.
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Honestly, I am in the same boat.
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