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  #91  
Old June 17th, 2009, 05:41 PM

Calahan Calahan is offline
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Default Re: Sentient Machines - Closed. [Creating Pretenders]

I have finished the mod, and it's all ready to go apart from one small potential problem that I want to run by Burnsaber. As soon as I hear back from him with either a solution or a nod in the directon of 'it doesn't matter', then I can post the mod for the game to start.

Many thanks to everyone for all the kind words in their PM replies. I like to consider myself a generally helpful person, and was more than happy to help out here so that everyone can enjoy a unique type of game. Also managed to learn a bit about modding in the process, so I've benefitted from all this as well
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  #92  
Old June 17th, 2009, 09:04 PM

Dragar Dragar is offline
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Default Re: Sentient Machines - Closed. [Creating Pretenders]

Awesome, thanks Calahan, can't wait
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  #93  
Old June 18th, 2009, 04:14 AM

Calahan Calahan is offline
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Default Re: Sentient Machines - Closed. [Creating Pretenders]

The mods required should be attached to this post. I unfortunately had to make a very slight change to the CBM mod as well, which was the final problem I wanted to run by Burnsaber, so you will need this altered CBM mod as well now. Didn't want to do this, but the alternative might have had some effects on late game (which may well have been good effects actually, but not my call) as Seraphs could well have been relegated down the wish list a bit!

The two mods are called...
- Sentient Machines
- Sentient Machines CBM 1.5

Not ideal having two mods, but it seems to work ok (although only quickly tested). The two mods could easily be integrated, but that would have taken me some time since I would have been tip-toeing around carefully in fear of breaking some of CBM's changes. So thought it best to use two mods so the game can start asap.

I'm guessing you will also need the single age mod. which I think this is the link for.

http://forum.shrapnelgames.com/showthread.php?t=34265

But I'm sure Burnsaber will put everything you need on the status page now that the mod is finished.

Please shout out (post or PM) as soon as possible if you have any problems creating your Pretenders. I've checked that the creation of each Pretender is possible with these mods active, but I might have gone blind and not noticed one had Earth 6 instead of Earth 7 for example. So please report any problems you find, as I've tried to be as tight as possible with spare design points remaining with each build (since that makes it harder to know the magic paths on other Pretenders)

Thanks again everyone, and best of luck to all
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File Type: zip Sentient Machines Mods.zip (46.9 KB, 77 views)
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  #94  
Old June 18th, 2009, 05:54 AM
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Burnsaber Burnsaber is offline
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Default Re: Sentient Machines - Closed. [Creating Pretenders]

Ok. I combined the CBM, llamabanners and the Calahan's modified pretenders into a single mod and attachted it to the first post.

I'll put up the game on llamaserver within the next 12 hours. Hopefully we will be able to start on friday or saturday.
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  #95  
Old June 18th, 2009, 06:43 AM

Calahan Calahan is offline
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Default Re: Sentient Machines - Closed. [Creating Pretenders]

Thanks Burnsaber. You combined the mods 10x faster than I could have
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  #96  
Old June 18th, 2009, 04:20 PM
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Burnsaber Burnsaber is offline
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Default Re: Sentient Machines - Closed. [Creating Pretenders]

OK, game is up on the Llamaserver. See the link.

Be absolutely sure that you have made the pretender exactly as in the PM sent by Calahan.

http://www.llamaserver.net/gameinfo....tient_Machines

Send in your AI pretenders! Let this descent into madness begin!
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  #97  
Old June 19th, 2009, 05:14 AM
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Fakeymcfake Fakeymcfake is offline
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Default Re: Sentient Machines - [Sending pretenders]

I'm going to be out of touch this weekend so depending on when everyone turns in their pretenders you may have to wait on me for the first turn. I should be able to have everything sorted sometime in the afternoon EST on monday.
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  #98  
Old June 20th, 2009, 12:44 AM

Dragar Dragar is offline
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Default Re: Sentient Machines - [Sending pretenders]

C'mon peoples, pretender creation really shouldn't be too time consuming for this one
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  #99  
Old June 20th, 2009, 12:49 PM

atul atul is offline
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Default Re: Sentient Machines - [Sending pretenders]

Ooo, all in.

Can we start the game, can we? Even if the first turn is with longer host time.
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  #100  
Old June 20th, 2009, 03:02 PM
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Burnsaber Burnsaber is offline
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Default Re: Sentient Machines - [Sending pretenders]

Quote:
Originally Posted by atul View Post
Ooo, all in.

Can we start the game, can we? Even if the first turn is with longer host time.
Game Started!
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