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June 18th, 2009, 04:52 PM
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Sergeant
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Join Date: Oct 2007
Location: Minnesota, USA
Posts: 271
Thanks: 2
Thanked 2 Times in 2 Posts
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Re: Mists of Time: Early Era Newish Player Game [game started]
Quote:
Originally Posted by DakaSha
no graphs = pain in the *** but awesome.
oh and firewalker i didnt really express myself correclty. i didnt mean your trying to exploit anything but that since it made no sense it makes one wonder.
you could be planing to enter a dangerous site or really do anything that could go bad. then if it did go bad you could roll back :P
but as really i wasnt trying to flat out say you ARE doing that. thanks for keeping an eye on it and all is well
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No problem. I didn't think about it at the time. I was just thinking in terms of, if Llamaserver is not functioning, don't worry about staling if it happens. And I wanted to go to sleep.
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June 18th, 2009, 04:55 PM
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Sergeant
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Join Date: Oct 2007
Location: Minnesota, USA
Posts: 271
Thanks: 2
Thanked 2 Times in 2 Posts
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Re: Mists of Time: Early Era Newish Player Game [game started]
Quote:
Originally Posted by Sambo
I like it better without graphs; it puts a premium on scouting and subterfuge. It your neighbor an aggressive powerhouse with a massive army waiting to attack or a struggling nation? Who knows! Negotiations and diplomacy are more interesting.
Just my 2 cents. This is only the second game I've played, so I'm no expert.
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My thoughts as well. I've played in a couple games with graphs on and inevitably as soon as someone pulls away from the pack, a alliance forms to take them down. I guess that can be fun too, kind of a king of the hill type of situation. But, I like a game where there is some uncertainty and bluffing and such is possible.
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June 18th, 2009, 07:00 PM
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Sergeant
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Join Date: Sep 2007
Location: Haleiwa, Hawaii
Posts: 396
Thanks: 7
Thanked 8 Times in 4 Posts
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Re: Mists of Time: Early Era Newish Player Game [game started]
scouting and getting (possibly paying) for information about the strengths of other nations is much more important adding even more strategic options
__________________
'Raol the knight shall now be known as the prophet of Bob'
Sorry I think stuff like thats funny
Check out my first map: Sha Bay
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June 19th, 2009, 09:08 AM
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Sergeant
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Join Date: Feb 2009
Posts: 263
Thanks: 19
Thanked 12 Times in 8 Posts
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Re: Mists of Time: Early Era Newish Player Game [game started]
By the way, I need until Sunday 0400 GMT and not Saturday 0400 GMT to get this turn in. If the turn is kept at its current due date (Saturday 0400 GMT) then I will stale...
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June 19th, 2009, 10:31 AM
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Sergeant
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Join Date: Oct 2007
Location: Tokyo, Japan
Posts: 346
Thanks: 11
Thanked 4 Times in 2 Posts
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Re: Mists of Time: Early Era Newish Player Game [game started]
Quote:
Originally Posted by DakaSha
scouting and getting (possibly paying) for information about the strengths of other nations is much more important adding even more strategic options
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Even with graphs on you still need scouts imo.
Graphs allow you to look back and chart the course of a game; even reading the graph is an art in itself I think. Someone could always be inflating their army size
Without graphs you can make notes and stuff I suppose, but I don't have the time. If anyone has played civ4, a similar 'replay' graph/feature would be cool to have at the end of the game!
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June 19th, 2009, 10:55 AM
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Second Lieutenant
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Join Date: Jan 2007
Location: Osaka, Japan
Posts: 481
Thanks: 42
Thanked 33 Times in 12 Posts
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Re: Mists of Time: Early Era Newish Player Game [game started]
Speaking of settings, what are Random Events at, the usual Common, or Rare? I mean, I'm probably the only crazy fool who went Turmoil-3/Luck-3, and it just doesn't seem like I'm seeing many events. I had zero last turn, and I have, well, let's just say I have enough provinces, mostly in my dominion, that that seems kind of unusual.
There's nothing posted about events in the first post on page 1. If events are rare, I'll be bummed for sure (I would've picked a different race, or at least gone with a different build), but I guess I'll just have to suck it up now...
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June 19th, 2009, 05:10 PM
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Sergeant
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Join Date: Oct 2007
Location: Minnesota, USA
Posts: 271
Thanks: 2
Thanked 2 Times in 2 Posts
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Re: Mists of Time: Early Era Newish Player Game [game started]
Quote:
Originally Posted by TwoBits
Speaking of settings, what are Random Events at, the usual Common, or Rare? I mean, I'm probably the only crazy fool who went Turmoil-3/Luck-3, and it just doesn't seem like I'm seeing many events. I had zero last turn, and I have, well, let's just say I have enough provinces, mostly in my dominion, that that seems kind of unusual.
There's nothing posted about events in the first post on page 1. If events are rare, I'll be bummed for sure (I would've picked a different race, or at least gone with a different build), but I guess I'll just have to suck it up now...
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They are at the default setting, nothing unusual. Must be the luck-3 version of bad luck!
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June 19th, 2009, 05:35 PM
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Sergeant
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Join Date: Jan 2009
Posts: 208
Thanks: 2
Thanked 4 Times in 3 Posts
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Re: Mists of Time: Early Era Newish Player Game [game started]
I've gotten 1-3 events each turn.
An annoying one was event giving 200 gold and the next event taking away 200 gold.
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June 19th, 2009, 06:01 PM
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Sergeant
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Join Date: Oct 2007
Location: Minnesota, USA
Posts: 271
Thanks: 2
Thanked 2 Times in 2 Posts
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Re: Mists of Time: Early Era Newish Player Game [game started]
Quote:
Originally Posted by Stretch
By the way, I need until Sunday 0400 GMT and not Saturday 0400 GMT to get this turn in. If the turn is kept at its current due date (Saturday 0400 GMT) then I will stale...
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Got it set for Sunday now.
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June 19th, 2009, 06:03 PM
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Sergeant
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Join Date: Oct 2007
Location: Minnesota, USA
Posts: 271
Thanks: 2
Thanked 2 Times in 2 Posts
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Re: Mists of Time: Early Era Newish Player Game [game started]
Quote:
Originally Posted by Lavaere
I've gotten 1-3 events each turn.
An annoying one was event giving 200 gold and the next event taking away 200 gold.
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LOL. The random number generator giveth and the random number generator taketh away.
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