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  #11  
Old June 19th, 2009, 05:40 PM

chrispedersen chrispedersen is offline
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Default Re: Cross-breeding

Quote:
Originally Posted by Zeldor View Post
Try Improved Cross Breeding. Never used the weaker version. You get some cool stuff, then some situational ones [amphibian or with good attacks, like touch of leprosy, or life drain, etc] and then you get lots of crap [use it to patrol blood hunting? or for sieges].
To the contrary. I much prefer regular crossbreeding. The ability to get large numbers of spawn early in the game can be situationally useful. by the time you get to blood5, (iirc) its much less likely to be useful.
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  #12  
Old June 19th, 2009, 06:35 PM
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Default Re: Cross-breeding

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Originally Posted by vfb View Post
Are you sure Sleep Vines affect lifeless (Golem, Gargoyle, etc)?
At least they affect undeads and clockwork horrors.
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  #13  
Old June 19th, 2009, 09:09 PM
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Default Re: Cross-breeding

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Originally Posted by Executor View Post
While it should not affect them, it does, there is damage anyway.

A while back I ran a test with a golem and carrion harpies. They have two sleep vine attacks, that's six actually since they have nrat3, but they did slowly, very slowly afflict damage to the golem for some reason.

Only two sleep vine attacks, no claw or anything.
I ran a couple tests a while back because of a game I was in, versus Pan with some big carrion hordes. My SCs were a Gargoyle with the Stone Sword and a Golem with the Aegis, neither had a problem with around maybe 2000 units.
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  #14  
Old June 20th, 2009, 07:03 AM

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Default Re: Cross-breeding

I ran the test again, same result, here, take a look for yourself.
It's a golem with no equipment. Watch carefully.
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  #15  
Old June 20th, 2009, 07:08 AM
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Default Re: Cross-breeding

Thanks Executor ... where do I get "FW thugs.dm"?

Oh hold on ... sleep vines are length 3 or something, and a naked golem punches with length 1 and has craptastic attack skill.

I bet he took 1 HP of damage a bunch of times from harpy repels of his attacks.
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Last edited by vfb; June 20th, 2009 at 07:18 AM..
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  #16  
Old June 20th, 2009, 07:12 AM

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Default Re: Cross-breeding

It was on? Hehehe, a new mod ordered by Zeldor, here
http://forum.shrapnelgames.com/showthread.php?t=43378
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  #17  
Old June 20th, 2009, 07:18 AM
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Default Re: Cross-breeding

And other mods are needed too. Conflux.dm is being asked for after Thugs and I can't find it....
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  #18  
Old June 20th, 2009, 07:26 AM
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Default Re: Cross-breeding

I made an empty Conflux.dm to test. It's the repel, like I thought:

Harpy Manikin repells Golem (Fist repelled with Sleep Vines)
morale negated repell
attacker damaged by repell
hitloc Harpy Manikin strikes Golem wl4 diff1 -> 4
damage 1 on Golem, spec0x200000 ba4

Executor, you should try running dom3 with the -dd flag, it's pretty useful.

Edit: I think this is a bug. A unit should not take damage during repel from a weapon he's immune to. I searched the short list for 'repel' and didn't see anything.
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  #19  
Old June 20th, 2009, 10:36 AM

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Default Re: Cross-breeding

Well it should be added to the bug list than, a unit definitely shouldn't take damage from a weapon he's immune to.

Conflux was on too? It's a mod nation I'm making currently.
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  #20  
Old June 20th, 2009, 10:39 AM

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Default Re: Cross-breeding

What kind of nation is it going to be?
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