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June 25th, 2009, 08:59 AM
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Corporal
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Join Date: Jun 2009
Posts: 82
Thanks: 26
Thanked 2 Times in 1 Post
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Re: New Player questions
This is a great thread, thank you. Can I ask questions here too or is that hijacking? In the hopes it is not....
- What does "CBM" mean?
- How many mods can I have going at once? Can I get that better independents mod going with some other ones too?
- Where do you see all these links? I don't see anyone's links in anyone's signature -- in fact, I don't see any "signatures" -- did I break something?
Thank you
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June 25th, 2009, 09:25 AM
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First Lieutenant
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Join Date: Aug 2007
Location: UK
Posts: 792
Thanks: 28
Thanked 45 Times in 31 Posts
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Re: New Player questions
CBM = Conceptual Balance Mod. Read up about it in the Mods section.
In theory you can put on as many mods as you like and turn them on/off at will in the preferences screen when you start a game. However, some of them may clash. For instance, new mod nations introduce new creatures/spells/items etc. Each must have an assigned identifying number for the game to read, and if two people have made mods where they've used the same number for different objects, it causes problems.
I have no idea why you can't see sigs. They should be at the bottom of people's posts. For instance, Baalz's should list a load of links to guides he's done, or Sombre a link to all the mods he's made.
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June 25th, 2009, 09:36 AM
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General
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Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
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Re: New Player questions
Sigs: You can enable display of these in "User CP" (menu bar), "Edit Options" (left menu), "Show Signatures" (checkbox at the bottom).
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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June 25th, 2009, 09:36 AM
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General
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Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
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Re: New Player questions
There's an option on the forum user preferences for turning sigs on/off.
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June 25th, 2009, 09:47 AM
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Corporal
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Join Date: Jun 2009
Posts: 82
Thanks: 26
Thanked 2 Times in 1 Post
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Re: New Player questions
I just checked my "options" here and apparently everything was turned off when I registered. Turned the sigs on now-- that's a big help! I am not used to this forums format, sorry, and thank you for the help
So I could find that "Conceptual Balance Mod" and use it together with that "Better Independent Mod" and have a good SP combination that still gets me used to what people in MP play? I will try that! Thank you very much!
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June 25th, 2009, 05:13 PM
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General
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Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
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Re: New Player questions
It won't really help you get used to how people play in mp, but it will probably make your game more challenging. MP is a very different beast, and you won't really get to see what mp is like without playing a game.
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June 27th, 2009, 11:52 PM
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Private
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Join Date: Jun 2009
Posts: 42
Thanks: 14
Thanked 0 Times in 0 Posts
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Re: New Player questions
I had another question. I'm going to play a tcip game with my son later tonight. We have separate machines over a LAN. I realize that I can host the game on my machine and play it at the same time and Force Host using the Quick Host (when turns are done) feature, but when we're done for the night can we save the game and resume later? I would assume so, but who saves it, the server, or one of the players?
__________________
Men do not stop playing because they grow old. They grow old because they stop playing. -- Oliver Wendell Holmes
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June 28th, 2009, 08:58 AM
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Sergeant
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Join Date: Aug 2005
Posts: 286
Thanks: 8
Thanked 9 Times in 7 Posts
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Re: New Player questions
You do not need to hit any "save" button. The only truly necessary file (I believe) is the fthrland file (which is on the server). From this and the .2h order files the clients send the servers the server generates .trn files to send back to the clients (I believe this part is the same for IP and PBeM games).
As the server you should now have this game among your list of saved games (as if you had played it locally). To play it more you simply need to start the server up again and give it the same game name (if it finds the save it will load that instead of starting a new game).
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June 28th, 2009, 03:03 PM
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Private
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Join Date: Jun 2009
Posts: 42
Thanks: 14
Thanked 0 Times in 0 Posts
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Re: New Player questions
Ok, I tried that and it appears to work just fine (although I had to remember the name of the game, it didn't show me a list. Fortunately, I remembered it). Thanks!
I noticed something very interesting. I was given the option of playing either of the humans (my son or mine) when I fired up my 2nd Dom3. I also remember from setting up the server that I could choose multiple nations to be controlled by humans. If I am understanding things correctly, it appears that my son and I could actually start up a game where both of us controlled multiple nations and pretenders? That's truly weird and leads to some really interesting scenarios ...
__________________
Men do not stop playing because they grow old. They grow old because they stop playing. -- Oliver Wendell Holmes
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June 28th, 2009, 06:24 PM
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Sergeant
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Join Date: Aug 2005
Posts: 286
Thanks: 8
Thanked 9 Times in 7 Posts
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Re: New Player questions
You are correct on all counts.
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