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  #31  
Old June 25th, 2009, 08:59 AM

happygeek happygeek is offline
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Default Re: New Player questions

This is a great thread, thank you. Can I ask questions here too or is that hijacking? In the hopes it is not....

- What does "CBM" mean?
- How many mods can I have going at once? Can I get that better independents mod going with some other ones too?
- Where do you see all these links? I don't see anyone's links in anyone's signature -- in fact, I don't see any "signatures" -- did I break something?
Thank you
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  #32  
Old June 25th, 2009, 09:25 AM

Agema Agema is offline
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Default Re: New Player questions

CBM = Conceptual Balance Mod. Read up about it in the Mods section.

In theory you can put on as many mods as you like and turn them on/off at will in the preferences screen when you start a game. However, some of them may clash. For instance, new mod nations introduce new creatures/spells/items etc. Each must have an assigned identifying number for the game to read, and if two people have made mods where they've used the same number for different objects, it causes problems.

I have no idea why you can't see sigs. They should be at the bottom of people's posts. For instance, Baalz's should list a load of links to guides he's done, or Sombre a link to all the mods he's made.
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  #33  
Old June 25th, 2009, 09:36 AM
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Default Re: New Player questions

Sigs: You can enable display of these in "User CP" (menu bar), "Edit Options" (left menu), "Show Signatures" (checkbox at the bottom).
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  #34  
Old June 25th, 2009, 09:36 AM

thejeff thejeff is offline
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Default Re: New Player questions

There's an option on the forum user preferences for turning sigs on/off.
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  #35  
Old June 25th, 2009, 09:47 AM

happygeek happygeek is offline
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Default Re: New Player questions

I just checked my "options" here and apparently everything was turned off when I registered. Turned the sigs on now-- that's a big help! I am not used to this forums format, sorry, and thank you for the help

So I could find that "Conceptual Balance Mod" and use it together with that "Better Independent Mod" and have a good SP combination that still gets me used to what people in MP play? I will try that! Thank you very much!
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  #36  
Old June 25th, 2009, 05:13 PM

rdonj rdonj is offline
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Default Re: New Player questions

It won't really help you get used to how people play in mp, but it will probably make your game more challenging. MP is a very different beast, and you won't really get to see what mp is like without playing a game.
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  #37  
Old June 27th, 2009, 11:52 PM
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Default Re: New Player questions

I had another question. I'm going to play a tcip game with my son later tonight. We have separate machines over a LAN. I realize that I can host the game on my machine and play it at the same time and Force Host using the Quick Host (when turns are done) feature, but when we're done for the night can we save the game and resume later? I would assume so, but who saves it, the server, or one of the players?
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  #38  
Old June 28th, 2009, 08:58 AM

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Default Re: New Player questions

You do not need to hit any "save" button. The only truly necessary file (I believe) is the fthrland file (which is on the server). From this and the .2h order files the clients send the servers the server generates .trn files to send back to the clients (I believe this part is the same for IP and PBeM games).

As the server you should now have this game among your list of saved games (as if you had played it locally). To play it more you simply need to start the server up again and give it the same game name (if it finds the save it will load that instead of starting a new game).
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  #39  
Old June 28th, 2009, 03:03 PM
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RegnorVex RegnorVex is offline
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Default Re: New Player questions

Ok, I tried that and it appears to work just fine (although I had to remember the name of the game, it didn't show me a list. Fortunately, I remembered it). Thanks!

I noticed something very interesting. I was given the option of playing either of the humans (my son or mine) when I fired up my 2nd Dom3. I also remember from setting up the server that I could choose multiple nations to be controlled by humans. If I am understanding things correctly, it appears that my son and I could actually start up a game where both of us controlled multiple nations and pretenders? That's truly weird and leads to some really interesting scenarios ...
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  #40  
Old June 28th, 2009, 06:24 PM

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Default Re: New Player questions

You are correct on all counts.
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