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  #41  
Old July 2nd, 2009, 07:18 PM
Squirrelloid Squirrelloid is offline
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Default Re: Water Total War (Pretender Design)

Quote:
Originally Posted by Frozen Lama View Post
Just waiting on Atlantis pretenders now...
If the first turn is out by like 9PM or 10PM i can take my turn before the weekend (1st turn is not going to require much thought at this point). Otherwise I'd like a delay until monday.
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  #42  
Old July 2nd, 2009, 11:37 PM
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Default Re: Water Total War (Pretender Design)

Just got my pretender in. Sorry about the delay, today was insane.

Let the Water War begin!
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  #43  
Old July 3rd, 2009, 12:28 AM
Squirrelloid Squirrelloid is offline
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Default Re: Water Total War (Pretender Design)

First turn due monday due to holidays? I haven't received it yet and I really am out of time. I'll try to get it submitted Sunday for quickhosting depending on how soon i get home.
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  #44  
Old July 3rd, 2009, 04:24 AM

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Default Re: Water Total War (Pretender Design)

Had a bit of an issue with the map file having spaces in its name. As a result you'll need to rename your map images from "Wrap around water.tga" to "WrapAroundWater.tga".

Game started! Have fun!
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  #45  
Old July 3rd, 2009, 06:48 AM
Squirrelloid Squirrelloid is offline
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Default Re: Water Total War (Pretender Design)

Quote:
Originally Posted by llamabeast View Post
Had a bit of an issue with the map file having spaces in its name. As a result you'll need to rename your map images from "Wrap around water.tga" to "WrapAroundWater.tga".

Game started! Have fun!
I noticed the turn is due sunday. Requesting (again) a delay so I can get back from 4th of July (Independence Day here in the US) weekend and actually take my turn.
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  #46  
Old July 3rd, 2009, 09:49 AM

Frozen Lama Frozen Lama is offline
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Default Re: Water Total War (Pretender Design)

Yeah, i will make sure no one stales. no worries

Edit: delayed by 24h. if you need more, say so.

Last edited by Frozen Lama; July 3rd, 2009 at 09:56 AM..
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  #47  
Old July 3rd, 2009, 11:18 AM
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Default Re: Water Total War (Pretender Design)

It seems that someone has been given a land province as a starting location. Unless I'm badly mistaken, this is crippling for any of these nations - we may have to restart (possibly assigning rather than randomizing start provinces).
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  #48  
Old July 3rd, 2009, 01:41 PM
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Default Re: Water Total War (Pretender Design)

FrozenLama, did you update the .map (text) file to refer to the new .tga (image) file's name? The map shouldn't work at all without a correct .map, but I'm not entirely sure (I've only modded nations - .mod files - so far).

It seems to me like the .map file should prohibit land starting locations - I know that can be done somehow, but again, I haven't done any map modding).

In case that's the problem, I've attached a fixed copy of the .map file (an easy fix) - I didn't see anything in the file that specificed water capitals only, but I didn't look too close and, though the scripting format is the same for .mod and .map files, the commands are different.
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File Type: zip WrapAroundWater_nspc.zip (2.7 KB, 75 views)
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  #49  
Old July 3rd, 2009, 03:47 PM

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Default Re: Water Total War (Pretender Design)

Ok i'm *extremely* confused....

the Vanishag- I have no clue what you mean.. did you get a land start? I've made several test games on the map and never started on land.

If some modding needs to be done, I'm useless. I know a lot about playing Dominions, but i know nothing, absolutely nothing about modding maps, nations, anything.

i downloaded your attachment, and then changed the names of my old version to not include spaces and now i have 2 copies of the map, and the game works just fine for me.

sorry about this, but i'm at a loss for what you mean?
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  #50  
Old July 3rd, 2009, 05:30 PM

Kietsensei Kietsensei is offline
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Default Re: Water Total War (Pretender Design)

I cannot play my turn, each time I try the game crash and I get the following message: cannot find map image "nameofmap".tga file...
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