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July 3rd, 2009, 01:20 PM
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First Lieutenant
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Join Date: May 2008
Location: Perth, Western Australia
Posts: 731
Thanks: 17
Thanked 36 Times in 17 Posts
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Re: YARG - Yet Another RAND Game [full, rolling nations]
I think no messages at all, of any kind, is the safe way to play this. Send message to all lets you say plenty
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July 3rd, 2009, 01:47 PM
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Second Lieutenant
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Join Date: Jan 2007
Location: Osaka, Japan
Posts: 481
Thanks: 42
Thanked 33 Times in 12 Posts
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Re: YARG - Yet Another RAND Game [full, rolling nations]
Quote:
Originally Posted by Gandalf Parker
Quote:
Originally Posted by TwoBits
I'm curious, how do you prevent "in-game" diplomacy, using the game's messaging? Is it being disabled through a mod? Or the "honor" system (if so, sounds like there could be plenty of room for abuse there)?
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Messages show up in games logs if its turned on.
Who sends to who, and if its text or equip or gold or gems etc.
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Then it sounds like we should have game logs turned on, and then we won't have to rely upon the "honor" system. If that is not the case, then we should be encouraged to report in-game PMs?
"Gift-giving" I don't like, in this RAND format, then. Just another way of trying to engage in diplomacy ("I like you and/or I'm afraid of you - have some stuff, and hopefully understand it as a request not to attack me!").
I think in-game PMs should only be OK if they're sent to everyone? "Pangaean Dog, I'll kill you! Signed, Mictlan", and everyone sees it.
Or is even that too much information, knowing who else is at war (outside of what you can discover with scouts) and such?
I guess that begs the question - what's the point of RAND? To get rid of all diplomacy, or to get rid of the meta-gaming diplomacy? Honestly, I'm not sure what my opinion is on that, or even if there's a way to allow "real, in-game" diplomacy while avoiding meta-gaming.
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July 3rd, 2009, 02:01 PM
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Major General
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Join Date: Mar 2008
Location: Serbia
Posts: 2,245
Thanks: 48
Thanked 84 Times in 46 Posts
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Re: YARG - Yet Another RAND Game [full, rolling nations]
Personaly I feel meaningless messages are ok, since it is hardly diplomatic to say "I kicked your ars in that last battle!".
The admin log may be turned on, but I doubt the admin will be checking it every turn for messages anyway, so what's the point either way? It's not like the admin will kick anyone out just for sending an "Micheal Jordan is the best" message or anything as stupid as that.
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July 3rd, 2009, 02:25 PM
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First Lieutenant
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Join Date: Jul 2008
Location: Russia, GMT +3
Posts: 623
Thanks: 117
Thanked 57 Times in 45 Posts
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Re: YARG - Yet Another RAND Game [full, rolling nations]
I doubt people gathered here have signed into this the game to cheat. I beleive title says "no diplomacy and anonymous", obeying this rules is enough for me.
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July 3rd, 2009, 02:54 PM
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Second Lieutenant
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Join Date: Jan 2007
Location: Osaka, Japan
Posts: 481
Thanks: 42
Thanked 33 Times in 12 Posts
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Re: YARG - Yet Another RAND Game [full, rolling nations]
Quote:
Originally Posted by WingedDog
I doubt people gathered here have signed into this the game to cheat. I beleive title says "no diplomacy and anonymous", obeying this rules is enough for me.
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I know, I'm not really worried about cheating, I just want to know what, if anything (and if it's nothing, I just would like to know), the in-game PM can or can't be used for.
You know, I guess I think a game with some diplomacy would be OK, as long as it was totally anonymous (in real life terms), and totally in-game (what with the two-turn turnaround in conversations), if that could be done. You know, as long as it wasn't a "hey, C'tis here, and I'm 'Bob', email me at 'Bob.com', and we'll totally coordinate and trade, etc." kind of deal.
But hey, this is not the first RAND game as far as I can tell (except for me, that is), and I'm sure this entire subject has likely been discussed ad-nauseam before, so I guess I'll shut up, and leave it to the more experienced players to figure out.
Guess I just wanted some clarification on how this kind of game would play out
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July 3rd, 2009, 03:03 PM
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First Lieutenant
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Join Date: Jul 2008
Location: Russia, GMT +3
Posts: 623
Thanks: 117
Thanked 57 Times in 45 Posts
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Re: YARG - Yet Another RAND Game [full, rolling nations]
TwoBits
No diplomacy is the the very point of RANDY games, and that's why most of the people including me joined it.
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July 3rd, 2009, 03:15 PM
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Sergeant
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Join Date: Aug 2008
Posts: 337
Thanks: 1
Thanked 13 Times in 7 Posts
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Re: YARG - Yet Another RAND Game [full, rolling nations]
Yeah I have enough faith in this community to be fine with the honor system on cheating.
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July 3rd, 2009, 03:40 PM
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Sergeant
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Join Date: Feb 2007
Location: Berkeley, CA
Posts: 259
Thanks: 4
Thanked 1 Time in 1 Post
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Re: YARG - Yet Another RAND Game [full, rolling nations]
Quote:
Originally Posted by Alpine Joe
Yeah I have enough faith in this community to be fine with the honor system on cheating.
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Me too.
__________________
"When you have to kill a man, it costs nothing to be polite." - Winston Churchill
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July 3rd, 2009, 03:46 PM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: YARG - Yet Another RAND Game [full, rolling nations]
Didn't read what people said, but:
- sending remaining assignments now, all rolls based on karma, so 100% fair
- there is a tool that can check .2h and/or .trn files for diplomacy, so it can be checked if someone cheats [and it could be probably added as llamaserver option - checking for diplomacy]
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The Following User Says Thank You to Zeldor For This Useful Post:
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July 3rd, 2009, 03:53 PM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: YARG - Yet Another RAND Game [full, rolling nations]
Strabo has turned off PM receiving, so pls turn that on and contact me about nation.
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