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  #161  
Old July 3rd, 2009, 08:26 PM
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Default Re: YARG - Yet Another RAND Game [full, rolling nations]

Probably it is a matter of personal experience
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  #162  
Old July 3rd, 2009, 10:38 PM
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Default Re: YARG - Yet Another RAND Game [full, rolling nations]

I got my nation, and I understand the point of RAND now, I guess I just needed some further qualification. So absolutely no diplomacy, and as WraithLord said, there should be no in-game PMing. Not even insults, I presume, as I think even that could be giving information away.
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  #163  
Old July 3rd, 2009, 11:09 PM

Dragar Dragar is offline
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Default Re: YARG - Yet Another RAND Game [full, rolling nations]

I haven't received my nation yet.. will PM as well
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  #164  
Old July 4th, 2009, 02:26 AM

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Default Re: YARG - Yet Another RAND Game [full, rolling nations]

Natpy:

Well, you know that someone has some nation, without nick, so no problem here. Every nation is used

Strabo:

Still same thing, contact someone here [Mindi?] to get that solved - you will need PMs, for example for game admin to contact you. I will email you the nation now though.
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  #165  
Old July 4th, 2009, 08:26 AM

rdonj rdonj is offline
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Default Re: YARG - Yet Another RAND Game [full, rolling nations]

Well, I know who two people are. Though it seems I don't have to know anyway. I'm going to need the admin password to grant extensions though or any other admin business, so if you still need me for that I need it at some point.
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  #166  
Old July 4th, 2009, 08:52 AM
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Default Re: YARG - Yet Another RAND Game [full, rolling nations]

Quote:
Originally Posted by rdonj View Post
Well, I know who two people are. Though it seems I don't have to know anyway. I'm going to need the admin password to grant extensions though or any other admin business, so if you still need me for that I need it at some point.
I thought you were the one to start the game. You should know the password then.
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  #167  
Old July 4th, 2009, 04:40 PM

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Default Re: YARG - Yet Another RAND Game [full, rolling nations]

Just a heads-up to whoever starts this game that there are several Glory of the Gods maps on the llamaserver, with most of them being listed near the end under the "User Added Maps" section. I think the most up-to-date one is Glory of the Gods 3.17, which apparantly fixes a number of issues that the vanilla map had.

Although I just checked now, and there are some Glory of the Gods maps on there with 23/24 fixed start locations. Not sure how they would work out if only 19 nations started on them.
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  #168  
Old July 4th, 2009, 04:57 PM
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Default Re: YARG - Yet Another RAND Game [full, rolling nations]

Yes. I'm not sure which version would best suit us. The options are:

1. Vanilla MP version. No fixed locations.
2. 3rd edition for the 'Art of War' says: "This map has fixed starting locations for the game 'Art of War'."
3. Modded starting positions says: "Glory of the Gods Multiplayer, ran through script @

http://users.on.net/~dfidge/cgi-bin/dom3map.pl

to make minimum amount of neighborin provinces at start to be 3, shouldn't start in the middle of a swamp either...

227/47 provinces."

All the rest are SP versions and have 480 provinces. They are not appropriate.
I'm not sure which I prefer better, option 1 or 3. Well I'm somewhat leaning towards 3...
I don't see any rush to create the game now so I'll wait to hear some opinions before creating the game - tomorrow.
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  #169  
Old July 4th, 2009, 05:08 PM
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Default Re: YARG - Yet Another RAND Game [full, rolling nations]

Quote:
Originally Posted by rdonj View Post
Well, I know who two people are. Though it seems I don't have to know anyway. I'm going to need the admin password to grant extensions though or any other admin business, so if you still need me for that I need it at some point.
Game is not created yet. Of course I'll send you the pwd once it's there

And while we're at it, I just discovered a fourth possible GotG map on the server:
4. MP ver. 3.17. says:
"All of these maps suffered from the problem of terrain types being too mismatched and having errors. The Glory maps (especially the multiplayer version with fewer provinces) had some big problems with some regions being nearly impassable, requiring units with multiple survival skills to move more than one province at a time. I've cleaned that up some, so it's now a little bit more movement friendly in the plains type regions than it was. Also checked neighbors, those are now all correct.

The Urraparrand map suffered from the problem that it was nearly completely impassable both in the vertical and horizontal direction, so I made some neighbor connections over the very narrowest straits. Should be much more playable right now. The problems were especially apparent since the map is a wraparound and you never could really move around the world on it before.

The map files were fixed using the same criteria I did for Cradle and Parganos way back when, so they are good. [Editor's note: That means all provinces eligible for being start locations must have at least 4 land neighbors and sea start locations must have 3 or more sea neighbors. Additionally, start locations cannot be in waste or swamp provinces. Some few provinces that would otherwise be startable are not because they would onlyhave waste or swamp as neighbor, thus being economically crippling despite having a proper number of neighbors, but such provinces only amount to very few on any given map]
"

This one sounds like the version that got the most attention to the vanilla version glitches. I like this option. I think I'll go with it, although I'll stick to the original plan of hearing out opinions until game creation - tomorrow.
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  #170  
Old July 4th, 2009, 05:09 PM
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Default Re: YARG - Yet Another RAND Game [full, rolling nations]

Actually there's no problem to create map with more or less balanced starting locations - I did it many times. Obviously it is the best option because it guarantees that players will be in equal positions at start.
If it is ok, I may do it tomorrow because I have free time. If not, I vote for option 3 (now 4 if it has any effect on starting positions) of course. Map has large wasteland and swamp regions so starting somewhere near the edge there is a big pain.

Last edited by ano; July 4th, 2009 at 05:19 PM..
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