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July 8th, 2009, 06:20 AM
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General
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Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
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Re: Tourmaline - Mod Nations Game
Quote:
Originally Posted by Sombre
Interesting game. I think you're going to be beset by random issues from having that many mods, but if you can cope with it and get started for good without too much drama and hassle then you'll do fine.
We have run a couple of all mod nation games before and the hassle of random problems caused them to kinda collapse.
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Yeah, this could easily be mod conflict hell. I'm going to try to iron out all the bugs before the game starts, but there's no guarantee I'll catch everything. I just hope nothing really bad sneaks its way into the final version.
Llama- I have no idea how I didn't notice. I played a bunch of quick test games on aran with the tomb kings recently and never noticed heavy cavalry being equipped with divine flails. Maybe I just didn't watch the right battle replays?
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July 8th, 2009, 03:41 PM
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Corporal
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Join Date: Apr 2009
Location: Cloudcuckooland
Posts: 134
Thanks: 31
Thanked 41 Times in 15 Posts
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Re: Tourmaline - Mod Nations Game
Quote:
Originally Posted by rdonj
Compel Maero used to be 11+ I take it that wasn't intended. I think they would be reasonably fair at 2-3 per cast. At 1 a cast... well, you could make a case for them, but they probably would not be worth the mage time.
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Yeah, at 1/cast I wasn't planning on using them at all. They were supposed to be 2-3/cast... that's me not (sufficiently) testing my mods again. I'll go fix it.
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July 8th, 2009, 04:41 PM
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General
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Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
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Re: Tourmaline - Mod Nations Game
Okay, I'll check the new version out later today. Then I think tomorrow I will try to get the mod put together. I'll see how many bugs I can iron out myself, but I would highly appreciate it if the other players went out bug hunting as well. This would put us starting on saturday or sunday assuming everything goes to plan.
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July 8th, 2009, 04:55 PM
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BANNED USER
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Join Date: Jul 2008
Location: Tacoma WA, USA
Posts: 1,314
Thanks: 103
Thanked 72 Times in 50 Posts
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Re: Tourmaline - Mod Nations Game
Sounds good.
On a scheduling note, me and my family are leaving on vacation thursday the 16th, and I won't be back until saturday the 25th. I expect internet access to be little to nonexistant. I probably should have thought of this beforehand, but if you would like me to either A) find a sub for the intervening days or B)simply bow out, I would be prepared to do so. If you would prefer to just start the game a little later thats fine too, but I would hate for everyone to be waiting on me. Sorry for forgetting about this until now.
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July 8th, 2009, 05:04 PM
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General
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Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
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Re: Tourmaline - Mod Nations Game
I think option A or B would be best personally, but I will let the majority decide. I don't suppose frozen lama would be available to sub for you :P
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July 8th, 2009, 05:33 PM
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Major General
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Join Date: Sep 2007
Location: Scotland
Posts: 2,066
Thanks: 109
Thanked 162 Times in 118 Posts
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Re: Tourmaline - Mod Nations Game
Quote:
Originally Posted by llamabeast
In the next six weeks I have to ... practice an improvised comedy show (almost every weekend) and take it up to the Edinburgh festival for a week-long run.
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What's the show? I'm tempted to turn up
Edit: and which venue?
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July 8th, 2009, 05:36 PM
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BANNED USER
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Join Date: Jul 2008
Location: Tacoma WA, USA
Posts: 1,314
Thanks: 103
Thanked 72 Times in 50 Posts
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Re: Tourmaline - Mod Nations Game
Quote:
Originally Posted by rdonj
I don't suppose frozen lama would be available to sub for you :P
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lol I wish, he would probably do better than I would. Its a both cool and a little annoying how much better he is at a game I introduced him to.
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July 8th, 2009, 09:45 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Tourmaline - Mod Nations Game
Gregstrom: Yes, you should come! Do!
The show is "An Improvised History of Absolutely Everything", it's on at Augustine's (on George IV Bridge), 25th August - 1st September. I can't remember the exact time, but it's something like 2.30pm. If you come (do!) make sure to hang around outside the theatre afterwards to say hello.
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July 8th, 2009, 09:45 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Tourmaline - Mod Nations Game
I can sub for Trumanator. Would be fun.
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The Following User Says Thank You to llamabeast For This Useful Post:
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July 8th, 2009, 11:11 PM
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BANNED USER
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Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
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Re: Tourmaline - Mod Nations Game
Quote:
Originally Posted by llamabeast
Gregstrom: Yes, you should come! Do!
The show is "An Improvised History of Absolutely Everything", it's on at Augustine's (on George IV Bridge), 25th August - 1st September. I can't remember the exact time, but it's something like 2.30pm. If you come (do!) make sure to hang around outside the theatre afterwards to say hello.
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Rehearsing something for six weeks for an improvised history.. hmmm....
still edinburgh in the winter... wistful....
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