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  #81  
Old January 24th, 2009, 05:46 AM

Sombre Sombre is offline
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Default Re: Warhammer MA: Empire

It's an interesting idea. I actually think more pretender options should allow you to get hold of gems, because you can effectively already spend points at that stage on getting gold, so why not a specific type of gem?

Problem one is that I want to have the patriarchs available as unique summons. They aren't capable of god level magic, so they wouldn't make a lot of sense as F9 S9 pretenders. However I could add a symbol for each of the winds/lores/colleges of magic with minimum trouble, which would produce gems of the appropriate type. Something like a blackened obelisk for Fire, a model of the celestial spheres for heavens etc. Set their new path requirements very high, give them gem production, researchbonus, high in their natural path(s) etc

Problem two is for some reason I don't like doing pretenders. So we'll see what happens. But it's a good idea which would let people focus on one school heavily if they really wanted.
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  #82  
Old July 3rd, 2009, 01:04 AM

Redeyes Redeyes is offline
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Default Re: Warhammer MA: Empire

How far along with Empire are you, Sombre?
I'm quite interested in taking up modding - I was looking at Empire as it as a nation I'm interested in, both in seeing it adapted here and otherwise.
Though if you're about to release something I will wait to see your go, your creations are top-notch.
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  #83  
Old July 3rd, 2009, 03:45 AM

Sombre Sombre is offline
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Default Re: Warhammer MA: Empire

Not very far at all. I have come code and I have some sprites, but it's nowhere near finished.

I'd work with someone to do it if we were on the same page about stuff and the artwork wouldn't end up looking like a mishmash.
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  #84  
Old July 10th, 2009, 03:42 PM
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Burnsaber Burnsaber is offline
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Default Re: Warhammer MA: Empire

All right, I've finished the (possible) Bright Wizard pic. I went with the WRFP description of imperial bright mages (a'k'a well trained and inspired military leaders as well as mages). If you like the style & quality of the pic, I could be inspired to do more mages (but I'm getting more and more tempted to do Brettonia, so I could switch projects..).

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  #85  
Old July 10th, 2009, 05:03 PM

BandarLover BandarLover is offline
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Default Re: Warhammer MA: Empire

I think they look good, Burn! Though I would suspect a bright mage to have more fire, fiRE, FIRE!!

And, if I may throw my 2 cents worth in...

Why not start with a Brettonia mod while making the odd off graphic to help Sombre out with Empire? Not that Sombre really NEEDS help, I'd think, he is quite prodigious at turning out great artwork to go along with his mods. So I guess I'm saying, 'Go make Brettonia!' that way I can have a couple human Warhammer races with which to beat back the skaven, ogre, and lizard hordes!

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  #86  
Old July 11th, 2009, 01:50 AM
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Default Re: Warhammer MA: Empire

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Originally Posted by BandarLover View Post
I think they look good, Burn! Though I would suspect a bright mage to have more fire, fiRE, FIRE!!
Well, magic is sort of tabu in Warhammer world. It is born of Chaos, corrupting and evil by it's very nature. Every spell a wizard casts might backfire by a Tzeenetch's Curse. Hence they really don't light stuff on fire just for a show, it's not worth of being impaled by pitchforks.

Besides, there will also be a Bright Order Patriarch, so I need to top the "Epicness" when/if I do him too. He can have fire.


Quote:
Originally Posted by BandarLover View Post
Why not start with a Brettonia mod while making the odd off graphic to help Sombre out with Empire?
Took heed of your advice, see the new hype thread for Breton for details

Quote:
Originally Posted by BandarLover View Post
Not that Sombre really NEEDS help, I'd think, he is quite prodigious at turning out great artwork to go along with his mods. So I guess I'm saying, 'Go make Brettonia!' that way I can have a couple human Warhammer races with which to beat back the skaven, ogre, and lizard hordes!

Sombre seems to a bit of a perfectionist (doing spawns for all the lizard gods! Damn, talk about fine-detail!) and his time is limited -> slow progress rate. He was the one to actually suggest that I help him out in IrC a while back. Besided, Im pretty hyed about the Empire nation myself. If I can somehow help to make surface faster, I'm all for it.
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  #87  
Old July 11th, 2009, 05:56 PM

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Default Re: Warhammer MA: Empire

I have been super busy the last couple of days. Hopefully I can power out some ogre stuff tomorrow and get closer to doing actual content for Empire.

Until then let's wait and see about collaboration - I don't want to set you off doing stuff while I get sidetracked by another project or sit around twiddling my thumbs :]
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  #88  
Old July 12th, 2009, 02:18 AM
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Ballbarian Ballbarian is offline
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Default Re: Warhammer MA: Empire

I can't picture you twiddling your thumbs Sombre.
(btw: Great job so far!)
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  #89  
Old July 12th, 2009, 05:38 AM
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Default Re: Warhammer MA: Empire

Quote:
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Until then let's wait and see about collaboration
Ugh. If llamabeast had the balls to do it..

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Also, comment on the spell, comment on the spell!
Also, comment on the pic, comment on the pic!
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  #90  
Old July 12th, 2009, 01:29 PM

Redeyes Redeyes is offline
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Default Re: Warhammer MA: Empire

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Originally Posted by Burnsaber View Post
Also, comment on the pic, comment on the pic!
I think you could add in some fiery destruction to the attack sprite - at least that's what I though to do



One of the ideas I'm working with is take the the Abyssian Warlord and Warmaster's unitid for the Warrior Priest. Why? For those who don't know, when a Warlord is made a prophet it turns into a Warmaster.

This should allow me to give a special appearance and abilities to the "Prophet of Sigmar".

Either way, this idea could be extended to the wizard orders, allowing the player to choose in which direction to specialize the nation. Here's a list of the units with a prophet form.
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