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  #11  
Old July 17th, 2009, 05:29 PM
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Default Re: Combat Puzzle, help requested =).

Use bog beasts and you will have the minimal causalities. Bog beast is one of the most useful simple summons in the game due to exactly this reason. 6 bog beasts placed properly will kill you up to 40 priests/mages. I use it nearly in every game I play and I never regretted it. Races that have other summons with poison cloud (or hydras) may use them, of course.
Another option is, of course, chill. Should work too but I never tried/tested it.
Anyway you definitely need something that kills living beings and doesn't affect undead. Namely Cold or poison.
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  #12  
Old July 17th, 2009, 06:42 PM

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Default Re: Combat Puzzle, help requested =).

Those are the two standard answers ano, I agree.

I was thinking of something more along the line of

(Big Astral Spell) -- fatigue - 200
Astral spell... kill all slaves..


Seems to me this requires 2 masters to properly do.
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  #13  
Old July 17th, 2009, 08:06 PM
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Default Re: Combat Puzzle, help requested =).

Quote:
Originally Posted by ano View Post
Use bog beasts and you will have the minimal causalities. Bog beast is one of the most useful simple summons in the game due to exactly this reason. 6 bog beasts placed properly will kill you up to 40 priests/mages. I use it nearly in every game I play and I never regretted it. Races that have other summons with poison cloud (or hydras) may use them, of course.
Another option is, of course, chill. Should work too but I never tried/tested it.
Anyway you definitely need something that kills living beings and doesn't affect undead. Namely Cold or poison.
Thanks, I should have done that in a C'tis game of mine. I used the Ankh + Foul Vapors, but it only managed to kill around 50% of my mages/priests each time. A few bog beasts on guard commander would have gone a long way to fixing that. Next time!
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  #14  
Old July 17th, 2009, 09:49 PM
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Default Re: Combat Puzzle, help requested =).

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I never said anything about teleporting in 25 S1 mages however, arch.
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Teleporting in so no covering troops
no other information was provided.
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  #15  
Old July 20th, 2009, 05:41 AM
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Default Re: Combat Puzzle, help requested =).

chris
I don't know why you need so complex things. Use bog beasts + Ankh/LaD + cast GR on your own province. That's it for the price of 5(9 with LaD) death gems. Of course you need something except your PD that will hold the riders and at last kill them but that is not a problem usually at this stage of the game. Skellspam works the best because it prevents your troops from routing when PD is dead.
Also, there're several possibilities of placing beasts/commanders. With my current build causalities are about 0-2 priests (those who start fleeing in living form and turn to undead in the process. they continue fleeing and die). So one of your main tasks is to raise the morale of those who are being affected by poison as much as possible. Fleeing often means death for them.
In my current game as LA C'tis I am currently reanimating around 200-250 chariots/turn (about 80 H2 priests).
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  #16  
Old July 20th, 2009, 02:49 PM

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Default Re: Combat Puzzle, help requested =).

Good call on the fleeing. Thanks for the heads up. As I posted a couple ago ano, I think vfb was right that in the current circumstance this is too much work.

What remote summons other than GR might one use...
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  #17  
Old July 20th, 2009, 03:05 PM

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Default Re: Combat Puzzle, help requested =).

Phantasmal attack, send lesser horror, send horror. That's it afaik.
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  #18  
Old July 20th, 2009, 04:40 PM

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Default Re: Combat Puzzle, help requested =).

Actually, phantasmal attack is perfect!

If you equip your forward victims with an eye of the void - they pop phantasm.. Miscellaneous items will retain when they do change shape.

That would give bog beasts time to do their magic....
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