|
|
|
|
|
July 29th, 2009, 04:08 AM
|
Corporal
|
|
Join Date: Aug 2008
Posts: 121
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Water Total War (Running)
just one question, now that we have reached turn 20, will we set quickhost to 48h or stay to 24h?
|
July 29th, 2009, 09:52 AM
|
BANNED USER
|
|
Join Date: Mar 2009
Location: Seattle
Posts: 868
Thanks: 56
Thanked 42 Times in 33 Posts
|
|
Re: Water Total War (Running)
i'll go with whatever the majority of people want. personally, i like 24h. of course, i'm only going to be hanging around for about 3 more turns. lol
|
July 29th, 2009, 11:32 AM
|
Major General
|
|
Join Date: Jun 2009
Posts: 2,157
Thanks: 69
Thanked 116 Times in 73 Posts
|
|
Re: Water Total War (Running)
I'd appreciate 48h host. It will make my substitutes job easier because he'll (potentially) have to take fewer turns.
|
August 1st, 2009, 02:20 PM
|
BANNED USER
|
|
Join Date: Mar 2009
Location: Seattle
Posts: 868
Thanks: 56
Thanked 42 Times in 33 Posts
|
|
Re: Water Total War (Running)
well i'm done for. congratulations to the Oceanias. one funny note: for the ten turns or so when my forts were being beseiged, i got like 6 1500 gold events and a 3k gold event. hence all the PD in my provs.
i will ask trumanator to take over admin duties
|
August 1st, 2009, 04:31 PM
|
|
Colonel
|
|
Join Date: Jun 2007
Location: Finland
Posts: 1,617
Thanks: 179
Thanked 304 Times in 123 Posts
|
|
Re: Water Total War (Running)
Hello all! Just a quick announcement.
I'm just about to update the UWGEM mod you are using at the moment. So if any of you have any opinions (too poweful, too weak?) concerning the changes by the mod, you should post in the mod thread so that I can fix them. See the link in my sig.
As a recap, here are the changes that affect your game:
- Amulet of the Fish only 5 water gems (no air, like in vanilla)
- Underwater equipment (turtle armor, amber armor, shell armor, etc..) made cheaper in resources.
- Kelp Fortress now an uncommon site.
__________________
I have now officially moved to the Dom3mods forums and do not actively use this account any more. You can stll contact me by PM's, since my account gives e-mail notifications on such occasions.
If you need to ask something about modding, you can contact me here.
See this thread for the latest info concerning my mods.
|
August 4th, 2009, 08:35 AM
|
|
Corporal
|
|
Join Date: Apr 2009
Location: Cloudcuckooland
Posts: 134
Thanks: 31
Thanked 41 Times in 15 Posts
|
|
Re: Water Total War (Running)
There is an unearthly glow in the deeps, as lava vents are struck open, and strange skyfallen ores are thrust into the boiling heat to quicken. The productivity of the seasmiths, guided by the Kings of the Deep, grows beyond our own needs.
EA Atlantis is proud to offer dwarven hammers for sale: 400 gold each, or trade for Robes of Shadows.
|
August 12th, 2009, 08:00 AM
|
Major General
|
|
Join Date: Jun 2009
Posts: 2,157
Thanks: 69
Thanked 116 Times in 73 Posts
|
|
Re: Water Total War (Running)
Ok, I asked by PM but i seriously need a delay on the current turn until i can get briefed on what the hell is going on. I don't even know if I'm at war with anyone at present. Give me 12 hours but i'll try to submit the turn as soon as I have a clue?
|
August 12th, 2009, 09:49 AM
|
Major General
|
|
Join Date: Jun 2009
Posts: 2,157
Thanks: 69
Thanked 116 Times in 73 Posts
|
|
Re: Water Total War (Running)
The capricorns have returned from their seclusion, and thank the regent for his efforts on our behalf.
We find ourselves in a stranger position than we left. We apologize for the Wild Hunt, although it entertains us given the geography of the world, and the frozen oceans only heighten our entertainment. Unfortunately, we are not currently capable of removing the enchantment, so despite our remorse at having so troubled some of our dearest allies, the enchantment will remain for the present.
(I have no idea how many gems are invested in it, but I imagine its minimal, if anyone is sufficiently motivated to want it dispelled).
|
August 12th, 2009, 09:51 AM
|
BANNED USER
|
|
Join Date: Mar 2009
Location: Seattle
Posts: 868
Thanks: 56
Thanked 42 Times in 33 Posts
|
|
Re: Water Total War (Running)
sorry about missing the delay. you sent the pm just after i went to bed unfortunatly. i assume you got it in just fine?
|
August 13th, 2009, 06:33 PM
|
Corporal
|
|
Join Date: Aug 2008
Posts: 121
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Water Total War (Running)
Haha the wild hunt... One of my mermaid mage has been slain by the Hunt while he was walking in a forest trying to find mushroom for a potion. Now if you could just send me the head of your wizard who casted this enchantment, I would appreciate that
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|