Quote:
Originally Posted by Imp
Firstly your HQ should get some fortifications at the start with the option to spend some R&R on later to buy more if so wish.
HQ should perhaps be 4 or 5 men for survivability perhaps armed with SMGs in slot 1 rifles if any in slot 2
Map size 40x40 if only have 3 or 4 units is a lot to cover perhaps increase gang start size. Certainly at least one map will be a free capture for everybody on the first round. It's important to note that once a map has been captured, the hidden equip/men/ammo are gone. So when somebody else recapture the map they wont get the bonus stuff. Thats a one time event.
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Starting frotifacations sounds reasonable. As long as limited.
Don't worry to much about the starting size limits of squads.
Players can recruit additional men to add to squads however they see fit. Yup if you want 20 guys in your HQ unit when you are able to do that its perfectly legal.
Also don't worry about lack of weapons at the start. And also the starting limitations. You may give any squad you have any weapons you have availible. Between rounds.
If you capture a cache of AK-47's for example those would be availible to you in the number you captured.
I want the gangs to be sort of weak to start.
After each round youll get money to spend as you wish and upgrade.
In addition every map other than the HQ maps will have something the players can use after they capture it.
40 X 40 will seem big at first but once the gangs are better equiped it will fill out more.