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  #231  
Old August 8th, 2009, 08:24 AM

Calahan Calahan is offline
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Default Re: New game - The Art of War, Fight!

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Originally Posted by Executor View Post
And take a look at Yarg, turn 20, two players dead, and there are some on the verge as well, and I think they're all fighting it out.
True, but YARG had bullseye marked capitals, which helps no end in directing rush nations to their nearest target.

Edit: YARG also had a lot more early stalers as well, which has also helped identify 'weak' targets to attack.
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  #232  
Old August 8th, 2009, 08:28 AM

Executor Executor is offline
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Default Re: New game - The Art of War, Fight!

Yeah, I suppose it does help.
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  #233  
Old August 8th, 2009, 09:25 AM

Executor Executor is offline
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Default Re: New game - The Art of War, Fight!

A sub has been found to take over Zeldors nation for the moment to keep the nations from stalieng, however this is only a temporary situation until I menage to find a full time sub to take over.
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  #234  
Old August 8th, 2009, 10:26 AM

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Default Re: New game - The Art of War, Fight!

Wow, that was a fast sub hunt!
It appears we've found a permanent sub to step in instead of Zeldor.
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  #235  
Old August 8th, 2009, 12:23 PM

Stretch Stretch is offline
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Default Re: New game - The Art of War, Fight!

Great! Hopefully people will continue to let you know if they fail a morale check for this game, instead of just clicking AI. Although I also hope that people will just stick it out and try their hardest, too.
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  #236  
Old August 8th, 2009, 03:35 PM
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Baalz Baalz is offline
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Default Re: New game - The Art of War, Fight!

Zeldor, it's also in stellar bad taste to denigrate the effort of not only the Eriu player but also every person he's fought. No "wow, impressive performance", instead it's "Lolz, he's only winning by the good luck of having terrible opponents. You guys are all lame, everyone but me is a loser who doesn't know how to play so I'm quitting.". You've at best got a very spotty idea of any maneuvers and counters tried in wars you're not involved in, and there are some pretty good players in this game - it's astoundingly arrogant to claim nobody is even trying. Your behavior in this game has been atrocious enough to earn you a spot on my very short ban list. Not that I expect this to be a terribly devastating announcement, I'm just letting you know now not to try and join any games I'm hosting. You're right that the reason people make invite only games is because they don't want to see stuff that happened in this game - namely your behavior.
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  #237  
Old August 8th, 2009, 04:58 PM

TheDemon TheDemon is offline
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Default Re: New game - The Art of War, Fight!

I thought the whole point of the "No Diplo" part of RAND games was so players DID have a chance to fight a whole bunch of 1 vs 1 wars and to avoid dogpiling. And as it stands, the graphs show that there are a bunch of players more or less equal, and no clear leader. That's all everyone is able to tell from public intel anyway.
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  #238  
Old August 8th, 2009, 06:06 PM

Sambo Sambo is offline
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Default Re: New game - The Art of War, Fight!

Wow, quite the controversy. Some perspective from a noob:
  • Congratulating Eriu for winning is like congratulating the tallest third grader in a school on making the NBA. Better chance, yes. Guaranteed? Naaaa.
  • I'm having fun, a lot of it! Thanks to everyone I have fought, or stared at suspiciously over our borders.
  • Thanks to all the previous, current, and future subs for keeping the game interesting (and especially the admins for finding them!)

Also, a quick message to my neighbour: prepare to die. You know who you are.
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  #239  
Old August 9th, 2009, 12:46 AM

Trumanator Trumanator is offline
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Default Re: New game - The Art of War, Fight!

As an outsider, I'd just like to thank Calahan for pointing out to me the major difference between fighting to the very end and going AI, namely the AI's habit of suiciding out of all its forts. I have been watching my brother's performance in Cripple Fight, and though Arco has been essentially irrelavant since around turn 35, tgbob stuck through it and managed to survive and tie up his resources till turn 60! That has probably made a huge difference by preventing him from eliminating any other nations. This really throws into perspective for me the importance of fighting to the last. Thanks to Calahan and tgbob for teaching me this.
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  #240  
Old August 9th, 2009, 05:14 AM

Calahan Calahan is offline
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Default Re: New game - The Art of War, Fight!

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Originally Posted by Trumanator View Post
As an outsider, I'd just like to thank Calahan for pointing out to me the major difference between fighting to the very end and going AI, namely the AI's habit of suiciding out of all its forts. I have been watching my brother's performance in Cripple Fight, and though Arco has been essentially irrelavant since around turn 35, tgbob stuck through it and managed to survive and tie up his resources till turn 60! That has probably made a huge difference by preventing him from eliminating any other nations. This really throws into perspective for me the importance of fighting to the last. Thanks to Calahan and tgbob for teaching me this.
My thanks should go to you then Trumanator for observing, listening and learning, just what a huge difference not going AI really does make. I wish more players could be enlightened

And the best way you can thank me (and tgbob) in return is by adopting a stead-fast "never turn-AI policy". As anyone who plays with that great attitude is more than welcome to play in any future games that I organise
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