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August 10th, 2009, 02:20 PM
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BANNED USER
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Join Date: Jul 2008
Location: Tacoma WA, USA
Posts: 1,314
Thanks: 103
Thanked 72 Times in 50 Posts
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Re: Tourmaline - Mod Nations Game (Playing)
Well, despite the 6 enc, I would probably still go with the W9 since they have such high def and they kill things very quickly. F9 would definitely be an option, but I think that E9 might perhaps have been interesting as well, as would S9, though its not as useful for them as for the SVs. D B and N would probably not be good options though IMHO.
I'm not sure I understand your point WRT the dreamhunters. If they could cast Ironskin, I could sort of understand it, but its not like they can't cast airshield/res lightning? For the dreamwalkers... IMO ethereal is enough protection against most of the projectiles you're going to be worried about.
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August 10th, 2009, 06:03 PM
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General
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Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
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Re: Tourmaline - Mod Nations Game (Playing)
Man, ferrosol you sure have a habit of stealing my mercs in this game If only I was better at predicting skaven movements it might actually hurt me one of these days.
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August 10th, 2009, 10:12 PM
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Corporal
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Join Date: Apr 2009
Location: Cloudcuckooland
Posts: 134
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Thanked 41 Times in 15 Posts
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Re: Tourmaline - Mod Nations Game (Playing)
Is it just me, or is W9 much more powerful than most of the other comparable blesses? N9 is great for nations with really high HP sacreds (Niefel Giants, for example), and E9 is great for spellcasters and high armor-high enc troops, but those are both limited cases. F9 packs a wallop, but it's purely offensive, whereas W9 offers double move and attacks (quickness) and +4 Def...
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August 11th, 2009, 12:51 AM
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General
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Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
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Re: Tourmaline - Mod Nations Game (Playing)
I would agree, the water bless is definitely very powerful, probably the most powerful single bless, except possibly earth (sacred mages with reinvigoration are quite handy). In general I tend to feel the defensive blesses are more powerful overall. Though sometimes a fire bless can prove quite useful.
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August 11th, 2009, 01:42 AM
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Sergeant
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Join Date: Jan 2009
Posts: 208
Thanks: 2
Thanked 4 Times in 3 Posts
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Re: Tourmaline - Mod Nations Game (Playing)
Water bless are great, and I like to try and add a Air or Earth as the secondary.
Makes for some nice staying power exspecially if its good items to increase your Defence of Protection even higher.
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August 11th, 2009, 03:56 AM
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Sergeant
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Join Date: Dec 2006
Location: The wild barbaric north
Posts: 215
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Thanked 5 Times in 4 Posts
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Re: Tourmaline - Mod Nations Game (Playing)
Quote:
Originally Posted by the Vanishag
Is it just me, or is W9 much more powerful than most of the other comparable blesses? N9 is great for nations with really high HP sacreds (Niefel Giants, for example), and E9 is great for spellcasters and high armor-high enc troops, but those are both limited cases. F9 packs a wallop, but it's purely offensive, whereas W9 offers double move and attacks (quickness) and +4 Def...
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Of course this is somewhat balanced by the fact that high level water magic is useless. Take an S9 bless and you have wish, master enslave etc, a E9 bless gets you Forge of the Ancients, A D9 is an excellent tart summoner etc. Generally when blessing I prefer an S9 for the defensive part of the bless with depending on circumstances nature earth or fire bless as well.
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August 11th, 2009, 07:16 PM
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General
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Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
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Re: Tourmaline - Mod Nations Game (Playing)
No one wants to give itza hammers? We can offer very diverse trading agreements for them.
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August 11th, 2009, 10:01 PM
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Major General
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Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
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Re: Tourmaline - Mod Nations Game (Playing)
I'm back and ready to take over Haida Gwaii again. Thanks for subbing Frozen Lama!
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August 13th, 2009, 04:03 AM
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Sergeant
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Join Date: Dec 2006
Location: The wild barbaric north
Posts: 215
Thanks: 50
Thanked 5 Times in 4 Posts
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Re: Tourmaline - Mod Nations Game (Playing)
replacing those gilgans will be expensive 2.5k~ gold is hard to come by in your condition.
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August 13th, 2009, 08:29 AM
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Sergeant
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Join Date: Aug 2008
Posts: 337
Thanks: 1
Thanked 13 Times in 7 Posts
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Re: Tourmaline - Mod Nations Game (Playing)
Oh Ferrosol, we've been together so long, but there are things we just don't see eye to eye on. To better explain my feelings I've created a mix tape for you, featuring such hits as
"What happened to all my support troops" (ft HopliteProphet)
"How do I kill your invincible smiths? (without breaking your heart)"
"**** the independants" (Ft. Barbarians and Manikens)
and of course
"stale me baby one more time" (ft. llamaserver)
I hope these songs explain my feelings better than words.
I still want to be friends.
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