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August 23rd, 2009, 09:19 PM
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Corporal
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Join Date: Apr 2009
Location: Cloudcuckooland
Posts: 134
Thanks: 31
Thanked 41 Times in 15 Posts
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Re: Going out of town for the weekend
Well, I guess I can give up my illusions about people reading my posts (see below).
It's my fault, really. I should have PM'ed rdonj as well as posting.
Quote:
Originally Posted by the Vanishag
Quote:
Originally Posted by Sombre
I'm guessing these are the pre update Ogres too. Well done to their commander!
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Did you make them even more powerful? I know they have expansion problems, with the blood sacrifice and no cheap blood mages, but I had their perfect counter: etherial troops when the Ogres have no units with magic weapons and limited attack spells, and we fought more-or-less to a standstill.
That said, statttis has been playing them really well.
But that isn't the main reason for this post. I'm going out of town this weekend and will not have Internet access Saturday or Sunday. I should be able to get in any turns that are ready on Friday (Aug. 21st), but if it's not in by 22:00 GMT, it's not coming. After that, if the next turn could be pushed back to Monday (the 24th) at about the same time (22:00 GMT) I should be fine.
Thanks and sorry, everyone.
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August 23rd, 2009, 09:56 PM
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General
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Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
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Re: Tourmaline - Mod Nations Game (Playing)
Oh damn. A few days ago I had this niggling feeling in the back of my head that I was supposed to be doing something for one of the games I'm admining. So I went to check my PMs and was relieved when I didn't find anything. I am somewhat forgetful so it's a good idea if you need something done at a specific time, remind me when it comes time to do it or I may forget, ESPECIALLY if I haven't gotten a pm.
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August 23rd, 2009, 10:15 PM
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BANNED USER
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Join Date: Jul 2008
Location: Tacoma WA, USA
Posts: 1,314
Thanks: 103
Thanked 72 Times in 50 Posts
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Re: Tourmaline - Mod Nations Game (Playing)
For future reference- Undead could care less about horrors. They don't have any life to suck, and its not like death holds any terrors for them. But please, do go ahead and waste your bloodslaves.
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August 24th, 2009, 09:25 AM
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Corporal
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Join Date: Apr 2009
Location: Cloudcuckooland
Posts: 134
Thanks: 31
Thanked 41 Times in 15 Posts
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Re: Tourmaline - Mod Nations Game (Playing)
Quote:
Originally Posted by rdonj
Oh damn. A few days ago I had this niggling feeling in the back of my head that I was supposed to be doing something for one of the games I'm admining. So I went to check my PMs and was relieved when I didn't find anything. I am somewhat forgetful so it's a good idea if you need something done at a specific time, remind me when it comes time to do it or I may forget, ESPECIALLY if I haven't gotten a pm.
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Yeah, it was sloppy/newb-ish of me not to PM you. I'll do better the next time something comes up. Anyway, I'm back, and nothing devastating happened to Alchera while I was gone, so it's no biggie.
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August 24th, 2009, 05:27 PM
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General
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Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
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Re: Tourmaline - Mod Nations Game (Playing)
It's my fault too, and I feel bad about it. You DID say you were going to be gone. I need to start writing stuff down or something. I'm glad to hear that nothing too bad happened though.
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August 24th, 2009, 06:00 PM
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Sergeant
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Join Date: Jan 2009
Posts: 208
Thanks: 2
Thanked 4 Times in 3 Posts
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Re: Tourmaline - Mod Nations Game (Playing)
well Skavens gone, so I have nothing against subbing in for someone when the time comes
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August 24th, 2009, 06:11 PM
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BANNED USER
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Join Date: Jul 2008
Location: Tacoma WA, USA
Posts: 1,314
Thanks: 103
Thanked 72 Times in 50 Posts
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Re: Tourmaline - Mod Nations Game (Playing)
Well, its not like Alchera's doing much besides besieging their own cap.
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August 25th, 2009, 07:53 AM
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General
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Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
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Re: Tourmaline - Mod Nations Game (Playing)
Alright, burnsaber is in to sub for alugra. We'll see how that goes. I've added an additional 24 hour postponement. Now let's see if we can return to that frantic pace from before the stalings.
Lavaere, I'll keep you in mind if we need a sub later. Thanks for volunteering
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August 26th, 2009, 02:43 PM
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General
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Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
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Re: Tourmaline - Mod Nations Game (Playing)
Sorry about your scout valerius. That fort has an unrest site under it.
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August 26th, 2009, 11:56 PM
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BANNED USER
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Join Date: Jul 2008
Location: Tacoma WA, USA
Posts: 1,314
Thanks: 103
Thanked 72 Times in 50 Posts
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Re: Tourmaline - Mod Nations Game (Playing)
Yowza! I didn't know cloud of death was so badass! Needless to say, its now my goto spell
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