@ All
I'm going to tentatively ask again for a concession to Ermor in this game. It was turn 46 when the last request was made by Frozen Lama. The game is currently on turn 53.
I thought it might be an idea to list what Ermor has achieved against each enemy nation during the past 7 turns that makes a concession now possibly more valid than before.
Man - Turn 46 saw a significant number of Ermor's resources being spent on finishing off the well defended Man strongholds around their capital. Turn 53 sees Man with just a single sieged fort and a few lonely troops, and who are only kept alive so that I can milk the income off their dominion. All the resources that were deployed with Man have been diverted to Jomon and Utgard. Although I did lose 500+ chaff for zero casualties in return when my mage refused to follow his script on a fort storm.
Urgard - On turn 46 I was not even at war with Utgard, and they had a very large collection of dangerous Sacreds. But in the past 7 turns their entire army has been killed (baring a few vamps and Vinemen) and it will take a very big surprise for them not to fall within the next few turns. A nod in the direction of an Ermor sponsored Mictlan for help in one of the Utgard army kills.
Jomon - The past 7 turns has saw Jomon evicted from their watery homes, and raided to death on land. It will take a lot of turns for me to get anywhere near killing Jomon, since I can't touch his mage/priest led armies at the moment. But time is on Ermor's side here since their economy is bleeding badly, and Pan are also sticking their Carrion claws into them pretty well.
Atlantis - I can't claim that Atlantis were too bruised 7 turns ago, but they have certainly been bashed around a fair bit since then. Two separate airs raids has saw me pinch The Aegis off them in one (which will be seen again
), and a Pretender kill in another. One of their major armies was killed while withdrawing from an unsuccessful siege attempt on my Mari cap. Although I did lose 100+ gems on that one due to a very stupid Dusk Elder. Another big Atlantis army currently sits in the ocean starving for supplies. I also have a very nice new home up Atlantis's (and Gath's) backside, which will soon be turning to my dominion and producing freespawn, hence making reinforcing it a lot easier. Plus I'm expecting some friendly jag warriors to soon be wanting a few words with Atlantis regarding former crimes against them.
Atlantis have managed to completely stop my water raiding though with their global, and they won a noticeable victory a few turns back due to a back-firing shark attack incident.
Gath - Things have only just kicked off against Gath last turn, but that kick-off did involve me killing 150+ sacreds and ~15 mages. In exchange for 400 of my chaff.
Ulm - No progress for either side with Ulm, as fighting hasn't really started yet. Although they have killed about 1000 of my chaff so far, and do possess a nice number of blood uniques. Although am puzzled about their golden shield equipping against mindless undead.
So from my perspective it really has been all Ermor over the past 7 turns. Apart from one fight against Atlantis, and one against Man, I haven't lost a single 'real' battle, and have only made big gains in all areas and graphs. I am far more powerful now than I was 7 turns ago, as my gem income has rocketed, and my battle fronts reduced to a handful.
I will obviously continue if there is no concession, but unless you are killing 1500+ undead chaff per turn (my current spawn rate is about 1300) and taking at least 2-3 forts off me per turn (currently building/capturing about 2 per turn), then you really aren't making any progress.
Ermor will soon have access to all the usual end-game stuff as well due to my rapidly increasing research rate, which will only be multiplied by my huge gem stocks and income (currently have 1000+ gems waiting to be pumped into endgame stuff once I hit the research targets)
I know the above certainly sounds very boastful on my position, but I would like to free up the time being used on this game. So I wanted to list as much detail as much as possible to show that between turns 46 and 53, Ermor really has gone past the point of being stoppable. Even if I started making stupid mistakes every turn, I still doubt if I could be brought down at this stage. I hope not to be making any stupid mistakes by the way if we continue.
I also stopped templing around turn 40, as I wanted to keep the income and blood-hunting parts of my economy nice and healthy. But I started templing again a few turns ago to deal with Ulm's vamps, so you can all expect to have to deal with an insane LA Ermor dom push soon as well.
There was a time in this game when you could have all banded together to bring me down, and that was 20-30 turns ago. But the Ermor-stopping train has long since left the station, so it's an impossible task to try and jump on it now at this late stage.
If you have genuinely new plans to stop me then by all means lets continue. But if it's just more of the same, then this will sadly end up as just a time and effort vacuum for all of us
So I would kindly ask, and humbly ask, that we call it a day here, as that allows all of us to seek new LA Ermor-free ventures elsewhere