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  #61  
Old August 31st, 2009, 03:25 AM

Valerius Valerius is offline
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Default Re: Momentum 2 - Running

Actually, I think it's just that you forgot to download the turn file to the Momentum2 folder you created in your savedgames folder. Make sure you have a file called mid_caelum.trn in there.
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  #62  
Old August 31st, 2009, 04:47 AM

Psycho Psycho is offline
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Default Re: Momentum 2 - Running

No luck with the phone yet. It's a shame, I had an interesting build devised for pangaea. Well, good luck with the game everyone.
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  #63  
Old August 31st, 2009, 02:52 PM

Valerius Valerius is offline
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Default Re: Momentum 2 - Running

Sorry it didn't work out, Psycho. Can't say I'm surprised it's taking the phone company so long to reestablish service.

I was actually really worried about Pan. I didn't want to change the rules after the fact but when you selected Pan it occurred to me that maenads are auto-spawn units. Without gem generators I'm guessing taking Pan's castles would have become even more difficult (unless of course your build incorporated Order scales).
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  #64  
Old September 1st, 2009, 06:34 AM

ghoul31 ghoul31 is offline
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Default Re: Momentum 2 - Running

my computer has died so I won't be playing
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  #65  
Old September 1st, 2009, 08:52 AM

Psycho Psycho is offline
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Default Re: Momentum 2 - Running

My line is working again. Thanks to a friend who knows a friend who knows a guy in the telephone company.

I can come back instead of ghoul31 if he can't fix his computer.

I don't want to say anything about my build, but I don't think maenads break the game. Yes they are freespawn, but not nearly as powerful as vampires or other freespawn units you took out. Plus, going that route has its drawbacks, because you have to take turmoil and pans eat a lot of upkeep, so you are very strapped for cash. You can almost forget about recruiting any real troops.
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  #66  
Old September 1st, 2009, 10:46 AM

Valerius Valerius is offline
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Default Re: Momentum 2 - Running

Ok, Psycho, you're back in! Resetting the game to accept pretenders now. Sorry everyone for the setback. We really are about to get started. Darn, I really liked my starting position.
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  #67  
Old September 1st, 2009, 10:55 AM

Valerius Valerius is offline
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Default Re: Momentum 2 - Running

Game has been reset and Caelum pretender deleted so we're ready for your pretender.
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  #68  
Old September 1st, 2009, 11:18 AM

Psycho Psycho is offline
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Default Re: Momentum 2 - Running

I haven't made my pretender yet. I haven't even seen your mod yet. I'll try to finish my pretender by the end of the day.
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  #69  
Old September 1st, 2009, 11:33 AM

Valerius Valerius is offline
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Default Re: Momentum 2 - Running

Sure, no problem. Please only have the mod active when creating the pretender. Thanks.
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  #70  
Old September 1st, 2009, 03:29 PM

Psycho Psycho is offline
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Default Re: Momentum 2 - Running

I'm done. You can start the game now.
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