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September 5th, 2009, 07:50 PM
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General
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Join Date: Oct 2007
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Re: Tourmaline - Mod Nations Game (Playing)
Quote:
Originally Posted by Executor
Yap, they do have astral on them, but than again they are immortal so the magic duel wouldn't have worked either.
Why does me having nature magic worry you? It's not like I need it for tartarians.
The thing that worries me is your magic diversity, and all the cross paths and high magic levels that you have. You only lack death magic, and luckily you didn't take that on your pretender.
Oh, yes, and that level 9 summon of yours looks nice.
Well this should make for an interesting war, although I must warn you, I have no intention crossing over any time soon, so you'll have to meet me in my dominion if you wish to fight.
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I agree, it should make for an interesting war. Although perhaps more interesting for me than for you. It'll probably take me a while to come up with a really brilliant way to conduct this war. It is alright if you don't want to cross over. I am quite happy to bring the war to you.
I think you might be overestimating just how strong my mages are by just a little, but it is true, I can cast pretty much any spell in the game, with the correct caster and a large enough communion. At the moment I don't have so many of my best mages though, so really high paths are quite rare at the moment.
My death income is somewhat weak at the moment, but I have hopes that will improve as I fight with you.
__________________
"Easy-slay(TM) is a whole new way of marketing violence. It cuts down on all the red tape and just butchers people. As a long-time savagery enthusiast myself, I'm very excited about the synergies that the easy-slay(TM) approach brings to the entire enterprise." -Dr DrP
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September 6th, 2009, 02:53 PM
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Major General
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Join Date: Mar 2008
Location: Serbia
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Re: Tourmaline - Mod Nations Game (Playing)
Damn you...
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September 6th, 2009, 03:53 PM
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General
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Re: Tourmaline - Mod Nations Game (Playing)
Hmm, not much interesting happened this turn. Unless you are talking about my slann's escape from your angel, I have no idea what you're talking about. But you had to know there was no way I was just going to sit there with an 850 gold mage out in the open and not have some plan to keep it safe . Or are you just upset because I haven't done anything to you yet.
__________________
"Easy-slay(TM) is a whole new way of marketing violence. It cuts down on all the red tape and just butchers people. As a long-time savagery enthusiast myself, I'm very excited about the synergies that the easy-slay(TM) approach brings to the entire enterprise." -Dr DrP
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September 6th, 2009, 08:10 PM
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Major General
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Join Date: Mar 2008
Location: Serbia
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Re: Tourmaline - Mod Nations Game (Playing)
Sigh, It was the first one... damn returning...
But can't say that I like the waiting either.
I'd love to try Stygia in a somewhat larger game, I think they would absolutely dominate such a game, well if indies are to be included anyway.
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September 6th, 2009, 08:49 PM
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Re: Tourmaline - Mod Nations Game (Playing)
Sorry about that executor. I am wracking my brain trying to come up with a way to speed this up that wouldn't just be a waste of gems/units. I'm not having any brilliant ideas. I can raid you maybe, but that's dangerous and really doesn't hurt you that much. Also you can just reclaim any provinces I take in one turn. So for now I will go with my current strategy, which I expect to have mixed success. Perhaps if I were a better player I could devise a more entertaining strategy. Your bad luck to be fighting me in particular, I am a very boring player to fight. Also, as I said before, I know better than to just let you kill an 850 gold cap only mage. Especially that one .
However, I have to say in the meantime I am very pleased with the province I took from nehekhara. Even if it had 30+ pd in it.
It could be interesting to have stygia in a larger game, although I am not quite sure how indies would help. I guess if there were more indy mages that would be useful. I can't imagine there are any indies you could recruit that would be better soldiers than nomad infantry though. I still think stygia is weaker than la ermor until late game... but when they get to late game, they are a very tough nut to crack. Recruitable liches are pretty neat though.
__________________
"Easy-slay(TM) is a whole new way of marketing violence. It cuts down on all the red tape and just butchers people. As a long-time savagery enthusiast myself, I'm very excited about the synergies that the easy-slay(TM) approach brings to the entire enterprise." -Dr DrP
Last edited by rdonj; September 6th, 2009 at 08:57 PM..
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September 6th, 2009, 10:44 PM
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BANNED USER
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Join Date: Jul 2008
Location: Tacoma WA, USA
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Re: Tourmaline - Mod Nations Game (Playing)
Lol, I only actually paid for about 10 or so of that PD. Luck 3 FTW?
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September 6th, 2009, 11:50 PM
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Join Date: Oct 2007
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Re: Tourmaline - Mod Nations Game (Playing)
That is pretty lucky, considering what was in there. And that it helped you fight off an ogre attack. Personally I would have been highly tempted to add a fort to that province, considering the potential level of help to you. I am certainly grateful you didn't, though.
I am beginning to wish I'd taken growth scale. With that and gift of nature's bounty, I would be quite rich right now.
__________________
"Easy-slay(TM) is a whole new way of marketing violence. It cuts down on all the red tape and just butchers people. As a long-time savagery enthusiast myself, I'm very excited about the synergies that the easy-slay(TM) approach brings to the entire enterprise." -Dr DrP
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September 7th, 2009, 12:55 AM
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BANNED USER
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Join Date: Jul 2008
Location: Tacoma WA, USA
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Re: Tourmaline - Mod Nations Game (Playing)
I certainly considered it, but with all my money going to TKs and high priests, I couldn't really afford it.
@ TheVanishag- Skelly spam FTW? You only "killed" one TK with your soulslays, "killed" because he's still around, he just lost some magic paths and is immortal now I couldn't believe my skellys got through that banish spam though!
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September 7th, 2009, 11:37 AM
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Corporal
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Join Date: Apr 2009
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Re: Tourmaline - Mod Nations Game (Playing)
Quote:
Originally Posted by Trumanator
I certainly considered it, but with all my money going to TKs and high priests, I couldn't really afford it.
@ TheVanishag- Skelly spam FTW? You only "killed" one TK with your soulslays, "killed" because he's still around, he just lost some magic paths and is immortal now I couldn't believe my skellys got through that banish spam though!
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It was a long shot - I was going after your avatars. Those battles might have gone differently if I had Solar Rays scripted instead of Soul Slay.
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September 8th, 2009, 07:46 PM
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Join Date: Oct 2007
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Re: Tourmaline - Mod Nations Game (Playing)
So, turn has hosted... I can see I made something of a noob mistake that turn. And Resul Al'zaman are even more annoying than I'd given them credit for. Hmph. However, your incredible stroke of luck in targetting huehue in your first assassination attempt is both uncanny and extremely uncool. I guess I should take solace in killing so many assassins? I don't know, that was a pretty bad turn. The only thing that really went well was taking back my provinces from your raiders. My playing had better improve over the next few turns or I think this is going to start going badly for me .
__________________
"Easy-slay(TM) is a whole new way of marketing violence. It cuts down on all the red tape and just butchers people. As a long-time savagery enthusiast myself, I'm very excited about the synergies that the easy-slay(TM) approach brings to the entire enterprise." -Dr DrP
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