|  | 
| 
 
 
 
 
 
 
 
 
    
    
 |  | 
 
 
	
		|  |  
	
	
		
	
	
	| 
			
			 
			
				September 15th, 2009, 01:14 PM
			
			
			
		 |  
	| 
		
			|  | 
 First Lieutenant |  | 
					Join Date: Jul 2002 Location: Brasil 
						Posts: 604
					 Thanks: 0 
		
			
				Thanked 6 Times in 6 Posts
			
		
	      |  |  
    
	| 
				 Hydras x Hatchlings 
 First keep in mind that i play only CBM, so i don´t know if these will apply to the stock game:
 I´m finding that, at leas in the early game, when playing LA Pythium, recruiting Hydra Hatchlings is more cost effective than buying full hydras, what do you think?
 
 For the price of a single Hydra i can buy 10 hatchlings, the only disvantage is the use of a sacred slot, but this is not so much a disvantage with dom 8 or 9 and the additional resource cost is irrelevant.
 
 While the hatchlings don´t last as long as a hydra in battle, their cheap price allows easy massing of them and, most important, they too have poison clouds.
 
 Of course the hydra lasts longer in the middle game, but at the middle game you should not be dependend on hydras for conquest. Exclusively as an early-game tactic, what would you rate the recruitment of hatchlings instead of full hydras?
 
				__________________Currently Playing:
 Megamek (latest dev version with home-made random campaign generator), Dominions 3 (with CBM) and Sins of a Solar Empire (heavily modded)
 |  
	
		
	
	
	| 
			
			 
			
				September 15th, 2009, 03:00 PM
			
			
			
		 |  
	| 
		
			
			| 
 BANNED USER |  | 
					Join Date: May 2004 
						Posts: 4,075
					 Thanks: 203 
		
			
				Thanked 121 Times in 91 Posts
			
		
	      |  |  
    
	| 
				 Re: Hydras x Hatchlings 
 I find them too easily killed. |  
	
		
	
	
	| 
			
			 
			
				September 15th, 2009, 05:26 PM
			
			
			
		 |  
	| 
		
			|  | 
 Major General |  | 
					Join Date: Sep 2007 Location: Scotland 
						Posts: 2,066
					 Thanks: 109 
		
			
				Thanked 162 Times in 118 Posts
			
		
	      |  |  
    
	| 
				 Re: Hydras x Hatchlings 
 I hadn't considered the option seriously, but...
 They take a minimum of 3 hits to kill, have multiple attacks and poison cloud (of twice the density their .  It's arguably a pretty decent sacred troop for 25g.  Drop in a bless of some sort, and they could be interesting.  Fire/Water go well, S9...ish, Air is good if you have another reason to take it.  And you could max out production from turn 1.  I don't know that I'd build a whole strategy around it, but it could be a viable part of something qider.
 |  
	
		
	
	
	| 
			
			 
			
				September 15th, 2009, 09:48 PM
			
			
			
		 |  
	| 
		
			|  | 
 Sergeant |  | 
					Join Date: Apr 2007 Location: Texas/Ohio 
						Posts: 363
					 Thanks: 11 
		
			
				Thanked 72 Times in 21 Posts
			
		
	      |  |  
    
	| 
				 Re: Hydras x Hatchlings 
 
	Quote: 
	
		| 
					Originally Posted by Gregstrom  I hadn't considered the option seriously, but...
 They take a minimum of 3 hits to kill, have multiple attacks and poison cloud (of twice the density their .  It's arguably a pretty decent sacred troop for 25g.  Drop in a bless of some sort, and they could be interesting.  Fire/Water go well, S9...ish, Air is good if you have another reason to take it.  And you could max out production from turn 1.  I don't know that I'd build a whole strategy around it, but it could be a viable part of something qider.
 |  Could this be the rare time where an Air bless is called for?  Otherwise, opposing armies will start massing archers to kill the buggers, without engaging in poison enducing meelee. |  
	
		
	
	
	| 
			
			 
			
				September 16th, 2009, 01:11 AM
			
			
			
		 |  
	| 
		
			
			| 
 General |  | 
					Join Date: May 2004 Location: Seattle, WA 
						Posts: 3,011
					 Thanks: 0 
		
			
				Thanked 45 Times in 35 Posts
			
		
	      |  |  
    
	| 
				 Re: Hydras x Hatchlings 
 Correct me if I'm wrong but the hatchlings dont have Fear?  They really arent worth it w/o the fear.  Especially if you are up against serious indies. |  
	
		
	
	
	| 
			
			 
			
				September 16th, 2009, 01:11 AM
			
			
			
		 |  
	| 
		
			
			| 
 Corporal |  | 
					Join Date: Mar 2004 
						Posts: 153
					 Thanks: 0 
		
			
				Thanked 3 Times in 3 Posts
			
		
	      |  |  
    
	| 
				 Re: Hydras x Hatchlings 
 Would be cool if hatchlings could grow into hydras once they had enough experience... |  
	
		
	
	
	| 
			
			 
			
				September 16th, 2009, 02:03 AM
			
			
			
		 |  
	| 
		
			
			| 
 BANNED USER |  | 
					Join Date: May 2004 
						Posts: 4,075
					 Thanks: 203 
		
			
				Thanked 121 Times in 91 Posts
			
		
	      |  |  
    
	| 
				 Re: Hydras x Hatchlings 
 yah.. many of us have thought that...
 About the closest I can think would be a
 trip to the growing pits spell.
 
 It would chain a cheap gift of reason followed by several chained enslaves.
 |  
	
		
	
	
	| 
			
			 
			
				September 17th, 2009, 11:48 AM
			
			
			
		 |  
	| 
		
			|  | 
 General |  | 
					Join Date: Mar 2007 Location: Japan 
						Posts: 3,691
					 Thanks: 269 
		
			
				Thanked 397 Times in 200 Posts
			
		
	      |  |  
    
	| 
				 Re: Hydras x Hatchlings 
 
	Quote: 
	
		| 
					Originally Posted by iceboy  Would be cool if hatchlings could grow into hydras once they had enough experience... |  Nah, that just gives you a bunch of kickass hydra hatchling punks.
 
You should really just need to wait until they turn 50, assuming you don't stunt their growth by stressing them out in combat and forcing them to eat un-nutritious crunchy armour-coated humans, instead of letting them chill in the swamp snacking on sweet juicy frogs.
 
And don't try Burden of Time either, that will just make them old beyond their years; sad little hydra hatchlings whose youth was cut short.    : sniff :
				__________________Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php? |  
	
		
			| The Following User Says Thank You to vfb For This Useful Post: |  |  |  
	
		
	
	
	
	
	
	
	| Thread Tools |  
	|  |  
	| Display Modes |  
	
	| 
		 Linear Mode |  
	| 
	|  Posting Rules |  
	| 
		
		You may not post new threads You may not post replies You may not post attachments You may not edit your posts 
 HTML code is On 
 |  |  |  |  |