.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #31  
Old September 25th, 2009, 09:54 AM
Jarkko's Avatar

Jarkko Jarkko is offline
Captain
 
Join Date: Nov 2004
Location: Finland
Posts: 812
Thanks: 106
Thanked 57 Times in 34 Posts
Jarkko is on a distinguished road
Default Re: Leveraging Magic Bows

Quote:
Originally Posted by Stavis_L View Post
Sleepers also have a large standard effect, which can be helpful if standing in a block of normal archers of puny morale.
A sleeper with a Horn of Valor and a magic bow amongst archers is a wonderful boost to morale (not to mention the sleeper is quite a killer shooter with his high precission, as mentioned above).
__________________
There are three kinds of people: Those who can count and those who can not.
Reply With Quote
  #32  
Old September 25th, 2009, 11:05 AM

LumenPlacidum LumenPlacidum is offline
Sergeant
 
Join Date: Jan 2009
Posts: 255
Thanks: 15
Thanked 4 Times in 4 Posts
LumenPlacidum is on a distinguished road
Default Re: Leveraging Magic Bows

With a strength of 17, they're rather nice with the lightning bow, too; especially if you can give them quickness.
Reply With Quote
  #33  
Old September 25th, 2009, 01:38 PM
AreaOfEffect's Avatar

AreaOfEffect AreaOfEffect is offline
Major
 
Join Date: Mar 2008
Posts: 1,099
Thanks: 56
Thanked 122 Times in 48 Posts
AreaOfEffect is on a distinguished road
Default Re: Leveraging Magic Bows

Quote:
Originally Posted by Executor View Post
Don't know if this was mentioned at all, but the bows are best used on scouts from my experience.
Especially if you get several of them with bows of war, you get a really big archer army that is completely unexpected.
If cheap scouts is your preference, try playing Caelum (pre 11 flying scouts), Man (pre 12 foresters), Tir na n'Og and Formoria (pre 12 fir bolg scouts), Vanheim and Helheim (pre 12 glamored van scouts), and Jomon (pre 14 ninjas).
__________________
Strategy Guide: MA Caelum - Fear of Flying
Strategy Guide: LA Man - Death and Taxes
Strategy Guide: MA Mictlan - An Introduction
Guide Supplement: LA Man - Castle Warfare
Referance: Prophet Transformations
Reply With Quote
  #34  
Old September 25th, 2009, 02:08 PM

Executor Executor is offline
Major General
 
Join Date: Mar 2008
Location: Serbia
Posts: 2,245
Thanks: 48
Thanked 84 Times in 46 Posts
Executor is on a distinguished road
Default Re: Leveraging Magic Bows

It's not so much that cheap is my preference, rather the stealthy part with the scouts, so you can surprise your enemy with a rain of arrows.
Chances are that he most likely won't be preparing for archers if he doesn't see them in the army, eg. mist, storm, darkness, while you can prepare flaming arrows, wind guide.
Reply With Quote
  #35  
Old September 25th, 2009, 05:15 PM

sum1lost sum1lost is offline
First Lieutenant
 
Join Date: May 2007
Posts: 674
Thanks: 7
Thanked 15 Times in 10 Posts
sum1lost is on a distinguished road
Default Re: Leveraging Magic Bows

Quote:
Originally Posted by Executor View Post
It's not so much that cheap is my preference, rather the stealthy part with the scouts, so you can surprise your enemy with a rain of arrows.
Chances are that he most likely won't be preparing for archers if he doesn't see them in the army, eg. mist, storm, darkness, while you can prepare flaming arrows, wind guide.
If stealthed archers are what you want, they're really accessible already as national troops and many indies. No need to spend precious gems.
Reply With Quote
  #36  
Old September 25th, 2009, 08:05 PM

Executor Executor is offline
Major General
 
Join Date: Mar 2008
Location: Serbia
Posts: 2,245
Thanks: 48
Thanked 84 Times in 46 Posts
Executor is on a distinguished road
Default Re: Leveraging Magic Bows

Yes, however while I do find stealthy units reasonable often, I rarely find stealthy commanders to lead the units.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:26 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.