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  #341  
Old September 30th, 2009, 09:56 AM

Executor Executor is offline
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Default Re: Tourmaline - Mod Nations Game (Playing)

I doubt I'll have time for Dominions any time soon, so I'm fairly certain I won't be coming back to this or my other game.

At the very least you have more than enough potential to ruin rdonjs day
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  #342  
Old September 30th, 2009, 03:07 PM

rdonj rdonj is offline
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Default Re: Tourmaline - Mod Nations Game (Playing)

Of that I have no doubt.
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"Easy-slay(TM) is a whole new way of marketing violence. It cuts down on all the red tape and just butchers people. As a long-time savagery enthusiast myself, I'm very excited about the synergies that the easy-slay(TM) approach brings to the entire enterprise." -Dr DrP
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  #343  
Old October 1st, 2009, 11:01 PM

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Default Re: Tourmaline - Mod Nations Game (Playing)

Oh dear, Alugra seems to be nigh unstoppable. That single trident-wielding champion seems invincible!
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  #344  
Old October 5th, 2009, 04:13 AM
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Septimius Severus Septimius Severus is offline
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Default Re: Tourmaline - Mod Nations Game (Playing)

Forgive my stale. I asked rdonj for a 12 hour extension, but underestimated the time I would need (was more like 16 hours really), I've also been trying to catch up on my badly neglected life outside of dominions.

It will take me a few turns though, before I am able to learn the different units Stygia has avaiable and just what I am doing and make sense of all the units that are stacked. No further stales are anticipated though.
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  #345  
Old October 5th, 2009, 04:25 AM

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Default Re: Tourmaline - Mod Nations Game (Playing)

Well, it's probably not a big deal. Our little war has never been that active. You probably lost a lot of forging though.
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"Easy-slay(TM) is a whole new way of marketing violence. It cuts down on all the red tape and just butchers people. As a long-time savagery enthusiast myself, I'm very excited about the synergies that the easy-slay(TM) approach brings to the entire enterprise." -Dr DrP
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  #346  
Old October 13th, 2009, 01:48 PM

rdonj rdonj is offline
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Default Re: Tourmaline - Mod Nations Game (Playing)

Someone took down my cheapy nexus... Oh well, guess the giant target is off of my head. And I did get some use out of it. I think I'll let it stay down.
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"Easy-slay(TM) is a whole new way of marketing violence. It cuts down on all the red tape and just butchers people. As a long-time savagery enthusiast myself, I'm very excited about the synergies that the easy-slay(TM) approach brings to the entire enterprise." -Dr DrP
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  #347  
Old October 14th, 2009, 10:12 AM
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Default Re: Tourmaline - Mod Nations Game (Playing)

Well, that's finally the end of me... took you long enough, Trumanator!

Despite getting my tail kicked so hard that it fell off, I really enjoyed this game. Ill post a personal AAR soon, and a revised (slightly more powerful, mostly re-balanced) ALchera will be posted soon.

Thanks, everyone!
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  #348  
Old October 14th, 2009, 12:17 PM

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Default Re: Tourmaline - Mod Nations Game (Playing)

Thanks for playing the_Vanishag, it was good having you. I must say I am really looking forward to your AAR . Also if you have any thoughts about the various nations you would like to express, now is a good time to do so.

Also - wow, I never would have thought a wraith lord would kill a Resul Al'zaman.
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  #349  
Old October 14th, 2009, 07:57 PM

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Default Re: Tourmaline - Mod Nations Game (Playing)

Thanks for playing Vanishag, you definitely had me worried for a while there.
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  #350  
Old October 16th, 2009, 08:25 PM

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Default Re: Tourmaline - Mod Nations Game (Playing)

I'm not going to be able to do the turn today, so I'm extending hosting 24 hours.
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"Easy-slay(TM) is a whole new way of marketing violence. It cuts down on all the red tape and just butchers people. As a long-time savagery enthusiast myself, I'm very excited about the synergies that the easy-slay(TM) approach brings to the entire enterprise." -Dr DrP
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