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September 30th, 2009, 02:01 PM
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Major
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Join Date: Mar 2008
Posts: 1,099
Thanks: 56
Thanked 122 Times in 48 Posts
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Re: Momentum 2 - Running
Sorry Aethyr, my eyes deceived me.
Those advantages are research and gem income, the most important graphed advantages anyone could ever have in my opinion. Also, your army size is about as large as mine. Not to mention that you have sleeper thugs and Wyvern squads led by Great Eagles. Your Vampire Queen also spits out a vampire ever so often, which means you have reusable flying units led by a reusable flying caster. My only graphed advantage over you is my income, which doesn't compare to gems in any way.
In light of that I'm not sure you need any extra rounds.
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September 30th, 2009, 03:23 PM
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Major General
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Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
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Re: Momentum 2 - Running
Thanks for playing, Aethyr!
I've got to get some scouts to the Pan/Mictlan border. This should be a good show.
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October 1st, 2009, 11:32 AM
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Captain
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Join Date: Jan 2008
Posts: 913
Thanks: 21
Thanked 53 Times in 33 Posts
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Re: Momentum 2 - Running
Oh, you meant the graphs. I was thinking along the lines of some good counters to what you are fielding. Ok, so attack orders on turn 39 or on turn 40?
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October 1st, 2009, 12:40 PM
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Major
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Join Date: Mar 2008
Posts: 1,099
Thanks: 56
Thanked 122 Times in 48 Posts
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Re: Momentum 2 - Running
You should receive 3 rounds of peace total, which you have received one round already. That means there are 2 rounds left. Attack orders will be issued on round 39.
I think you'll do fine. Good luck.
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October 2nd, 2009, 01:41 PM
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Major General
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Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
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Re: Momentum 2 - Running
I postponed hosting because AOE's turn wasn't in; which is strange since he usually has his turn in within the first 24 hours.
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October 2nd, 2009, 02:00 PM
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Captain
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Join Date: Jan 2008
Posts: 913
Thanks: 21
Thanked 53 Times in 33 Posts
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Re: Momentum 2 - Running
There are going to be some repairs on the electric network in my area during the weekend, so I might end up without electricity for periods of time. Val, could you check that my next turn is in and postpone if necessary.
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October 2nd, 2009, 02:28 PM
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Major General
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Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
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Re: Momentum 2 - Running
Will do. If needed I'll postpone hosting to make sure I'm around when hosting occurs and can confirm your turn is in.
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October 2nd, 2009, 06:19 PM
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Major
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Join Date: Mar 2008
Posts: 1,099
Thanks: 56
Thanked 122 Times in 48 Posts
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Re: Momentum 2 - Running
Thanks a lot Valerius. I for some reason I thought I submitted my turn in before I went away for a two days. Turns out that never happened.
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October 3rd, 2009, 04:23 AM
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Major General
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Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
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Re: Momentum 2 - Running
No problem. I try to check the server before hosting in case turns are missing. It's subjective of course; if a nation is on the way out it's probably not worth delaying hosting.
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October 4th, 2009, 11:09 AM
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Captain
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Join Date: Jan 2008
Posts: 913
Thanks: 21
Thanked 53 Times in 33 Posts
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Re: Momentum 2 - Running
Force host, please.
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