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				September 29th, 2009, 04:26 PM
			
			
			
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 Corporal |  | 
					Join Date: Jul 2009 
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				 Re: Summer Madness, a game of strategic exploration. 
 Dear Secret Admirer: 
I know you like me and all, but please stop leaving Lesser Horrors and Monster Boars at my doorsteps.  It's not you, it's me.    
Love, 
Arcoscephale |  
	
		
	
	
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				September 30th, 2009, 04:57 PM
			
			
			
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 Private |  | 
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				 Re: Summer Madness, a game of strategic exploration. 
 
	Quote: 
	
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					Originally Posted by binarysolo  Dear Secret Admirer: 
I know you like me and all, but please stop leaving Lesser Horrors and Monster Boars at my doorsteps.  It's not you, it's me.    
Love, 
Arcoscephale |  Awwwwwww. That's so kyoooooooot.   |  
	
		
	
	
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				October 5th, 2009, 09:37 PM
			
			
			
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 Corporal |  | 
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				 Re: Summer Madness, a game of strategic exploration. 
 Hey quick check -- who took over as Atlantis?  I've been trying to reach the player and just realized there's been a(n unannounced) sub a few turns ago. |  
	
		
	
	
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				October 5th, 2009, 09:38 PM
			
			
			
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 Second Lieutenant |  | 
					Join Date: Sep 2007 
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				 Re: Summer Madness, a game of strategic exploration. 
 That'd be me, I'm the new sub for EA Atlantis. |  
	
		
	
	
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				October 7th, 2009, 11:35 AM
			
			
			
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 Corporal |  | 
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				 Re: Summer Madness, a game of strategic exploration. 
 Wow. 
I am officially scared of using Phoenix Pyre in a communion now.    
Those were some good battles though... and before THAT happened I really thought the fortress was gonna hold. |  
	
		
	
	
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				October 7th, 2009, 11:40 AM
			
			
			
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 Second Lieutenant |  | 
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				 Re: Summer Madness, a game of strategic exploration. 
 Could we extend the turn reminder time to 12 hours? |  
	
		
	
	
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				October 7th, 2009, 11:47 AM
			
			
			
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 Private |  | 
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				 Re: Summer Madness, a game of strategic exploration. 
 Done.  Sorry to see you stale the turn. :/ 
Let me know if you guys want a longer timer than 48hrs.  Seems like we've had a few stales come up.
 
Binarysolo, did you have a chain reaction phoenix pyre explosion?   |  
	
		
	
	
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				October 7th, 2009, 11:49 AM
			
			
			
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 Second Lieutenant |  | 
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				 Re: Summer Madness, a game of strategic exploration. 
 Actually, I would like 72hrs. |  
	
		
	
	
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				October 7th, 2009, 05:15 PM
			
			
			
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 Corporal |  | 
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				 Re: Summer Madness, a game of strategic exploration. 
 I'm fine with it as is 48-hours or 72-hour turns as long people don't lose interest.    
re: Elegy - uhm, yeah, I kinda saw the fireworks happen (me and two other people Astral Window-ing in, in addition to the two parties involved there...) |  
	
		
	
	
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				October 8th, 2009, 11:28 AM
			
			
			
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 Private |  | 
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				 Re: Summer Madness, a game of strategic exploration. 
 I'll be putting it on 72-hour turns for the next turn ONLY, as I would like to get more input from other players before I make this a permanent change. 
Given the state of my nation and its lack of competitiveness at this juncture, I actually would prefer to see quicker resolution to things, but don't have a strong preference for it.  Diplo me to be a spoiler, dammit!    
So far, votes for 48/72 hr turns: 
Yes: 1 vote 
Don't care: 2 votes 
No: 0 votes |  
	
		
	
	
	
	
	
	
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