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  #91  
Old October 12th, 2009, 11:05 AM

binarysolo binarysolo is offline
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Default Re: Summer Madness, a game of strategic exploration.

Hey I think Fomoria's gonna stale again; I'd like to ask for an extension for him if possible.

[edit] Hrm, never mind. Guess I was too late.

Last edited by binarysolo; October 12th, 2009 at 11:34 AM..
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  #92  
Old October 12th, 2009, 08:34 PM

Elegy Elegy is offline
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Default Re: Summer Madness, a game of strategic exploration.

Binarysolo, do you know Sil's status? Is he still around or do we need to find a sub or set him to AI?
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  #93  
Old October 13th, 2009, 06:18 AM

binarysolo binarysolo is offline
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Default Re: Summer Madness, a game of strategic exploration.

Uhm. I have no clue; I was trying to diplo him (whether to attack him or not ) and he dropped off his messaging. Given his prior stales I figured I'd ask for an extension for him.
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  #94  
Old October 13th, 2009, 08:43 AM

binarysolo binarysolo is offline
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Default Re: Summer Madness, a game of strategic exploration.

Actually, I would like to get an 24-48hr extension for him (or perhaps look for a sub), as I just negotiated peace with him and had other plans, though if he's AI/staling out I'd like to grab part of the carcass, understandably.
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  #95  
Old October 13th, 2009, 09:04 AM

Elegy Elegy is offline
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Default Re: Summer Madness, a game of strategic exploration.

48-hour extension granted. Do the other players want me to start readying a sub for Fomoria, or should I just set him to AI and be done with it?

I am concerned that certain nations have significantly more to gain out of the situation than others should Fomoria be set to continual staling or AI, which would be less fair to those who have negotiated NAPs with Fomoria or are not readily adjacent to it with fresh troops. Let me know what you guys think about this.
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  #96  
Old October 16th, 2009, 01:49 PM

Elegy Elegy is offline
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Default Re: Summer Madness, a game of strategic exploration.

I managed to get my dormmate to sub for a few turns until we get a new Fomorian player, woot! Adjust your strategies accordingly.

I will have him create an account after he submits his turn.
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  #97  
Old October 16th, 2009, 03:04 PM

binarysolo binarysolo is offline
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Default Re: Summer Madness, a game of strategic exploration.

(Please disregard my former message.)

Can the Fomorian player please drop me a PM, thanks.

Last edited by binarysolo; October 16th, 2009 at 03:12 PM.. Reason: request unnecessary
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  #98  
Old October 16th, 2009, 03:27 PM

Elegy Elegy is offline
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Default Re: Summer Madness, a game of strategic exploration.

Okay. This is kind of a logistical clusterf*ck right now but here's the low down.

1) My dormmate "Dirge" has submitted a turn for this round just to defend Fomoria, move research around, etc. He is unable to get forum access immediately since it needs to be verified by the admins here.

2) Ossa is going to take over Fomoria permanently after this turn in the spirit of strategic exploration. I ask that all of you leave whatever metagame baggage and prior encounters with Ermor behind. Those with diplomatic dealings with Fomoria, please PM Ossa directly.

3) I will extend the turn by 24 hours in case people need to change their positions, minds, whatever due to a non-AI Fomoria. Ye gawds, I didn't do this in time.

Last edited by Elegy; October 16th, 2009 at 03:52 PM..
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  #99  
Old October 18th, 2009, 11:16 AM

binarysolo binarysolo is offline
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Default Re: Summer Madness, a game of strategic exploration.

I'd like to get a 24hr extension for myself NEXT turn due to upcoming work for the next two days.

In addition, I am asking a friend to sub for me for the next week (10/24-11/1) since I will be traveling. I'm handing him my forum account and Dom3 email so he'll be able to deal with everything. All NAPs and other forms of agreement will be respected.
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  #100  
Old October 18th, 2009, 01:36 PM

Raiel Raiel is offline
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Default Re: Summer Madness, a game of strategic exploration.

I got hit with the movement bug while trying to invade Fomoria's capitol. I'm raising the question of a roll-back&force-host (no resubmission of turns) on the off chance it won't hit again. Frankly, I probably have more to lose than to gain as I can probably expect to lose at least one additional SC on a re-host, but bugs really piss me off. What are everyone's thoughts?
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