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				October 27th, 2009, 05:30 AM
			
			
			
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 Second Lieutenant |  | 
					Join Date: Sep 2007 
						Posts: 434
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				 Re: Crusaders - Mod Heavy Ea game [Game Started!] 
 Not really.  You did curse some thugs though, and the injuries will take a while to heal. |  
	
		
	
	
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				October 27th, 2009, 06:29 AM
			
			
			
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 Corporal |  | 
					Join Date: Aug 2008 
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				 Re: Crusaders - Mod Heavy Ea game [Game Started!] 
 You managed to kill undead chaff and some raksh demons. But I was surprised that your pretender didn't do more dmg |  
	
		
	
	
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				October 30th, 2009, 10:41 AM
			
			
			
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 Sergeant |  | 
					Join Date: Jul 2009 Location: New York City 
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				 Re: Crusaders - Mod Heavy Ea game [Game Started!] 
 Crap i just realized i am stuck at work and forgot to submit my 2H file. could I have a six hour extension please if you get this in time? |  
	
		
	
	
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				October 30th, 2009, 11:28 AM
			
			
			
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 Corporal |  | 
					Join Date: Jan 2009 Location: Modena, Italy 
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				 Re: Crusaders - Mod Heavy Ea game [Game Started!] 
 
	Quote: 
	
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					Originally Posted by SciencePro  Crap i just realized i am stuck at work and forgot to submit my 2H file. could I have a six hour extension please if you get this in time? |  Duly noted and executed.
 
By the way, how's the game going? It's kinda odd admining a game of which I have no information whatsoever  |  
	
		
	
	
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				October 31st, 2009, 08:21 AM
			
			
			
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 Sergeant |  | 
					Join Date: Jul 2009 Location: New York City 
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				Thanked 9 Times in 7 Posts
			
		
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				 Re: Crusaders - Mod Heavy Ea game [Game Started!] 
 Thanks for the help! 
 The game is going okay. Lots of fighting going on. Oceania seems to be winning at the moment.
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				October 31st, 2009, 03:43 PM
			
			
			
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 Corporal |  | 
					Join Date: Aug 2008 
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				 Re: Crusaders - Mod Heavy Ea game [Game Started!] 
 I have bad news for you, the Sidhs have hung the last rebel of arcocephale   |  
	
		
	
	
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				November 1st, 2009, 04:59 PM
			
			
			
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 National Security Advisor |  | 
					Join Date: Nov 2006 Location: Oxford, UK 
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				 Re: Crusaders - Mod Heavy Ea game [Game Started!] 
 Gave myself a 24 hour postponement.
 I'm really having trouble keeping up with the 48 hour schedule. Would anyone else favour a move to 72 hours?
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			| The Following User Says Thank You to llamabeast For This Useful Post: |  |  |  
	
		
	
	
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				November 1st, 2009, 05:01 PM
			
			
			
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 Second Lieutenant |  | 
					Join Date: Sep 2007 
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				 Re: Crusaders - Mod Heavy Ea game [Game Started!] 
 Me! |  
	
		
	
	
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				November 1st, 2009, 05:33 PM
			
			
			
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 Corporal |  | 
					Join Date: Aug 2008 
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				 Re: Crusaders - Mod Heavy Ea game [Game Started!] 
 The game is starting to require a lot of micromanagement and thinking so I am not against a 72h quickhost after this turn. 
Even if you gave yourself a 24h delay I hope you will be able to send your turn tonight Llama   |  
	
		
	
	
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				November 1st, 2009, 10:46 PM
			
			
			
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 Sergeant |  | 
					Join Date: Jul 2009 Location: New York City 
						Posts: 355
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				 Re: Crusaders - Mod Heavy Ea game [Game Started!] 
 yeah sure 72 is fine. There is only an hour left on the timer, Llama, are you sure your extension went through? |  
	
		
	
	
	
	
	
	
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