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  #41  
Old November 9th, 2009, 06:05 PM

Folket Folket is offline
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Default Re: FastBlitz - Running

Last updated at 22:05 GMT on Monday November 9th
Current time: 22:04 GMT

Does not seem correct.
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  #42  
Old November 9th, 2009, 09:17 PM
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Graeme Dice Graeme Dice is offline
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Default Re: FastBlitz - Running

I'm not sure I understand what your statement means?
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  #43  
Old November 9th, 2009, 09:50 PM
Squirrelloid Squirrelloid is offline
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Default Re: FastBlitz - Running

timestamp from llamaserver. Current time and time the server last updated. He's commenting that the server last updated 1 minute in the future...
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  #44  
Old November 9th, 2009, 09:59 PM
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Graeme Dice Graeme Dice is offline
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Default Re: FastBlitz - Running

Gotcha
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  #45  
Old November 26th, 2009, 03:05 AM
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Default Re: FastBlitz - Running

Could we have an extension for this turn/next turn? I'm going to be traveling for Thanksgiving and will have only spotty internet access.
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  #46  
Old November 26th, 2009, 04:01 AM
Squirrelloid Squirrelloid is offline
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Default Re: FastBlitz - Running

Quote:
Originally Posted by AdmiralZhao View Post
Could we have an extension for this turn/next turn? I'm going to be traveling for Thanksgiving and will have only spotty internet access.
Only if you promise to actually attack me already. =P
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  #47  
Old November 26th, 2009, 11:27 AM
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Default Re: FastBlitz - Running

Yep. I'll extend the interval to 100 hours for this weekend.
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  #48  
Old November 29th, 2009, 07:24 PM
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Default Re: FastBlitz - Running

The weather outlook for Ryleh for the next few months: scattered firestorms, with a 100% chance of pain.
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  #49  
Old November 30th, 2009, 03:35 AM
Squirrelloid Squirrelloid is offline
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Default Re: FastBlitz - Running

Well, I'm out first. I suppose that isn't too surprising as the only nation that didn't get a corner.

Also, Ashdod really suffers under 300% gold/resources - i just couldn't build enough units to deal with Abysia's cheaper but still quite good troops. No way I can beat 10:1 odds against them. So yes, I could have a handful more sacreds than usual - but not enough more to matter. (If I were fighting BL only, sure, but Abysian troops are good enough to overwhelm me in quantity - ouch).

Should have remembered Namad's after-action description of his problems with Ashdod in NvV3 which ran at a mere 150% gold/res, due entirely to not having enough oomph with a magic/sacred based fighting force against the much larger than normal armies he was contending against.
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  #50  
Old November 30th, 2009, 10:37 AM
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Default Re: FastBlitz - Running

Quote:
Originally Posted by AdmiralZhao View Post
The weather outlook for Ryleh for the next few months: scattered firestorms, with a 100% chance of pain.
Ouch. I haven't looked at the turn yet, but I can guess what happened. So I suppose I should have seen it coming My Starspawn definitely need some asbestos underpants.

Yeah, Squirrelloid (sorry to see you go!) has an interesting point to make. And I thought Abysia would be at some disadvantage too, what with their cap only mages and sacreds.

But with the game parameters being what they are, the Admiral can crank out ridiculous hordes of superb troops (now all heading my way ), who I don't believe suffer from supply problems (again, something I didn't think would be an issue, but some of those R'lyeh mega-armies were having that problem - maybe not any more though ).

Oh, and the research boost seems to have allowed him access to some nasty Fire spells fairly quickly. I just hope R'lyeh can research up some counters before it's too late. And with all the troops and mages floating around, I think SCs and thugs will be somewhat marginalized (not enough gems to summon and equip enough to kill all those units fast enough). Again, something Squirrelloid and I noticed with Ashdod in NvV3, and that was only at 150% settings.

And yes, I'm most definitely writing this as a warning to
Graeme Dice and Folket - don't let the world end in Fire!
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