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  #41  
Old November 15th, 2009, 11:37 PM

Trumanator Trumanator is offline
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Default Re: Cripple Fight 2: The Lamepire Strikes Back!

Urgh, I hate to ask for a rollback, but I DID give notice on all my games, and PMed as well. If its going to piss everyone off I'll just see if I can roll with it though. I haven't looked at my turn yet, so if we're going to roll back I won't bother.
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  #42  
Old November 16th, 2009, 01:57 AM

Valerius Valerius is offline
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Default Re: Cripple Fight 2: The Lamepire Strikes Back!

Trumanator, I'm very sorry about that. Burnsaber has been covering for me this weekend since I haven't been available. It looks like we needed more time than the 48 hours hosting was delayed.

I don't like rollbacks but I think we should in this case. As far as I know, nobody is at war yet so I don't think we have to worry about that aspect of a rollback. I'd like to get opinions on this, though. Are there any objections to a rollback?
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  #43  
Old November 16th, 2009, 02:10 AM
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Default Re: Cripple Fight 2: The Lamepire Strikes Back!

Sorry about the stale, it was intention to look up the game yesterday, but I kind of "forgot". (damn you, thatguywiththeglasses.com!)
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  #44  
Old November 16th, 2009, 03:15 AM
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Default Re: Cripple Fight 2: The Lamepire Strikes Back!

But I got the Chalice through a random event last turn!!!1111oneoneoneone

Nah, LA Acro doesn't care about rollback or not.
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  #45  
Old November 16th, 2009, 04:36 PM

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Default Re: Cripple Fight 2: The Lamepire Strikes Back!

Ok, the game has been rolled back so that Trumanator (Abysia) can submit a turn. Only he should send a turn file. Once he does I will force host the game. When the turn re-hosts please be sure to delete your old 2h files. Thanks.
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  #46  
Old November 16th, 2009, 05:20 PM

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Default Re: Cripple Fight 2: The Lamepire Strikes Back!

The game has now re-hosted. Please be sure to use the latest turn 9 you received, not the original one.
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  #47  
Old November 17th, 2009, 02:27 PM

Valerius Valerius is offline
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Default Re: Cripple Fight 2: The Lamepire Strikes Back!

Wow, three cheaters on one turn.

The other strange thing is that a commander disappeared from my capitol. Maybe this was caused by me not following my own advice and deleting the old 2h file before submitting last turn? OTOH I'm fairly certain I never downloaded the first, pre-rollback, turn 9. Did anyone have a Bean Sidhe show up on their doorstep?
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  #48  
Old November 17th, 2009, 02:32 PM

Zeldor Zeldor is offline
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Default Re: Cripple Fight 2: The Lamepire Strikes Back!

It's enough if one person cheats and submits old .2h file. I'd ask llambeast to check the situation, find the person behind it and ban him from MP completely, if it's what happened here.

Explanation is simple - someone uses old .2h file and game sees it as valid [game name is fine, turn is fine, nation is fine], but every rollbacks makes some changes in IDs, and it's how things are stored. And there are some weird things that happen if you submit .2h file with IDs different than those you should have. It's usually commanders becoming troops and other way around, magic paths suddenly appearing, you getting commanders in weird places [or scouts becoming commanders and attacking], I have even seen 4 air queens after rollback.
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  #49  
Old November 17th, 2009, 02:41 PM

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Default Re: Cripple Fight 2: The Lamepire Strikes Back!

It's possible that someone deliberately submitted a 2h file from the first, pre-rollback, turn 9 but I think probably it was accidental. But llama would be able to tell who submitted the wrong 2h file?

From what you are saying we can't just play though it since random commanders appearing is, to say the least, unbalancing. I hate rollbacks even more now.
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  #50  
Old November 17th, 2009, 02:47 PM

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Default Re: Cripple Fight 2: The Lamepire Strikes Back!

Yeah, that's why rollbacks are avoided whenever possible. I don't think you can submit old file by accident [well, theoretically you can ignore all warnings, info and just forward old email to llamaserver...]. You shouldn't be even able to open new file with old .2h sitting in the folder ["unit2com incosistency" is the error for .2h file with different IDs than .trn file].
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