|
|
|
|
|
November 19th, 2009, 03:53 PM
|
|
Sergeant
|
|
Join Date: Jul 2009
Location: New York City
Posts: 355
Thanks: 59
Thanked 9 Times in 7 Posts
|
|
Re: Momentum 2 - Running
I just responded in the sub thread that I would like to take AOE's place
|
November 19th, 2009, 08:12 PM
|
Major General
|
|
Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
|
|
Re: Momentum 2 - Running
Welcome to the game SciencePro! Please PM me your e-mail and I'll make the change.
|
November 19th, 2009, 08:54 PM
|
Major General
|
|
Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
|
|
Re: Momentum 2 - Running
I just realized AOE sent in a turn a few hours ago and the game hosted. SciencePro, the only real difference between the current game situation and my sub post is that the war is two turns old and Mictlan has sent squads of pegasus riders and small forces of his sacreds to raid me and I've been trying to fend them off. Pan has been very lazy and not attacked me at all. In fact, Pan may be planning on betraying Mictlan so if you'd like to rethink your alliance with him Van would be interested in talking.
|
November 19th, 2009, 08:58 PM
|
Captain
|
|
Join Date: Jan 2008
Posts: 913
Thanks: 21
Thanked 53 Times in 33 Posts
|
|
Re: Momentum 2 - Running
Quote:
Originally Posted by Valerius
I just realized AOE sent in a turn a few hours ago and the game hosted. SciencePro, the only real difference between the current game situation and my sub post is that the war is two turns old and Mictlan has sent squads of pegasus riders and small forces of his sacreds to raid me and I've been trying to fend them off. Pan has been very lazy and not attacked me at all. In fact, Pan may be planning on betraying Mictlan so if you'd like to rethink your alliance with him Van would be interested in talking.
|
Lol, nice try.
|
November 20th, 2009, 05:28 PM
|
|
Major
|
|
Join Date: Mar 2008
Posts: 1,099
Thanks: 56
Thanked 122 Times in 48 Posts
|
|
Re: Momentum 2 - Running
Thanks for subbing in SciencePro. My apologies to everyone for my departure. A special apology to Psycho. In the end I had a lot less time to conduct my turns and the additional diplomacy made it much more stressful. Again, the game wasn't un-fun because of anything you did in particular, it was un-fun because I promised not to pursue the course of action I wanted most to do.
Good luck to you all.
|
November 20th, 2009, 07:47 PM
|
Captain
|
|
Join Date: Jan 2008
Posts: 913
Thanks: 21
Thanked 53 Times in 33 Posts
|
|
Re: Momentum 2 - Running
I still haven't heard from SciencePro. Can we have a 24h delay.
|
November 20th, 2009, 08:37 PM
|
Major General
|
|
Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
|
|
Re: Momentum 2 - Running
He PM'd me that he'd have a chance to complete his turn today. But I went ahead and postponed hosting by 24 hours.
|
November 21st, 2009, 04:17 PM
|
|
Sergeant
|
|
Join Date: Jul 2009
Location: New York City
Posts: 355
Thanks: 59
Thanked 9 Times in 7 Posts
|
|
Re: Momentum 2 - Running
Yes thanks for the extension. I said I didn't need it, but it actually turns out to be a good since I want to PM with everyone first before I decide what to do.
I will defiantly have my turn in by the new deadline. After that, you can expect me to play pretty fast.
|
November 21st, 2009, 10:32 PM
|
Captain
|
|
Join Date: Jan 2008
Posts: 913
Thanks: 21
Thanked 53 Times in 33 Posts
|
|
Re: Momentum 2 - Running
Can I have another 24h extension?
|
November 21st, 2009, 11:38 PM
|
Major General
|
|
Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
|
|
Re: Momentum 2 - Running
Sure; hosting has been postponed 24 hours.
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|