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November 21st, 2009, 02:21 PM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: Warcry - new semi-rand game :)
Ok, it looks like llamaserver did not like the rollback and commited suicide...
Next turn due: 00:00 GMT on Thursday January 1st
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November 21st, 2009, 04:18 PM
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BANNED USER
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Join Date: Mar 2009
Location: Seattle
Posts: 868
Thanks: 56
Thanked 42 Times in 33 Posts
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Re: Warcry - new semi-rand game :)
hmm. i request a turn resend and it sent me turn 9. the server page says we're on turn 10. i assume this is the whole committing suicide thing
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November 21st, 2009, 04:23 PM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: Warcry - new semi-rand game :)
Yeah, I cotnacted llamabeast, we have to wait, I don't think I can do anything.
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November 22nd, 2009, 06:29 AM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: Warcry - new semi-rand game :)
I will try to get us to turn10
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November 22nd, 2009, 11:35 AM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: Warcry - new semi-rand game :)
Game seems to be lost in time and space - it no longer appears on llamaserver. I hope llamabeast appears soon to fix it.
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November 22nd, 2009, 05:36 PM
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General
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Join Date: Sep 2004
Location: Irving, TX
Posts: 3,207
Thanks: 54
Thanked 60 Times in 35 Posts
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Re: Warcry - new semi-rand game :)
I'm getting a bit confused (as I think the llamaserver is as well). I got a turn 11, which I did and sent in, then I got a rollback to turn 10, which I have not touched yet, since the game still appears to be lost in time and space (it's not showing on the llamaserver status page).
The llamaserver appears to be acting up elsewhere as well (Overlords).
__________________
Be forewarned, anything I post is probably either 1) Sophomoric humor, 2) Satire, 3) A gross exaggeration of the power I currently possess, 4) An outright lie, or 5) Drunken ramblings.
I occasionally post something useful.
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November 22nd, 2009, 05:38 PM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: Warcry - new semi-rand game :)
It hosted non-existent turn10, which was not supposed to happen [especially with timer like that], so I rolled back to turn10, just to see that it contains turn9. So I went for the remaining solution - tried to roll back to turn9 so I can force host to generate proper turn 10. And then game vanished [when using rollback to turn9].
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November 22nd, 2009, 07:54 PM
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Major
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Join Date: Dec 2006
Posts: 1,226
Thanks: 12
Thanked 86 Times in 48 Posts
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Re: Warcry - new semi-rand game :)
I think the global stale to turn 11 was the best option to clear out Ling's bad .trn file instead of a rehost, especially given that it was actually working. =)
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November 22nd, 2009, 08:31 PM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: Warcry - new semi-rand game :)
Like I'm a prophet! Now it looks like awesome solution indeed.
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November 22nd, 2009, 09:24 PM
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Major
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Join Date: Dec 2006
Posts: 1,226
Thanks: 12
Thanked 86 Times in 48 Posts
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Re: Warcry - new semi-rand game :)
I know, just saying if you can get back there with some tinkering I think that would be a fine resolution...
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