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November 23rd, 2009, 02:48 PM
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BANNED USER
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Join Date: Jul 2008
Location: Tacoma WA, USA
Posts: 1,314
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Thanked 72 Times in 50 Posts
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Re: Fracture - LA Game, We're full - pre-game hassle.
Yeah, I don't really see agartha being a major UW competitor.
RE: maps, I'd just like to say that I find Alexander a little hard on the eyes. GotG is good though, as is AoM.
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November 23rd, 2009, 02:59 PM
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Captain
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Join Date: Aug 2008
Location: Finland
Posts: 827
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Thanked 27 Times in 27 Posts
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Re: Fracture - LA Game, We're full - pre-game hassle.
AoM Orc looks interesting, and 32 water provinces would do the trick. I did a version of Glory of Gods which is modded so that no-one can start in a province that has less than three neighbors, but it still has 47 water provinces which is a tad high. Multilayer map also has 64 water provs which is way too much. World of Symmetry has certain bad qualities (preset starting positions iirc, room for two water nations, and it has some mapwide acces portals at least from when I last played it). Alexander has preset positions for everyone but Ermor and R'lyeh, but otherwise it'd be good.
So, basically in my eyes it'd be a competition between Glory of Gods with the starting points modded and AoM Orcs.
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November 23rd, 2009, 03:04 PM
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Major General
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Join Date: Jun 2009
Posts: 2,157
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Re: Fracture - LA Game, We're full - pre-game hassle.
The Glory of Gods water provinces are broken up pretty well - i imagine some of those will stay indie for quite some time.
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November 23rd, 2009, 03:09 PM
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Captain
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Join Date: Aug 2008
Location: Finland
Posts: 827
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Thanked 27 Times in 27 Posts
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Re: Fracture - LA Game, We're full - pre-game hassle.
Well, the seas are ordered to two parts, 13 provs for the smaller and rest for the bigger if I remember correctly. R'lyeh would want to start in the bigger one, otherwise it'd be kind of.. dead. Sooner than you can say "hey we have an underwater insanity spreading neighbor! Let's take care of him!". And the map has some imbalance with having few farmlands in a clump while others need to survive almost solely on waste/mountain lands. It's not an awful map still though
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November 23rd, 2009, 03:17 PM
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Private
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Join Date: May 2009
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Re: Fracture - LA Game, We're full - pre-game hassle.
There's Spring rain (321 land + 29 sea), there is even a version with starts for each LA nations ...
And PlanetRorshach (335 + 40).
Maybe PlanetTorshach is the most balanced of all, but it's a little big (a little more than 16 provinces per land nations) ...
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November 23rd, 2009, 03:41 PM
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Major General
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Join Date: Jun 2009
Posts: 2,157
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Thanked 116 Times in 73 Posts
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Re: Fracture - LA Game, We're full - pre-game hassle.
350+ provinces is way too big. We want the game to actually end sometime.
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November 23rd, 2009, 03:50 PM
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Private
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Join Date: May 2009
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Re: Fracture - LA Game, We're full - pre-game hassle.
Thinking of it, how will be decided victory ?
If it's the last nation alive, the game will be long, no matter if the map has 250 provinces or 350 ...
(Glory of the Gods is fine with me, too)
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November 23rd, 2009, 05:43 PM
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Captain
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Join Date: Aug 2008
Location: Finland
Posts: 827
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Thanked 27 Times in 27 Posts
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Re: Fracture - LA Game, We're full - pre-game hassle.
Yes, last man standing, or also known as "when someone has grown in power enough for everyone else to declare him/her/it a winner". I will update this into the main post.
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November 23rd, 2009, 06:52 PM
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Major General
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Join Date: Jun 2009
Posts: 2,157
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Thanked 116 Times in 73 Posts
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Re: Fracture - LA Game, We're full - pre-game hassle.
Please Quitti, make it something like 'hold 7 capitols for 3 turns'. Last man standing just leads to games that go on *forever*.
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November 23rd, 2009, 07:09 PM
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General
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Join Date: Mar 2007
Location: Japan
Posts: 3,691
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Thanked 397 Times in 200 Posts
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Re: Fracture - LA Game, We're full - pre-game hassle.
Well, being one of the nations that actually does have amphibious troops, I don't have any objections to Glory of the Gods.
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