|  | 
| 
 
 
 
 
 
 
 
 
    
    
 |  | 
 
 
	
		|  |  |  
	
	
		
	
	
	| 
			
			 
			
				November 24th, 2009, 06:21 PM
			
			
			
		 |  
	| 
		
			|  | 
 Second Lieutenant |  | 
					Join Date: Mar 2008 Location: Treviso; Italy 
						Posts: 420
					 Thanks: 22 
		
			
				Thanked 19 Times in 13 Posts
			
		
	      |  |  
    
	| 
				 Re: OT: Make a mod  nation of this! 
 I think we just screwed any possibility for this mod to exist |  
	
		
	
	
	| 
			
			 
			
				November 24th, 2009, 06:31 PM
			
			
			
		 |  
	| 
		
			
			| 
 BANNED USER |  | 
					Join Date: Sep 2008 
						Posts: 29
					 Thanks: 19 
		
			Thanked 1 Time in 1 Post
		
	      |  |  
    
	| 
				 Re: OT: Make a mod  nation of this! 
 No way, this mod is gonna HAPPEN, even if I have to learn to mod and make it myself.  
 ...or preferably, get some dirt on one of the Dom 3 community's talented modders and blackmail him into doing it.
 |  
	
		
	
	
	| 
			
			 
			
				November 24th, 2009, 07:35 PM
			
			
			
		 |  
	| 
		
			|  | 
 Corporal |  | 
					Join Date: Dec 2008 Location: Virginia, United States 
						Posts: 151
					 Thanks: 32 
		
			
				Thanked 62 Times in 21 Posts
			
		
	      |  |  
    
	| 
				 Re: OT: Make a mod  nation of this! 
 *cough* Sombre *cough* quantum mechanic *cough*
 Excuse me.
 |  
	
		
	
	
	| 
			
			 
			
				November 25th, 2009, 04:57 AM
			
			
			
		 |  
	| 
		
			
			| 
 Second Lieutenant |  | 
					Join Date: Jun 2009 
						Posts: 403
					 Thanks: 15 
		
			
				Thanked 28 Times in 21 Posts
			
		
	      |  |  
    
	| 
				 Re: OT: Make a mod  nation of this! 
 The real question is whether it'd be better to have a nation of independent pokemon, or if it'd be more fun to have a nation of pokemon trainers going around collecting an army. Wussy recruitable troops (policewoman, etc), but Trainers have a few pokemon go with them into battle--which serves to protect them while they try to Control other pokemon.
 I remember in I think a Greenskin mod thread the idea of giving recruitables unreversable forestshapes etc. to differentiate the units into forest or night orcs. I have this wonderful image in my mind of Evolving an Eevee and then having her move to the water to become a Vaporeon...
 
 Is there a way to hijack the Summon Animals 'gets different animals in different terrain' effect for a summon spell?
 
 Alternately, I would be content with replacing the sprites for animals with Pokemon. Cast Animal Horde and get a hundred Rattata. Call of the Winds summons a dozen Pidgeys with their Pidgeotto commander...
 |  
	
		
	
	
	| 
			
			 
			
				November 25th, 2009, 05:26 AM
			
			
			
		 |  
	| 
		
			|  | 
 Second Lieutenant |  | 
					Join Date: Mar 2008 Location: Treviso; Italy 
						Posts: 420
					 Thanks: 22 
		
			
				Thanked 19 Times in 13 Posts
			
		
	      |  |  
    
	| 
				 Re: OT: Make a mod  nation of this! 
 well, replacing old sprites seems possible... |  
	
		
	
	
	| 
			
			 
			
				November 25th, 2009, 06:49 AM
			
			
			
		 |  
	| 
		
			|  | 
 General |  | 
					Join Date: Feb 2007 Location: R'lyeh 
						Posts: 3,861
					 Thanks: 144 
		
			
				Thanked 403 Times in 176 Posts
			
		
	      |  |  
    
	| 
				 Re: OT: Make a mod  nation of this! 
 
	Quote: 
	
		| 
					Originally Posted by Scarmiglione  No way, this mod is gonna HAPPEN, even if I have to learn to mod and make it myself.  
 ...or preferably, get some dirt on one of the Dom 3 community's talented modders and blackmail him into doing it.
 |  
	Quote: 
	
		| 
					Originally Posted by vladikus  *cough* Sombre *cough* quantum mechanic *cough* |  I proposed numerous awesome additions to his mod nations to Sombre, and not one of them got implemented. If you manage to get him to make this mod, I'll give you a cookie. |  
	
		
	
	
	| 
			
			 
			
				November 25th, 2009, 06:59 AM
			
			
			
		 |  
	| 
		
			|  | 
 Second Lieutenant |  | 
					Join Date: Mar 2008 Location: Treviso; Italy 
						Posts: 420
					 Thanks: 22 
		
			
				Thanked 19 Times in 13 Posts
			
		
	      |  |  
    
	| 
				 Re: OT: Make a mod  nation of this! 
 i think is pretty hard to find dirt on someone here, but you can always invent it...now to be serious...
 #secondshape(like the one dragons/werewolf have) to simulate evolutions
 sprite-changing animals to pokemon
 all of this is possible and easy, just time consuming
 override r'lyeh--> domsummon+void site(aka the pc where you left your pokemon)
 this i have no idea on how to do it
 
 wow, i should be studing for university tests and my main concern is theorical talk about pokemons...
 |  
	
		
	
	
	| 
			
			 
			
				November 25th, 2009, 09:06 AM
			
			
			
		 |  
	| 
		
			|  | 
 Corporal |  | 
					Join Date: Dec 2008 Location: Virginia, United States 
						Posts: 151
					 Thanks: 32 
		
			
				Thanked 62 Times in 21 Posts
			
		
	      |  |  
    
	| 
				 Re: OT: Make a mod  nation of this! 
 Problem would be making all the attack sprites, that could take a while. So the sprites are only halfway done. |  
	
		
	
	
	| 
			
			 
			
				November 25th, 2009, 11:39 AM
			
			
			
		 |  
	| 
		
			|  | 
 Sergeant |  | 
					Join Date: Feb 2007 Location: Northern VA, USA 
						Posts: 321
					 Thanks: 51 
		
			
				Thanked 28 Times in 20 Posts
			
		
	      |  |  
    
	| 
				 Re: OT: Make a mod  nation of this! 
 
	Quote: 
	
		| 
					Originally Posted by vladikus  :-OIt was a joke!!!
 
 
 What have I done?
 |  You let the insanity out of its cage. There is no going back now. Embrace the madness!    
Actually, Pokéthulhu  might fit well with Dominions....   |  
	
		
	
	
	| 
			
			 
			
				November 25th, 2009, 11:51 AM
			
			
			
		 |  
	| 
		
			|  | 
 Second Lieutenant |  | 
					Join Date: Jan 2004 Location: Denmark 
						Posts: 471
					 Thanks: 23 
		
			
				Thanked 28 Times in 16 Posts
			
		
	      |  |  
    
	| 
				 Re: OT: Make a mod  nation of this! 
 
	Quote: 
	
		| 
					Originally Posted by vladikus  Problem would be making all the attack sprites, that could take a while. So the sprites are only halfway done. |  It shouldn't be a problem, if you split one of the sprites into parts. With a little creativity you can attach them a little different and a little bit painting should do it. |  
	
		
	
	
	
	
	
	
	| Thread Tools |  
	|  |  
	| Display Modes |  
	
	| 
		 Linear Mode |  
	| 
	|  Posting Rules |  
	| 
		
		You may not post new threads You may not post replies You may not post attachments You may not edit your posts 
 HTML code is On 
 |  |  |  |  |