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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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  #231  
Old December 10th, 2009, 08:59 PM
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Default Re: Conceptual Balance Mod 1.6

Perhaps a visual would be helpful:

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Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?

Last edited by vfb; December 10th, 2009 at 09:18 PM..
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  #232  
Old December 10th, 2009, 09:07 PM

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Default Re: Conceptual Balance Mod 1.6

indeed, a visual would help. I don't see one though :P
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  #233  
Old December 10th, 2009, 09:17 PM

Frozen Lama Frozen Lama is offline
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Default Re: Conceptual Balance Mod 1.6

really sorry man, but it doesn't work either. says its forbiddon
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  #234  
Old December 10th, 2009, 09:37 PM

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Default Re: Conceptual Balance Mod 1.6

Well, in that case they should all have like def 16 because of pr0 kung fu skills!
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  #235  
Old December 10th, 2009, 09:52 PM
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Default Re: Conceptual Balance Mod 1.6

Definitely awe. They should have awe. And a new sprite.
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Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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  #236  
Old December 13th, 2009, 06:03 PM
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Default Re: Conceptual Balance Mod 1.6

If that's the case, doesn't the hp reduction on Jomon's troops seem a bit racist then?

Also from a balance and thematic perspective it doesn't seem to make much sense that your average samurai is less hardy than some stock militia ...

Also Jomon troops suck enough as it is.
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  #237  
Old December 13th, 2009, 06:11 PM
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Default Re: Conceptual Balance Mod 1.6

Exactly, Dom3 is teh racist, towards Vaetti. Get me the UN on the phone!
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Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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  #238  
Old December 14th, 2009, 08:35 AM

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Default Re: Conceptual Balance Mod 1.6

I don't know if that's the reason they have 9 hp. I just suspect it is. If it is then it might be nice if the description mentioned that Jomonese (not japanese) are a bit smaller than your average people, much in the same way that Ulmish are a bit brawnier.

Changing it could help Jomon's samurai I guess but there are better ways to do that. Like giving them all better morale, since they're based on samurai myths.
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  #239  
Old December 14th, 2009, 01:12 PM
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Default Re: Conceptual Balance Mod 1.6

QM:
Smoking Mirror is a really overpriced yet crappy pretender chassis. The chassis could cost 0 pts and it would still be bad.

Maybe drop it to 30-40 pts and increase the innate dominion to 4? It might at least be playable then (assuming you wanted to play Mictlan without a big bless).
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  #240  
Old December 14th, 2009, 04:28 PM

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Default Re: Conceptual Balance Mod 1.6

I remember a guide stating how awesome and broken it was.

Admittedly since I don't remember who wrote the guide it could have been an effort by one of the vocal but awful players.
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