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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Multiplayer and AARs

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  #11  
Old December 10th, 2009, 03:48 PM
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Default Re: Mooseknight: EA 12-nation game, Recruiting, 8 / 12

Sign me up for C'tis.
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  #12  
Old December 10th, 2009, 05:12 PM

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Default Re: Mooseknight: EA 12-nation game, Recruiting, 8 / 12

Wow, I didn't realize this already had a thread!

This is probably the game you were talking about on irc, I told you to put me down as playing... but I wasn't very clear and I hadn't chosen a nation... and 12people requested to play before me so I guess I'm sitting this one out?

If someone else doesn't wanna play lemme know and then I'll pick a nation then I guess, otherwise have fun maybe I'll play in another game
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  #13  
Old December 10th, 2009, 05:34 PM
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Default Re: Mooseknight: EA 12-nation game, Send Pretenders

Sorry namad! I forgot to leave a spot for you, and the game filled up really fast.

If someone decides to bow out, you get first dibs.


@Everyone: Mooseknight is up, please email your gods to the llamaserver.
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Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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  #14  
Old December 10th, 2009, 06:04 PM

Belac Belac is offline
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Default Re: Mooseknight: EA 12-nation game, Send Pretenders

I will have a god up tonight or tomorrow night. I have the stats, just need to download the mods.
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  #15  
Old December 10th, 2009, 07:31 PM

Frozen Lama Frozen Lama is offline
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Default Re: Mooseknight: EA 12-nation game, Send Pretenders

just a couple questions: exploits are ok. does that include copying bogus's orders? i don't care either way, but just clairifying.

and 2, this map has preplaced starts, but we will be randomizing who gets what right?
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  #16  
Old December 10th, 2009, 08:22 PM

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Default Re: Mooseknight: EA 12-nation game, Send Pretenders

Someone had better take a forest lord. You can't have a game called mooseknight with no moose!
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  #17  
Old December 10th, 2009, 08:41 PM
Squirrelloid Squirrelloid is offline
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Default Re: Mooseknight: EA 12-nation game, Send Pretenders

Quote:
Originally Posted by rdonj View Post
Someone had better take a forest lord. You can't have a game called mooseknight with no moose!
Clearly we need some preset poptypes that include mooseknights.

Game winner is the person who assembles the largest army of mooseknights by turn 40 or 50?
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  #18  
Old December 10th, 2009, 08:44 PM

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Default Re: Mooseknight: EA 12-nation game, Send Pretenders

deepwell and then troll kings court ftw!
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  #19  
Old December 10th, 2009, 08:49 PM
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Default Re: Mooseknight: EA 12-nation game, Send Pretenders

Quote:
Originally Posted by Frozen Lama View Post
just a couple questions: exploits are ok. does that include copying bogus's orders? i don't care either way, but just clairifying.

and 2, this map has preplaced starts, but we will be randomizing who gets what right?
Yes you can copy Bogus's orders. Or the Troll Archer's, which is probably what you really want.

The only valid start locations are the 12 corner provinces. Nation placement is random.
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Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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  #20  
Old December 10th, 2009, 10:29 PM

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Default Re: Mooseknight: EA 12-nation game, Send Pretenders

Help! How do I install the CBM (and other mods) on a mac?

Also, the map crashes my Dominions game when I load it.
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