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  #301  
Old December 18th, 2009, 09:24 PM

Psycho Psycho is offline
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Default Re: Momentum 2 - Running

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I do have the advantage of the accumulate income (though I'm not sure I've capitalized very well on that) but you have a 700 gold income advantage now and since we take turns exchanging provinces once you take back the ones I've raided recently your strong dominion in those provinces will push your income far ahead of mine.
That's an "if", not a "when".

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A better question is how did you get enough blood slaves for that army of vampire lords you've got.
I summoned them one by one over a looong period of time. They were pretty much central to my strategy.
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  #302  
Old December 19th, 2009, 02:39 AM

Valerius Valerius is offline
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Default Re: Momentum 2 - Running

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A better question is how did you get enough blood slaves for that army of vampire lords you've got.
I summoned them one by one over a looong period of time. They were pretty much central to my strategy.
I also found it took a long time to accumulate them the one time I tried it which is why I'm impressed with how many you have.

I've got a bit of a problem. Whenever I try to view my turn I get a message that "turn file is corrupted" and the game quits. I found this thread on the topic and I'll try the suggestions mentioned there, though they didn't work in that case. In that case the problem resolved itself by having the person with the message stale a turn. If I am the only one affected by this I'm inclined to do the same. Could I ask, though, that the Pan vs. Van/Mictlan war be put on hold for one turn since I can't view my current turn or respond to anything that happened? And out of curiosity I'd be interested in any highlights I missed this turn.
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  #303  
Old December 19th, 2009, 08:21 AM

Psycho Psycho is offline
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Default Re: Momentum 2 - Running

Nothing major happened. We exchanged some provinces, so we are still on the same numbers. You lost two thugs. Mictlan took my castle. That's pretty much it.

I had the corrupted turn problem once, and I resolved it back then, but can't remember how. Maybe we even did a rollback. I have no problem with stopping the wars for a turn. Maybe even everyone taking a stale wouldn't be a bad idea.
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  #304  
Old December 19th, 2009, 09:28 AM
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Default Re: Momentum 2 - Running

Okay I won't attack anyone this turn as instructed. If there is anything else differently I should do let me know

by the way I will be out of town dec 24-27 and would appreciate a holiday hiatus.
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  #305  
Old December 19th, 2009, 01:41 PM

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Default Re: Momentum 2 - Running

Thanks, guys. I wasn't clear from the other thread if a rollback would help - since they rolled back so many times for various reasons - and I figure with that incertainty it might be best to proceed rather than deal with the drawbacks of a rollback. I appreciate the offer of everyone staling but I think as long as the war is put on hold you can complete the rest of your turns. I will have a chance today to reinstall the game and if I have any luck I'll let you know and we can proceed as normal.

SciencePro, no problem with the holiday break. I'll postpone hosting as needed.
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  #306  
Old December 19th, 2009, 02:20 PM

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Default Re: Momentum 2 - Running

So, you don't mind any defensive actions? If there is anything you think would be out of line to do, please say.

If you can't get your turn to work, we should hurry this turn, since there is going to be no battle planning. I can finish mine in 10 mins.
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  #307  
Old December 19th, 2009, 02:35 PM

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Default Re: Momentum 2 - Running

No, go ahead with any non-combat actions. Last turn you had one of my forts under siege. I'm not sure if there's more now but if you could avoid adding troops to any sieging forces I'd appreciate it (no need to lift the siege - just not add to your forces there).

Just so everyone is clear: Pan, Van and Mictlan will not fight this turn, Eriu and C'tis can continue with their fight since this doesn't affect them.
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  #308  
Old December 19th, 2009, 02:51 PM

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Default Re: Momentum 2 - Running

You lifted that siege, so don't worry about it. You lost the thugs in 106 and 123.

If Mictlan wants to continue fighting this turn that is fine by me. We can only make a ceasefire between Van and Pan.
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  #309  
Old December 19th, 2009, 03:28 PM

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Default Re: Momentum 2 - Running

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You lifted that siege, so don't worry about it. You lost the thugs in 106 and 123.
Thanks for the info. Life for a life got them, I assume? Did we fight a battle in 69? (Aside from your monthly scout visits )

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If Mictlan wants to continue fighting this turn that is fine by me. We can only make a ceasefire between Van and Pan.
I'd like to request the ceasefire apply to you and Mictlan as well since with me out of action you can bring more forces to bear against him. I think SciencePro would agree but if he says otherwise then of course whatever you two agree on.

Also, I tried loading the turn on a different computer and got the same result so we will proceed with this plan. Once all turns are in I will force hosting.
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  #310  
Old December 19th, 2009, 05:47 PM

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Default Re: Momentum 2 - Running

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You lifted that siege, so don't worry about it. You lost the thugs in 106 and 123.
Thanks for the info. Life for a life got them, I assume? Did we fight a battle in 69? (Aside from your monthly scout visits )
No and no. One thug was killed by my pan thug, the other by overwhelming pd and no retreat route. My harpy made her regular monthly visit to 69.

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If Mictlan wants to continue fighting this turn that is fine by me. We can only make a ceasefire between Van and Pan.
I'd like to request the ceasefire apply to you and Mictlan as well since with me out of action you can bring more forces to bear against him. I think SciencePro would agree but if he says otherwise then of course whatever you two agree on.

Also, I tried loading the turn on a different computer and got the same result so we will proceed with this plan. Once all turns are in I will force hosting.
I'll wait for SciencePro to reply about this. Whatever he decides will be final.
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