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  #41  
Old December 29th, 2009, 11:11 AM
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Default Re: RAFT - Late Age (team preferences and map selection)

I think he just set aside some as "team leaders" as to make sure each team has at least one experienced player, for balance. I wouldn't worry too much about having to be an accomplished general ready to lead multiple players under your command to execute an elegant, complex strategy.

Wouldn't hurt though
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  #42  
Old December 29th, 2009, 11:15 AM

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Default Re: RAFT - Late Age (team preferences and map selection)

right, from a balance perspective that makes sense...in that case I have no qualms with the designation
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  #43  
Old December 29th, 2009, 11:37 AM

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Default Re: RAFT - Late Age (team preferences and map selection)

Unless preferences say otherwise, I will be putting people who I think are somewhat more experienced people with you Grijalva, so you'll have more of the middle ground.
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  #44  
Old December 30th, 2009, 12:07 PM

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Default Re: RAFT - Late Age (team preferences and map selection)

Well, no one has indicated any preferences at all, so I might as well name the teams early. Remember, everyone sees who you're teamed with. They just don't know who plays which nations except within their own teams.

Teams will be as follows:
Team 1
Grijalva
Alpine Joe
Viajero

Team 2
Kojusoki
LumenPlacidum
LupusFatalis

Team 3
FAJ
Septimius Severus
Dark Kitty

Team 4
Sir_Dr_D
Agusti
Cidi

Team 5
Fantomen
Skor
Qui

Team 6
Baalz
Krauser
Morpf

Please, get in contact with your teammates. I'll be sending the list of nations for your team to your team leaders. You can all work out among yourselves which nations to play. At this time, you should all consider working on pretender builds and strategies.
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  #45  
Old December 30th, 2009, 12:32 PM
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Default Re: RAFT - Late Age (map selection and pretender design)

Will we know which nations are in a team?

For example, knowing Ulm/Ermor/Jomon is one of the teams, but not knowing which team number or which players are playing them?

Or will we not know anything about any of the nations?
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  #46  
Old December 30th, 2009, 12:42 PM

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Default Re: RAFT - Late Age (map selection and pretender design)

No. Your perspective will tell you that you are three nations among an incomprehensible sea of hostiles. You know there are alliances among them, but you will not be able to know (without scouting information) who's working with whom.
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  #47  
Old December 30th, 2009, 12:53 PM

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Default Re: RAFT - Late Age (map selection and pretender design)

Ugh. After generating about 200 maps with various settings, I realize that ParadoxHarbinger's MapGen mixes up wasteland and mountains. Giving only a few mountains on each map, and a bunch of deserts. We might be forced to look for a pre-built map.
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  #48  
Old December 30th, 2009, 12:55 PM
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Default Re: RAFT - Late Age (map selection and pretender design)

Will the teams be randomly started around the map, or do the teammates start near eachother?
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  #49  
Old December 30th, 2009, 12:57 PM

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Default Re: RAFT - Late Age (map selection and pretender design)

Teammates will start near each other. Simple layout of the starting nations won't necessarily give you the teams, though, since everyone should start about the same distance from one another, just with some of the adjacent players being allies.
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  #50  
Old December 30th, 2009, 01:11 PM

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Default Re: RAFT - Late Age (map selection and pretender design)

great
Im waiting for the nations. I suggest skype or other messanger for contacts and startegy
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