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January 6th, 2010, 03:40 AM
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Lieutenant Colonel
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Join Date: Nov 2008
Location: Leptis Magna
Posts: 1,329
Thanks: 23
Thanked 21 Times in 13 Posts
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Re: RAFT - Late Age (map selection and pretender design)
Quote:
Originally Posted by LumenPlacidum
I think that's a good idea. I think 24 hours for the first 12 turns, with quickhost ON is a good idea. After that, we'll switch to 48 hours with quickhost off. Should be plenty of time until about the 4th year. After that, we'll go to 72 hours, quickhost off.
How does that sound to people?
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Sounds fine to me, people will definitely have lots of time at least from turn 12-30, after that though, more time may be required per turn.
However, teams will need to decide whether 24 hours is sufficient for communication and scheduling purposes during the first 12 turns. With 3 person teams, it might not be a problem at all.
__________________
IMPERATOR·CAESAR·LVCIVS·SEPTIMIVS·SEVERVS·PERTINAX·AVGVSTVS·PIVS
Be harmonious, enrich the soldiers, and scorn all other men.
-Emperor Septimius Severus, to his sons shortly before his death, quoted in Dio Cassius (77.15.2).
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January 6th, 2010, 08:10 AM
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First Lieutenant
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Join Date: Oct 2006
Location: East Norriton, PA
Posts: 744
Thanks: 3
Thanked 1 Time in 1 Post
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Re: RAFT - Late Age (map selection and pretender design)
48 hours with quick host off may make the game very slow, especially if the teams can get a turn done every day. Perhaps 24 QH, at turn 12, go 48 QH, then at turn 24 we can switch to 48 QH off?
Is the game up/open yet? Can we get this thing started by the end of the week?
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January 6th, 2010, 01:23 PM
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Sergeant
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Join Date: Jan 2009
Posts: 255
Thanks: 15
Thanked 4 Times in 4 Posts
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Re: RAFT - Late Age (map selection and pretender design)
Game is up on Llamaserver as 'RAFT1'. We will start when all pretenders are in. Good luck, everyone!
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January 6th, 2010, 04:41 PM
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Corporal
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Join Date: Feb 2009
Posts: 189
Thanks: 9
Thanked 2 Times in 2 Posts
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Re: RAFT - Late Age (map selection and pretender design)
Sorry, but I must have missed soemthing. What nations we get? I re read the first post that says nations will be assigned to each team?
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January 6th, 2010, 05:44 PM
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Second Lieutenant
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Join Date: Oct 2006
Location: Winnipeg, Canada
Posts: 566
Thanks: 8
Thanked 9 Times in 7 Posts
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Re: RAFT - Late Age (map selection and pretender design)
Viajero, the nation assignments would have been sent to your team leader about a week ago, who should have forwarded the information to you.
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January 7th, 2010, 01:52 AM
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Sergeant
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Join Date: Jan 2009
Posts: 255
Thanks: 15
Thanked 4 Times in 4 Posts
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Re: RAFT - Late Age (map selection and pretender design)
Viajero, make sure you contact Grijalva, he's your team leader. I sent the list of nations to the leaders, and you should have been discussing who should be playing what and how for the last few days.
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January 7th, 2010, 09:04 PM
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Re: RAFT - Late Age (map selection and pretender design)
I think just didn't check his PMs before, should be all good now...
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January 7th, 2010, 11:14 PM
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Sergeant
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Join Date: Jan 2009
Posts: 255
Thanks: 15
Thanked 4 Times in 4 Posts
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Re: RAFT - Late Age (map selection and pretender design)
Only 7 pretenders are in so far out of 18. I hope to start in the next 24 hours, so please try to finish up your builds and submit them. The game is called RAFT1 on llamaserver.
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January 8th, 2010, 08:32 AM
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Corporal
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Join Date: Feb 2009
Posts: 189
Thanks: 9
Thanked 2 Times in 2 Posts
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Re: RAFT - Late Age (map selection and pretender design)
I plan to upload my pretender tonight GMT+1 time.
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January 8th, 2010, 03:38 PM
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Corporal
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Join Date: Jan 2009
Location: Modena, Italy
Posts: 192
Thanks: 27
Thanked 21 Times in 10 Posts
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Re: RAFT - Late Age (map selection and pretender design)
Quote:
Originally Posted by Viajero
I plan to upload my pretender tonight GMT+1 time.
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I'm being overly paranoid here, but don't say when you're going to upload your pretender, or a cunning enemy might check the list and determine your nation!
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