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January 8th, 2010, 10:53 PM
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Major General
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Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
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Re: Momentum 2 - Running
I've postponed hosting by 24 hours since we're still waiting for most turns and we still need to decide about C'tis going AI.
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January 11th, 2010, 12:06 PM
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Captain
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Join Date: Jan 2008
Posts: 913
Thanks: 21
Thanked 53 Times in 33 Posts
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Re: Momentum 2 - Running
Sorry for not replying. I was traveling and without internet access since I sent my turn. I only just now came home and need an extension to do the current turn.
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January 11th, 2010, 05:33 PM
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Major General
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Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
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Re: Momentum 2 - Running
No problem. Hosting has been delayed 24 hours.
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January 13th, 2010, 09:54 AM
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Captain
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Join Date: Jan 2008
Posts: 913
Thanks: 21
Thanked 53 Times in 33 Posts
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Re: Momentum 2 - Running
I cannot believe that those skinshifters managed to kill the heliophagus.
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January 17th, 2010, 01:49 PM
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Captain
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Join Date: Jan 2008
Posts: 913
Thanks: 21
Thanked 53 Times in 33 Posts
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Re: Momentum 2 - Running
So, Val, I guess you lucked into an ES specter as well. What was the idea behind Magoth and that golem - you weren't trying to magic duel with such expensive units, were you?
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January 17th, 2010, 03:13 PM
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Major General
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Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
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Re: Momentum 2 - Running
I have had terrible luck getting S random spectres. The one I got a threw away when when I forgot to script Returning and your assassin killed him. Obviously you have at least one S spectre; I guess I should have figured you'd have mind hunt protection for your bane lord.
As far as Magoth and the golem, yes that was exactly what I was trying to do. Desperate times calling for desperate measures and all that. Of course I had forgotten that the lab in that province made the whole exercise pointless.
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January 18th, 2010, 07:53 PM
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Captain
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Join Date: Jan 2008
Posts: 913
Thanks: 21
Thanked 53 Times in 33 Posts
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Re: Momentum 2 - Running
I can't finish my turn tonight, I need a 24h delay.
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January 18th, 2010, 10:23 PM
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Major General
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Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
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Re: Momentum 2 - Running
I'll probably need one as well. Hosting postponed 24 hours.
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January 20th, 2010, 07:42 AM
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Captain
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Join Date: Jan 2008
Posts: 913
Thanks: 21
Thanked 53 Times in 33 Posts
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Re: Momentum 2 - Running
Hmm, all of a sudden you have vampire lords all over your provinces. I didn't notice them before, it that a recent development? And look at Psi's gem income. If he uses a part of it for some research boosters, he might just get back into the game.
P.S.
Val, I noticed this morning that you submitted your turn 5 minutes before the deadline. Please don't do that. That's an invitation to stale by accident and then we are in a mess.
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January 21st, 2010, 04:58 AM
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Major General
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Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
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Re: Momentum 2 - Running
Quote:
Originally Posted by Psycho
Hmm, all of a sudden you have vampire lords all over your provinces. I didn't notice them before, it that a recent development?
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I hear they're all the rage so I figured I'd get some of my own. Though I'm not sure if they're "all over". I think it's more like they're occasionally seen. All over is how frequently vampire lords are seen in your territories.
Quote:
Originally Posted by Psycho
Val, I noticed this morning that you submitted your turn 5 minutes before the deadline. Please don't do that. That's an invitation to stale by accident and then we are in a mess.
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No worries on that count. If, as admin, I manage to stale then it's my own fault and I won't be asking for a roll-back.
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