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January 19th, 2010, 01:36 AM
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First Lieutenant
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Join Date: Nov 2007
Posts: 749
Thanks: 25
Thanked 28 Times in 18 Posts
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Re: Mistletoe - an LA game for busy people (in progress)
What makes a routing bukavac turn about and fight again?
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January 19th, 2010, 06:29 AM
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Captain
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Join Date: Apr 2004
Location: France
Posts: 820
Thanks: 4
Thanked 33 Times in 24 Posts
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Re: Mistletoe - an LA game for busy people (in progress)
Quote:
Originally Posted by Bananadine
What makes a routing bukavac turn about and fight again?
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Shame?
Or did he turn berserk, regenerate hit points to go over the limit that had him flee in the first place?
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January 19th, 2010, 03:24 PM
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First Lieutenant
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Join Date: Nov 2007
Posts: 749
Thanks: 25
Thanked 28 Times in 18 Posts
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Re: Mistletoe - an LA game for busy people (in progress)
Can regeneration cancel routing?!? I had thought nothing could cancel routing, except of course the end of the battle.
The unit wasn't regenerating or berserk.
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January 19th, 2010, 03:39 PM
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Major General
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Join Date: Sep 2007
Location: Scotland
Posts: 2,066
Thanks: 109
Thanked 162 Times in 118 Posts
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Re: Mistletoe - an LA game for busy people (in progress)
Ooh, I want to see my turn now.
I'm not yet convinced of the value of bukavac as remote summons.
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January 19th, 2010, 03:52 PM
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First Lieutenant
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Join Date: Nov 2007
Posts: 749
Thanks: 25
Thanked 28 Times in 18 Posts
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Re: Mistletoe - an LA game for busy people (in progress)
Wait what am I saying, of course I know about things that cancel routing. Death, probably Charm, certainly going berserk... well, I'd thought that nothing in this particular situation could cancel routing in this particular way, anyhow.
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January 19th, 2010, 03:56 PM
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First Lieutenant
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Join Date: Nov 2007
Posts: 749
Thanks: 25
Thanked 28 Times in 18 Posts
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Re: Mistletoe - an LA game for busy people (in progress)
Quote:
Originally Posted by Gregstrom
Ooh, I want to see my turn now.
I'm not yet convinced of the value of bukavac as remote summons.
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I've been wondering about that myself. It was awfully impressive to me to see the first couple of them, anyway!
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January 19th, 2010, 05:32 PM
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Major General
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Join Date: Sep 2007
Location: Scotland
Posts: 2,066
Thanks: 109
Thanked 162 Times in 118 Posts
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Re: Mistletoe - an LA game for busy people (in progress)
Admittedly undines and a WQ aren't exactly a good target for tramplers... Bad targetting on my part, I think.
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April 7th, 2010, 03:20 AM
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First Lieutenant
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Join Date: Nov 2007
Posts: 749
Thanks: 25
Thanked 28 Times in 18 Posts
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Re: Mistletoe - an LA game for busy people (in progress)
According to scouts, Patala's flying demigods could swallow at least a quarter of C'tis without warning, whenever they became tired of picking at Atlantis. What defense does C'tis plan? Domes of flaming death? Hmm.
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April 11th, 2010, 10:52 PM
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First Lieutenant
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Join Date: Nov 2007
Posts: 749
Thanks: 25
Thanked 28 Times in 18 Posts
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Re: Mistletoe - an LA game for busy people (in progress)
God help us I have delayed hosting. I got really mixed up somehow, I think LlamaServer was showing weird times for a while like it sometimes does? And I thought the deadline was tomorrow and I am so tired now.
I will pull the next turn back by the same amount to make up for it (unless someone objects).
Hm actually LlamaServer is showing weird times right now--it says it last updated 14 minutes from now.
Well now I have to stay up at least long enough for the delay to register.
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April 11th, 2010, 10:59 PM
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First Lieutenant
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Join Date: Nov 2007
Posts: 749
Thanks: 25
Thanked 28 Times in 18 Posts
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Re: Mistletoe - an LA game for busy people (in progress)
Well it did.
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