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January 29th, 2010, 10:30 PM
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BANNED USER
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Join Date: Mar 2009
Location: Seattle
Posts: 868
Thanks: 56
Thanked 42 Times in 33 Posts
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Re: Cripple Fight 2: The Lamepire Strikes Back!
lol. i've had less than 5 candles for around half the game. so goes the poor sap who gets stuck in the middle. and only has H1 guys recruitable.
sad. and arcane nexus was going to be cast this turn too
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February 1st, 2010, 01:22 AM
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BANNED USER
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Join Date: Jul 2008
Location: Tacoma WA, USA
Posts: 1,314
Thanks: 103
Thanked 72 Times in 50 Posts
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Re: Cripple Fight 2: The Lamepire Strikes Back!
I enjoyed this game, and might play in the next game as well. This one is over for me though, as there is not really anything meaningful I can do. My next turn will be me setting AI. Good luck to the remaining opponents of the Ermorian menace!
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February 8th, 2010, 05:01 AM
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Major General
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Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
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Re: Cripple Fight 2: The Lamepire Strikes Back!
I forgot to change the hosting interval after turn 60. We are now on 60 hour hosting.
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February 12th, 2010, 12:38 PM
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Major General
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Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
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Re: Cripple Fight 2: The Lamepire Strikes Back!
I need a delay this turn; hosting postponed by 6 hours.
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February 22nd, 2010, 08:34 PM
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Major General
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Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
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Re: Cripple Fight 2: The Lamepire Strikes Back!
LOL. And so my mighty tart prophet is paralyzed for 24 rounds on the first turn of combat by a lowly S2 mage (without boosters, no less). Paralyze is OP!!! A good lesson, though: while my prophet's dominion boosted HP carried over into his first fight in hostile dominion his MR (which was a lot higher than 22 in dominion), regeneration, etc., did not. Probably should have known that. Oh well, at least my awesome Sidhe Lord raiders succeeded in their tasks.
PS - stop trying to take my globals.
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February 23rd, 2010, 03:24 AM
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Colonel
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Join Date: Jun 2007
Location: Finland
Posts: 1,617
Thanks: 179
Thanked 304 Times in 123 Posts
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Re: Cripple Fight 2: The Lamepire Strikes Back!
All of you;
GET ON WITH IT!
I have a "slot" for another game at the moment, it would be sweet for it to be CF III.
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February 23rd, 2010, 11:40 AM
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Major General
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Join Date: Jun 2009
Posts: 2,157
Thanks: 69
Thanked 116 Times in 73 Posts
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Re: Cripple Fight 2: The Lamepire Strikes Back!
Quote:
Originally Posted by Burnsaber
All of you;
GET ON WITH IT!
I have a "slot" for another game at the moment, it would be sweet for it to be CF III.
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=p
I can't imagine this will go on *too* much longer...
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March 21st, 2010, 10:46 AM
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Major General
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Join Date: Jun 2009
Posts: 2,157
Thanks: 69
Thanked 116 Times in 73 Posts
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Re: Cripple Fight 2: The Lamepire Strikes Back!
Is it just me, or does this feel like a stalemate Valerius?
Anyway, I added more time, I'm going to need it. Trying to figure out how to actually accomplish anything in this game is making my head hurt.
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March 21st, 2010, 01:21 PM
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Major General
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Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
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Re: Cripple Fight 2: The Lamepire Strikes Back!
Yeah, it kind of does. But I'm not sure what to do about it since we're supposed to provide Burnsaber with a nation to be eliminated from the next round of play.
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March 21st, 2010, 05:06 PM
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Colonel
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Join Date: Jun 2007
Location: Finland
Posts: 1,617
Thanks: 179
Thanked 304 Times in 123 Posts
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Re: Cripple Fight 2: The Lamepire Strikes Back!
You could flip a coin?
There is no need to keep on playing a stalemate game just because there "has to be" a winner. Perhaps we could just say that both nations are winners for the purposes of "getting" a spot for the next game?
The point of these is after all to eliminate the cripples ona after another and see which one is the worst. This game kinda proved that EA ermor and Tir'na'Org could win a game (if the opposition is just as crippled, of course :P).
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