Warning: Illegal string offset 'type' in [path]/includes/class_postbit.php(294) : eval()'d code on line 65
Mod Conceptual Balance Mod 1.6 - Page 54 - .com.unity Forums
.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

Reply
 
Thread Tools Display Modes
  #531  
Old February 11th, 2010, 12:00 PM

Belac Belac is offline
Sergeant
 
Join Date: Feb 2009
Posts: 282
Thanks: 8
Thanked 3 Times in 3 Posts
Belac is on a distinguished road
Default Re: Conceptual Balance Mod 1.6

I have no idea if this is possible, but what if Shattered Soul increased over time (eventually reaching 100%)? So the utility of each Tart declines, until you have to retire them and summon another one. That would nerf them a bit without making them weaker when usable.
Reply With Quote
  #532  
Old February 11th, 2010, 12:22 PM

Festin Festin is offline
Corporal
 
Join Date: Oct 2008
Posts: 162
Thanks: 13
Thanked 7 Times in 5 Posts
Festin is on a distinguished road
Default Re: Conceptual Balance Mod 1.6

Making elemental royalty non-unique may be good for overall balance, but it is horribly unthematic.

Actually, it would be really nice to see more national SC summons. I would like to see Chayots, Rudras, Dai Oni, Lords of Civilization, Seraphs, Fallen Angels etc. Who mentioned the coolness factor?

And instead, in every single game so far all I saw were Tartarians, Elementals (mostly Air Queens), and various blood summons. Before the clam nerf there was a chance to see some rare Seraph in action, but no more, it seems.
Reply With Quote
  #533  
Old February 11th, 2010, 12:40 PM
KissBlade's Avatar

KissBlade KissBlade is offline
Major
 
Join Date: Jan 2006
Posts: 1,055
Thanks: 4
Thanked 29 Times in 13 Posts
KissBlade is on a distinguished road
Default Re: Conceptual Balance Mod 1.6

The longbow was nerfed in resources. That's why the samurai archers were indirectly nerfed. Also the standard samurais are worse than the samurai archers.
Reply With Quote
  #534  
Old February 11th, 2010, 12:44 PM
Squirrelloid Squirrelloid is offline
Major General
 
Join Date: Jun 2009
Posts: 2,157
Thanks: 69
Thanked 116 Times in 73 Posts
Squirrelloid is on a distinguished road
Default Re: Conceptual Balance Mod 1.6

Quote:
Originally Posted by Festin View Post
Making elemental royalty non-unique may be good for overall balance, but it is horribly unthematic.
That depends on what you think the theme is.

The platonic element conception (ie, that originally used by D+D in 1st and 2nd edition, originated with Plato) envisions the elements in reality being produced by or tied to elemental planes that are infinite in extent and purely composed of that element. An infinite plane would have infinitely many royals on it if it had any royals, so... where's the problem?

Since the term 'elemental' is tied up with the platonic concept of element anyway, the fact that the game uses elementals suggests its implicitly accepting the platonic concept, and thus the elemental royalty being unique is actually unthematic.

I'm not saying making them non-unique is necessarily the way to go, I'm just saying there aren't really major thematic problems with doing so.
Reply With Quote
  #535  
Old February 11th, 2010, 02:56 PM

Ink Ink is offline
BANNED USER
 
Join Date: Dec 2009
Posts: 118
Thanks: 1
Thanked 7 Times in 7 Posts
Ink is on a distinguished road
Default Re: Conceptual Balance Mod 1.6

Quote:
Originally Posted by Squirrelloid View Post
Quote:
Originally Posted by Festin View Post
Making elemental royalty non-unique may be good for overall balance, but it is horribly unthematic.
That depends on what you think the theme is.

The platonic element conception (ie, that originally used by D+D in 1st and 2nd edition, originated with Plato) envisions the elements in reality being produced by or tied to elemental planes that are infinite in extent and purely composed of that element. An infinite plane would have infinitely many royals on it if it had any royals, so... where's the problem?

Since the term 'elemental' is tied up with the platonic concept of element anyway, the fact that the game uses elementals suggests its implicitly accepting the platonic concept, and thus the elemental royalty being unique is actually unthematic.

I'm not saying making them non-unique is necessarily the way to go, I'm just saying there aren't really major thematic problems with doing so.
yeah but the dominion's elemental royalty have personalities (or at least stories) to an extent, meaning they aren't really the pure, unanimous and anonymous platonic type element. Based on it perhaps, but then also ground through the fantasy-machine.

not that I don't support them being non-unique, there could be infinite elemental personalities floating around on the elemental planes (it would be odd that there are only three or so personality-types of each element, but I digress), and the type summoned is just picked randomly.
Reply With Quote
  #536  
Old February 11th, 2010, 11:38 PM

Sir_Dr_D Sir_Dr_D is offline
Second Lieutenant
 
Join Date: Oct 2006
Location: Winnipeg, Canada
Posts: 566
Thanks: 8
Thanked 9 Times in 7 Posts
Sir_Dr_D is on a distinguished road
Default Re: Conceptual Balance Mod 1.6

What if we created four new spells, that summon a lesser form of the elemental royalty. (Call them elemental elite, or something like that.) These would be non-unique, and would give another option other then Tartarians.
Reply With Quote
  #537  
Old February 11th, 2010, 11:51 PM
vfb's Avatar

vfb vfb is offline
General
 
Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
vfb is on a distinguished road
Default Re: Conceptual Balance Mod 1.6

Like Stavis said, there are already lots of other (admittedly mostly-weaker) options, plus some that he didn't mention, like Gargoyles and Trolls.
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
Reply With Quote
  #538  
Old February 11th, 2010, 11:55 PM

Trumanator Trumanator is offline
BANNED USER
 
Join Date: Jul 2008
Location: Tacoma WA, USA
Posts: 1,314
Thanks: 103
Thanked 72 Times in 50 Posts
Trumanator is on a distinguished road
Default Re: Conceptual Balance Mod 1.6

It would be nice if you could just summon the Troll kings for a lower price, instead of paying out the nose for a bunch of high upkeep troops.
Reply With Quote
  #539  
Old February 12th, 2010, 12:00 AM

Sir_Dr_D Sir_Dr_D is offline
Second Lieutenant
 
Join Date: Oct 2006
Location: Winnipeg, Canada
Posts: 566
Thanks: 8
Thanked 9 Times in 7 Posts
Sir_Dr_D is on a distinguished road
Default Re: Conceptual Balance Mod 1.6

Making Tartarians unique is what I would like to see. But that is likely not possible.

What if they were given an expensive gold cost, so you cannot maintain as many?

It makes sense for them to be expensive.
Reply With Quote
  #540  
Old February 12th, 2010, 12:39 AM
Squirrelloid Squirrelloid is offline
Major General
 
Join Date: Jun 2009
Posts: 2,157
Thanks: 69
Thanked 116 Times in 73 Posts
Squirrelloid is on a distinguished road
Default Re: Conceptual Balance Mod 1.6

there's plenty of fodder for alternative SCs if we wanted to introduce new creatures, but that's sort of outside the scope of CBM as currently envisioned.

(For example, Hetaconcheires. In mythology there are only three of them, but there's no reason there need to only be three of them. Sounds like an earth summons. Admittedly, I'm not sure how to do them justice without making them overpowered since even the gods feared them - and 100 attacks is rather a lot).
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:39 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.