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  #131  
Old February 13th, 2010, 05:55 PM
Squirrelloid Squirrelloid is offline
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Default Re: Mooseknight: EA 12-nation game, Running

Fully geared mooseknights? I should just conceed now!

Where the heck did you pull a Baobhan Sidhe from anyway? This is the weirdest Oceanian invasion force I've ever seen!
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  #132  
Old February 13th, 2010, 06:58 PM

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Default Re: Mooseknight: EA 12-nation game, Running

I was going to say, nice mooseknights, but Marveni beat me to the punch. My markata will defend our holy land tooth and nail, rock and stick, poop in...well you get the picture.
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  #133  
Old February 17th, 2010, 05:06 PM
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Default Re: Mooseknight: EA 12-nation game, Running

Hosting postponed at the request of Nief, +24h on the clock.
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  #134  
Old February 18th, 2010, 07:05 AM
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Default Re: Mooseknight: EA 12-nation game, Running

My turn is in. Sorry to keep you all waiting
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  #135  
Old February 18th, 2010, 11:49 AM

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Default Re: Mooseknight: EA 12-nation game, Running

The three leaders of the Agarthan army sat at the mouth of the cave under Scraw Pointe. Inside the fortress, the Agarthan wounded were being tended to. Outside, human subjects sprinkled oil over high stacks of mangled horses, women, and a few badly burnt hydras, all piled between a huge array of lifelike statues of archers.

"I almost had her," said Usur'amassu. "She was on fire and I was ten feet away. If she hadn't come down in the middle of our archers--"

Melqart, towering just as high as his fellow despite his bandaged leg, interjected. "And be turned to stone like those archers, or have her slaughter the Earth Readers?"

"We had lead shields, we would have been fine," Usur'amassu replied. "Besides, it was the arrows that injured you."

At this, the immense Oracle sitting beside the two Ancient Lords rose slowly to his feet. "I am the commander of the army," Lugal’eudmelambi’nirgal declared, "and our victory was great. We have beaten their raiders, broken their siege, and our mages ever learn new ways to destroy their harvests. Each of you will have other chances to kill the Gorgon. But the army must march, and we need a new batch of human archers. More of the foe is surely marching from the south."

The three lords watched the sun set over the battlefield, the bloodiest yet of the four great battles of the war and the second Agarthan victory.
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  #136  
Old February 18th, 2010, 11:12 PM
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Default Re: Mooseknight: EA 12-nation game, Running

Those dirty druids! Using bioligical weapons! Now all our meese have hoof-and-mouth or whatever.
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  #137  
Old February 19th, 2010, 10:18 PM
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Default Re: Mooseknight: EA 12-nation game, Running

Blame not the artifice of the druids, who have no power over disease. It is instead an omen visited upon you for your unjust warmongering against the moose-blessed Marveni.
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  #138  
Old February 20th, 2010, 07:06 AM
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Default Re: Mooseknight: EA 12-nation game, Running

Oceania refuses to believe that any other nation would be foolish enough to hinder our efforts to stop the Marverni juggernaut.
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http://z7.invisionfree.com/Dom3mods/index.php?
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  #139  
Old February 20th, 2010, 06:28 PM
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Default Re: Mooseknight: EA 12-nation game, Running

Hosting postponed for C'tis.
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Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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  #140  
Old February 21st, 2010, 11:53 AM
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Default Re: Mooseknight: EA 12-nation game, Running

My bad, Sorry yall! I never got the turn file (although I did get 2 reminders that it was about to host!)

I asked for a resend, which worked, so we should be all on track now.
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