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February 20th, 2010, 10:32 AM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
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Thanked 324 Times in 190 Posts
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Re: Scruntlefut2 - 2v2v2v2 team game - Running
This is done!
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February 20th, 2010, 11:31 AM
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Corporal
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Join Date: Nov 2003
Location: NY
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Re: Scruntlefut2 - 2v2v2v2 team game - Running
I do have to say, even if I would have a good-ish army, for my people, at some time the dwarves would have toasted me.
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February 20th, 2010, 06:16 PM
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Second Lieutenant
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Join Date: Jun 2009
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Re: Scruntlefut2 - 2v2v2v2 team game - Running
Nah...I didn't have the production to take both you and Skaven if the both of you were actually working together/expanding/using real troops. Shinuyama if anything is one of the best nations to try and take down Dwarves with, since you have the high-attack high-damage Dai Bakemono and the incredibly high damage O-Bakemono to actually deal with me.
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February 21st, 2010, 09:28 AM
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Corporal
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Join Date: Nov 2003
Location: NY
Posts: 101
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Re: Scruntlefut2 - 2v2v2v2 team game - Running
...I had 15 of them do like 0 damage to your 20 rune guards.
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February 21st, 2010, 09:47 AM
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General
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Join Date: Oct 2007
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Re: Scruntlefut2 - 2v2v2v2 team game - Running
15 vs 20 is not even remotely close on a gold vs gold basis. If you had ~40, that would be much closer (and would quite possibly win, or at least do significant damage). Also the rune guards are cap only vs recruit-everywhere dai bakemono, so if you had mutiple forts it would be trivial to make many times the numbers of dai bakemono as the dwarves have runeguard.
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"Easy-slay(TM) is a whole new way of marketing violence. It cuts down on all the red tape and just butchers people. As a long-time savagery enthusiast myself, I'm very excited about the synergies that the easy-slay(TM) approach brings to the entire enterprise." -Dr DrP
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February 21st, 2010, 10:16 AM
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Corporal
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Join Date: Nov 2003
Location: NY
Posts: 101
Thanks: 3
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Re: Scruntlefut2 - 2v2v2v2 team game - Running
Maybe 60v20. 40v20 I think is still no contest, but frankly this was my first multi and my other (That I was playing at the same time) is much more fun. First time I've actually had to set my tactics really, quite love it and look forward to more in the future and sucking less.
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February 23rd, 2010, 10:08 AM
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BANNED USER
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Join Date: Feb 2007
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Re: Scruntlefut2 - 2v2v2v2 team game - Running
Can't compare sacreds and regular troops on a gold cost basis anyway. The bless is a big design cost.
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February 23rd, 2010, 04:00 PM
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Second Lieutenant
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Join Date: Jun 2009
Posts: 403
Thanks: 15
Thanked 28 Times in 21 Posts
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Re: Scruntlefut2 - 2v2v2v2 team game - Running
Yep. By the way, I'm really appreciating the raiding--it's giving me a much better idea of what you can get away with/what you actually need to deal with PD. I especially like the 'one thug plus some support casters' idea.
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February 27th, 2010, 07:12 PM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
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Re: Scruntlefut2 - 2v2v2v2 team game - Running
Sadly atlantis doesn't really have the best raiding and dwarfs are really, really hard to raid. Autocurse PD, high damage AP stuff - magic weapons :[
Sorry for the long extension on this turn guys. I am moving stuff between computers and I'm not able to take a turn for another 12 hours or so. I thought it better to extend than to stale.
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March 1st, 2010, 04:13 PM
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Corporal
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Join Date: Dec 2009
Location: SF, CA
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Re: Scruntlefut2 - 2v2v2v2 team game - Running
Am I correct in thinking that the Greek Dwarf team only needs one more cap to win?
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