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  #101  
Old February 20th, 2010, 10:32 AM

Sombre Sombre is offline
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Default Re: Scruntlefut2 - 2v2v2v2 team game - Running

This is done!
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  #102  
Old February 20th, 2010, 11:31 AM

SnallTrippin SnallTrippin is offline
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Default Re: Scruntlefut2 - 2v2v2v2 team game - Running

I do have to say, even if I would have a good-ish army, for my people, at some time the dwarves would have toasted me.
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  #103  
Old February 20th, 2010, 06:16 PM

kianduatha kianduatha is offline
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Default Re: Scruntlefut2 - 2v2v2v2 team game - Running

Nah...I didn't have the production to take both you and Skaven if the both of you were actually working together/expanding/using real troops. Shinuyama if anything is one of the best nations to try and take down Dwarves with, since you have the high-attack high-damage Dai Bakemono and the incredibly high damage O-Bakemono to actually deal with me.
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  #104  
Old February 21st, 2010, 09:28 AM

SnallTrippin SnallTrippin is offline
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Default Re: Scruntlefut2 - 2v2v2v2 team game - Running

...I had 15 of them do like 0 damage to your 20 rune guards.
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  #105  
Old February 21st, 2010, 09:47 AM

rdonj rdonj is offline
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Default Re: Scruntlefut2 - 2v2v2v2 team game - Running

15 vs 20 is not even remotely close on a gold vs gold basis. If you had ~40, that would be much closer (and would quite possibly win, or at least do significant damage). Also the rune guards are cap only vs recruit-everywhere dai bakemono, so if you had mutiple forts it would be trivial to make many times the numbers of dai bakemono as the dwarves have runeguard.
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  #106  
Old February 21st, 2010, 10:16 AM

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Default Re: Scruntlefut2 - 2v2v2v2 team game - Running

Maybe 60v20. 40v20 I think is still no contest, but frankly this was my first multi and my other (That I was playing at the same time) is much more fun. First time I've actually had to set my tactics really, quite love it and look forward to more in the future and sucking less.
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  #107  
Old February 23rd, 2010, 10:08 AM

Sombre Sombre is offline
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Default Re: Scruntlefut2 - 2v2v2v2 team game - Running

Can't compare sacreds and regular troops on a gold cost basis anyway. The bless is a big design cost.
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  #108  
Old February 23rd, 2010, 04:00 PM

kianduatha kianduatha is offline
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Default Re: Scruntlefut2 - 2v2v2v2 team game - Running

Yep. By the way, I'm really appreciating the raiding--it's giving me a much better idea of what you can get away with/what you actually need to deal with PD. I especially like the 'one thug plus some support casters' idea.
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  #109  
Old February 27th, 2010, 07:12 PM

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Default Re: Scruntlefut2 - 2v2v2v2 team game - Running

Sadly atlantis doesn't really have the best raiding and dwarfs are really, really hard to raid. Autocurse PD, high damage AP stuff - magic weapons :[

Sorry for the long extension on this turn guys. I am moving stuff between computers and I'm not able to take a turn for another 12 hours or so. I thought it better to extend than to stale.
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  #110  
Old March 1st, 2010, 04:13 PM

Debaser8 Debaser8 is offline
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Default Re: Scruntlefut2 - 2v2v2v2 team game - Running

Am I correct in thinking that the Greek Dwarf team only needs one more cap to win?
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