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  #151  
Old February 23rd, 2010, 09:05 PM

Frozen Lama Frozen Lama is offline
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Default Re: Mooseknight: EA 12-nation game, Running

The giants of formoria would never seek to steal all the loot from the valient fishmen of Oceania. Formoria assures the world, and the lord of Oceania can attest to it, that formoria will not be stealing all the territory. expect a rapid rise of the oceanian empire.

The giants are an honorable people
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  #152  
Old February 23rd, 2010, 11:06 PM

Trumanator Trumanator is offline
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Default Re: Mooseknight: EA 12-nation game, Running

Revenge is sweet.
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  #153  
Old February 24th, 2010, 07:21 AM
Squirrelloid Squirrelloid is offline
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Default Re: Mooseknight: EA 12-nation game, Running

Quote:
Originally Posted by Frozen Lama View Post
The giants are an honorable people
Ha. NAP-breakers are hardly honorable.
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  #154  
Old February 24th, 2010, 11:18 AM

Belac Belac is offline
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Default Re: Mooseknight: EA 12-nation game, Running

That war sounds exciting. Meanwhile, in the Western Front over here in Agartha, the frontier's barely moved in a year and a half. Not counting what C'tis took in bribes, a total of 3 provinces have changed hands since the war began.
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  #155  
Old February 25th, 2010, 02:20 AM
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vfb vfb is offline
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Default Re: Mooseknight: EA 12-nation game, Running

Hosting postponed +14h for R'lyeh.
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Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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  #156  
Old February 25th, 2010, 08:25 PM

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Default Re: Mooseknight: EA 12-nation game, Running

in response to Fomoria's dishonorabre actions, a day that will no doubt live in infamy, R'ryeh is invading. Fomoria must not be arrowed to ringer on any ronger.

the worrd is encouraged to take up the fight against this greatest of threats.
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  #157  
Old February 25th, 2010, 09:33 PM
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Default Re: Mooseknight: EA 12-nation game, Running

Oceania will not stand by and see our honowable fwiends dispawaged! Pwepare to defend your waters!

-- Mermoos
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Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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  #158  
Old February 25th, 2010, 10:31 PM

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Default Re: Mooseknight: EA 12-nation game, Running

we always welcome more potential slaves.

and some sea horse thingies too! that's great, one of the lobo guards got it in what little is left of its mind that it wants a pony.
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  #159  
Old February 27th, 2010, 06:45 PM
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Default Re: Mooseknight: EA 12-nation game, Running

Hosting postponed +12h for R'lyeh.
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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  #160  
Old March 1st, 2010, 10:58 AM

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Default Re: Mooseknight: EA 12-nation game, Running

Tc request 24 hours extension.Sorry about this.
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