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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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  #591  
Old March 5th, 2010, 12:08 PM
Squirrelloid Squirrelloid is offline
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Default Re: Conceptual Balance Mod 1.6

Snowcat:
I think the gold costs are fine as is - its the resource costs that don't make much sense.

No one should buy samurai archers anyway. Even if you de-nerfed them, they'd be a marginal and highly situational unit at best. In the high armor LA a longbow doesn't mean much, and if you're casting flaming arrows you want cheap massable archers, not 20 resource ones.

The top units right now are aka-oni, go-hatamoto, cavalry, and yamabushi. There is some place for ashigaru and samurai with naginata. Everything else is basically useless.

The o-ban and katana samurai are not salvageable in any obvious way because their thematic space is occupied by superior units - there's only so much you can do with the concept of 'armored guy wielding a sword'.
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  #592  
Old March 5th, 2010, 12:27 PM

Festin Festin is offline
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Default Re: Conceptual Balance Mod 1.6

I think these are good suggestions.

It would also be good if Tatsu was boosted in some way. It is a very nice-looking summon, but with its current cost it will never ever be summoned. Especially after removal of bloodstones.
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  #593  
Old March 6th, 2010, 07:56 PM

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Default Re: Conceptual Balance Mod 1.6

Another suggestion: remove upkeep from summons. Its annoying, and prevents some of them from being used much at all. It also doesn't even make much thematic sense.
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  #594  
Old March 6th, 2010, 09:02 PM
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Graeme Dice Graeme Dice is offline
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Default Re: Conceptual Balance Mod 1.6

Removing the upkeep costs from sea trolls and trolls would also have the side effect of making conjuration a better school to research, and of helping to boost those nations that have strong earth/water mages. Water could use the boost. Earth is quite good already, but it probably wouldn't hurt. I would think that this would definitely be a good thing.
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  #595  
Old March 7th, 2010, 08:14 AM

PyroStock PyroStock is offline
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Default Re: Conceptual Balance Mod 1.6

Although I don't think it's possible to find on random maps, trolls can be assigned as native to a province on user-made maps and then hired for gold. Making trolls upkeep free would also put their gold cost at 0 at such provinces, unless duplicate units were made.
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  #596  
Old March 7th, 2010, 08:14 AM

Sombre Sombre is offline
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Default Re: Conceptual Balance Mod 1.6

Yeah although it's a theme of the troll summons, it does make them pretty annoying. Suiciding the troll kings troops just to get rid of them, for instance.
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  #597  
Old March 7th, 2010, 08:15 AM

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Default Re: Conceptual Balance Mod 1.6

Quote:
Originally Posted by PyroStock View Post
Although I don't think it's possible to find on random maps, trolls can be assigned as native to a province on user-made maps and then hired for gold. Making trolls upkeep free would also put their gold cost at 0 at such provinces.
Fixable with mod commands, to a great extent. Also I think that's so rare a clash it should be ignored.
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  #598  
Old March 7th, 2010, 12:12 PM
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Default Re: Conceptual Balance Mod 1.6

There is a uncommon earth magic site that allows you to recruit trolls. Getting them for 0 gp could be considered somewhat OP.

Although just modding that site out of the game is pretty trivial.
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  #599  
Old March 7th, 2010, 12:48 PM
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Meglobob Meglobob is offline
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Default Re: Conceptual Balance Mod 1.6

Quote:
Originally Posted by Burnsaber View Post
There is a uncommon earth magic site that allows you to recruit trolls. Getting them for 0 gp could be considered somewhat OP.

Although just modding that site out of the game is pretty trivial.
The site is actually not overpowered at all because trolls are very, very costly in upkeep. I should know, I got this site in a MP once and went wow, trolls, recruit, recruit and then wondered where all my gold went to to recruit any future mages.
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  #600  
Old March 7th, 2010, 01:52 PM

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Default Re: Conceptual Balance Mod 1.6

That doesn't make sense meglobob. The trolls cost the same upkeep to price as everything else.

If they cost 0 gold, as burn said, the site would be ridiculous.
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